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    Guessing how instancing is gona work

    Scheduled Pinned Locked Moved V-Ray
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    • dkendigD Offline
      dkendig
      last edited by

      I don't know anything about V-Ray for Blender, but if they're VRMesh files, then yes, they will be compatible as far as I know.

      Devin Kendig
      Developer

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      • broomstickB Offline
        broomstick
        last edited by

        @dkendig said:

        I've managed to get scene parsing time down considerably (in many cases)

        Thanks for addressing problem nΒ°1 for Vray 4 SU!!

        Any possible time frame for the release??

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        • panixiaP Offline
          panixia
          last edited by

          were i can find some video/demo of the proxy thing (maybe related to vray 4 rhino)?
          and how does it behave with rt engine?
          as far as i understood, the proxy is an heavy poly mesh linked to a low poly object in the sketchup viewport, is that right?
          for example (if i figured well the wole thing) i can place 2d billboard trees in an exterior scene in SU and link to the billboard component a hi poly tree model.. now in the rt preview what will be shown, the billboard version or the hig poly one?
          sorry for my bad english, i hope the question is understandable 😳

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          • thomthomT Offline
            thomthom
            last edited by

            @panixia said:

            were i can find some video/demo

            Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

            Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
            RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • panixiaP Offline
              panixia
              last edited by

              thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

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              • andybotA Offline
                andybot
                last edited by

                @panixia said:

                thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

                Yes, RT loads the same model info that the regular render loads, including proxies. At least that's the way it works in the other versions of vray, so it should be thus for vfsu 2 😎

                http://charlottesvillearchitecturalrendering.com/

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                • andybotA Offline
                  andybot
                  last edited by

                  @thomthom said:

                  @panixia said:

                  were i can find some video/demo

                  Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

                  Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
                  RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

                  Thanks for the video links thomthom. Good idea about looking to the vray for rhino to get a sense of what's coming for vfsu - since they will share the same plugin core.

                  http://charlottesvillearchitecturalrendering.com/

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Hoping the development get synced after this VfSU update.

                    I'm very excited about the DR fix, Proxies and the massive speed improvements! πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • panixiaP Offline
                      panixia
                      last edited by

                      @andybot said:

                      @panixia said:

                      it should be

                      it would be perfect.
                      so i can add zillions of trees and see them real time.. nice β˜€

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                      • andybotA Offline
                        andybot
                        last edited by

                        @panixia said:

                        @andybot said:

                        @panixia said:

                        it should be

                        it would be perfect.
                        so i can add zillions of trees and see them real time.. nice β˜€

                        haha! If only it were that simple... RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene - so for a heavy scene, you have to wait for the geometry to export again. I'm not sure if it will be done manually or automatically, but either way, it's not exactly going to be instantaneous magic. However, I think a CUDA card will be on my xmas list. πŸ˜„

                        http://charlottesvillearchitecturalrendering.com/

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                        • soloS Offline
                          solo
                          last edited by

                          @unknownuser said:

                          However, I think a CUDA card will be on my xmas list.

                          From my experimenting with Cuda cards used for beta testing the new Thea engine I can suggest a card like the Nvidia GTX 66o TI 3gb, fast, value for money, silent, low power footprint and enough needed ram and Cuda cores for demanding jobs.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • panixiaP Offline
                            panixia
                            last edited by

                            @andybot said:

                            RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                            have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                            and i just got a cuda card so.. can't wait! πŸŽ‰
                            but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

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                            • dkendigD Offline
                              dkendig
                              last edited by

                              our flavor of RT doesn't support the GPU yet. Heads up guys.

                              Devin Kendig
                              Developer

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Does the RT use only local CPUs? Or can you utilize a renderfarm?

                                glares over at the two dusty hexa-cores in the corner

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • dkendigD Offline
                                  dkendig
                                  last edited by

                                  RT relies upon the DR Spawner, so it will utilize a farm, yes.

                                  Devin Kendig
                                  Developer

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                                  • andybotA Offline
                                    andybot
                                    last edited by

                                    @panixia said:

                                    @andybot said:

                                    RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                                    have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                                    and i just got a cuda card so.. can't wait! πŸŽ‰
                                    but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

                                    I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be.

                                    @Devin
                                    Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. πŸ‘

                                    @Pete: thanks for the recommendation β˜€

                                    http://charlottesvillearchitecturalrendering.com/

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