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    Guessing how instancing is gona work

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    • holmes1977H Offline
      holmes1977
      last edited by

      @andybot said:

      I've been trying shaderlight for some landscaping renders since they have instancing, but the problem I find is that it's all within sketchup so the file size gets unwieldy very quickly. All the geometry for the proxies is kept in the SU file. It's such a pain saving 100+ MB files in this restrictive 32bit environment.

      This is what Im worried about. If this is the case, we can kiss the idea of xfog and evermotion vegetation goodbye.

      Exaggeration makes a dull story better.

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      • V Offline
        valerostudio
        last edited by

        The point of instancing is to not have all of that load on your file. I would have to think that because it's VRay, then they will implement some version of the VRMesh. I hope.

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        • dkendigD Offline
          dkendig
          last edited by

          the VRMesh format will be supported. Still trying to speed up some stuff for RT before moving on to Proxies. I've managed to get scene parsing time down considerably (in many cases), but it's still not as fast as we would like it to be for RT updates. Then once we have regular geometry, groups, and components whizzing about, Proxies will be icing on the cake, and allow Sketchup to have some heavy geometry such as xfrog and evermotion assets.

          Devin Kendig
          Developer

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          • andybotA Offline
            andybot
            last edited by

            @dkendig said:

            the VRMesh format will be supported. Still trying to speed up some stuff for RT before moving on to Proxies. I've managed to get scene parsing time down considerably (in many cases), but it's still not as fast as we would like it to be for RT updates. Then once we have regular geometry, groups, and components whizzing about, Proxies will be icing on the cake, and allow Sketchup to have some heavy geometry such as xfrog and evermotion assets.

            Now that is really good news! 😍 I've been building up my proxy library in vray for Blender, so if I can reference those for vfsu, I will just be on cloud nine β˜€

            http://charlottesvillearchitecturalrendering.com/

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            • dkendigD Offline
              dkendig
              last edited by

              I don't know anything about V-Ray for Blender, but if they're VRMesh files, then yes, they will be compatible as far as I know.

              Devin Kendig
              Developer

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              • broomstickB Offline
                broomstick
                last edited by

                @dkendig said:

                I've managed to get scene parsing time down considerably (in many cases)

                Thanks for addressing problem nΒ°1 for Vray 4 SU!!

                Any possible time frame for the release??

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                • panixiaP Offline
                  panixia
                  last edited by

                  were i can find some video/demo of the proxy thing (maybe related to vray 4 rhino)?
                  and how does it behave with rt engine?
                  as far as i understood, the proxy is an heavy poly mesh linked to a low poly object in the sketchup viewport, is that right?
                  for example (if i figured well the wole thing) i can place 2d billboard trees in an exterior scene in SU and link to the billboard component a hi poly tree model.. now in the rt preview what will be shown, the billboard version or the hig poly one?
                  sorry for my bad english, i hope the question is understandable 😳

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @panixia said:

                    were i can find some video/demo

                    Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

                    Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
                    RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • panixiaP Offline
                      panixia
                      last edited by

                      thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

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                      • andybotA Offline
                        andybot
                        last edited by

                        @panixia said:

                        thank you thomthom very nice videos, but they didn't fully answer my question, the point is: will instancing work WITHIN the rt engine? or they will be available only for the final render? (as shown in the video above)

                        Yes, RT loads the same model info that the regular render loads, including proxies. At least that's the way it works in the other versions of vray, so it should be thus for vfsu 2 😎

                        http://charlottesvillearchitecturalrendering.com/

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                        • andybotA Offline
                          andybot
                          last edited by

                          @thomthom said:

                          @panixia said:

                          were i can find some video/demo

                          Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

                          Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
                          RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

                          Thanks for the video links thomthom. Good idea about looking to the vray for rhino to get a sense of what's coming for vfsu - since they will share the same plugin core.

                          http://charlottesvillearchitecturalrendering.com/

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Hoping the development get synced after this VfSU update.

                            I'm very excited about the DR fix, Proxies and the massive speed improvements! πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • panixiaP Offline
                              panixia
                              last edited by

                              @andybot said:

                              @panixia said:

                              it should be

                              it would be perfect.
                              so i can add zillions of trees and see them real time.. nice β˜€

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                              • andybotA Offline
                                andybot
                                last edited by

                                @panixia said:

                                @andybot said:

                                @panixia said:

                                it should be

                                it would be perfect.
                                so i can add zillions of trees and see them real time.. nice β˜€

                                haha! If only it were that simple... RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene - so for a heavy scene, you have to wait for the geometry to export again. I'm not sure if it will be done manually or automatically, but either way, it's not exactly going to be instantaneous magic. However, I think a CUDA card will be on my xmas list. πŸ˜„

                                http://charlottesvillearchitecturalrendering.com/

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                                • soloS Offline
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  However, I think a CUDA card will be on my xmas list.

                                  From my experimenting with Cuda cards used for beta testing the new Thea engine I can suggest a card like the Nvidia GTX 66o TI 3gb, fast, value for money, silent, low power footprint and enough needed ram and Cuda cores for demanding jobs.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @andybot said:

                                    RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                                    have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                                    and i just got a cuda card so.. can't wait! πŸŽ‰
                                    but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

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                                    • dkendigD Offline
                                      dkendig
                                      last edited by

                                      our flavor of RT doesn't support the GPU yet. Heads up guys.

                                      Devin Kendig
                                      Developer

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Does the RT use only local CPUs? Or can you utilize a renderfarm?

                                        glares over at the two dusty hexa-cores in the corner

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • dkendigD Offline
                                          dkendig
                                          last edited by

                                          RT relies upon the DR Spawner, so it will utilize a farm, yes.

                                          Devin Kendig
                                          Developer

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            @panixia said:

                                            @andybot said:

                                            RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                                            have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                                            and i just got a cuda card so.. can't wait! πŸŽ‰
                                            but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

                                            I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be.

                                            @Devin
                                            Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. πŸ‘

                                            @Pete: thanks for the recommendation β˜€

                                            http://charlottesvillearchitecturalrendering.com/

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