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    Guessing how instancing is gona work

    Scheduled Pinned Locked Moved V-Ray
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    • panixiaP Offline
      panixia
      last edited by

      thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

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      • andybotA Offline
        andybot
        last edited by

        @panixia said:

        thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

        Yes, RT loads the same model info that the regular render loads, including proxies. At least that's the way it works in the other versions of vray, so it should be thus for vfsu 2 😎

        http://charlottesvillearchitecturalrendering.com/

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        • andybotA Offline
          andybot
          last edited by

          @thomthom said:

          @panixia said:

          were i can find some video/demo

          Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

          Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
          RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

          Thanks for the video links thomthom. Good idea about looking to the vray for rhino to get a sense of what's coming for vfsu - since they will share the same plugin core.

          http://charlottesvillearchitecturalrendering.com/

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          • thomthomT Offline
            thomthom
            last edited by

            Hoping the development get synced after this VfSU update.

            I'm very excited about the DR fix, Proxies and the massive speed improvements! πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • panixiaP Offline
              panixia
              last edited by

              @andybot said:

              @panixia said:

              it should be

              it would be perfect.
              so i can add zillions of trees and see them real time.. nice β˜€

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              • andybotA Offline
                andybot
                last edited by

                @panixia said:

                @andybot said:

                @panixia said:

                it should be

                it would be perfect.
                so i can add zillions of trees and see them real time.. nice β˜€

                haha! If only it were that simple... RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene - so for a heavy scene, you have to wait for the geometry to export again. I'm not sure if it will be done manually or automatically, but either way, it's not exactly going to be instantaneous magic. However, I think a CUDA card will be on my xmas list. πŸ˜„

                http://charlottesvillearchitecturalrendering.com/

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                • soloS Offline
                  solo
                  last edited by

                  @unknownuser said:

                  However, I think a CUDA card will be on my xmas list.

                  From my experimenting with Cuda cards used for beta testing the new Thea engine I can suggest a card like the Nvidia GTX 66o TI 3gb, fast, value for money, silent, low power footprint and enough needed ram and Cuda cores for demanding jobs.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • panixiaP Offline
                    panixia
                    last edited by

                    @andybot said:

                    RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                    have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                    and i just got a cuda card so.. can't wait! πŸŽ‰
                    but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

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                    • dkendigD Offline
                      dkendig
                      last edited by

                      our flavor of RT doesn't support the GPU yet. Heads up guys.

                      Devin Kendig
                      Developer

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Does the RT use only local CPUs? Or can you utilize a renderfarm?

                        glares over at the two dusty hexa-cores in the corner

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • dkendigD Offline
                          dkendig
                          last edited by

                          RT relies upon the DR Spawner, so it will utilize a farm, yes.

                          Devin Kendig
                          Developer

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                          • andybotA Offline
                            andybot
                            last edited by

                            @panixia said:

                            @andybot said:

                            RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                            have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                            and i just got a cuda card so.. can't wait! πŸŽ‰
                            but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

                            I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be.

                            @Devin
                            Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. πŸ‘

                            @Pete: thanks for the recommendation β˜€

                            http://charlottesvillearchitecturalrendering.com/

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