sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Complex scripting/plugin - to create a component library

    Scheduled Pinned Locked Moved Plugins
    52 Posts 2 Posters 1.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Typo
      bb=Gem::Boundingbox.new
      should be
      bb=Geom::Boundingbox.new
      ๐Ÿ˜’

      The error messages show what's wrong 'Gem' and the line number - here '17'...

      TIG

      1 Reply Last reply Reply Quote 0
      • L Offline
        Lersince1991
        last edited by

        Ahh thank you. Will try again.
        I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

        1 Reply Last reply Reply Quote 0
        • L Offline
          Lersince1991
          last edited by

          I got the same error:

          
          LukeR.importer
          Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
          (eval);17
          
          
          
          module LukeR
            def self.importer()
          
          ### PURGE UNUSED COMPONENTS
          Sketchup.active_model.definitions.purge_unused
          
          ### SETUP LIST OF NAMES
          model=Sketchup.active_model
          defs=model.definitions
          cnames=[]
          defs.each{|d|cnames << d.name}
          cnames.sort!
          
          f='P;\02 General\Resource Library\People\JPEG'
          cnames.each{|name|
           d=defs[name]
           bb=Geom;;Boundingbox.new
           d.entities.each{|e|bb.add(e.bounds)}
          
           ### ADD IMAGE TEXTURES
           img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
           img.explode
           togos=[]
           d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
           d.entities.erase_entities(togos)
           d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
          
           ### STAND COMPONENT CONTENTS TO VERTICAL
           tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
           d.entities.transform_entities(tr, d.entities.to_a)
           }
          
          ### FACE ME
          cnames.each{|name|
          	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
          	}
          
          ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
          img.explode
          	togos=[]
          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
          	d.entities.erase_entities(togos)
          
          ### REMOVE HOLES
          faces=[]
          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
          (faces.length-1).times{
             for face in faces
              if face.valid?
                for edgeuse in face.outer_loop.edgeuses
                   if not edgeuse.partners[0] ### outermost face
                      faces = faces - [face]
                      loops = face.loops
                      for loop in loops
                         for fac in faces
                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                               faces = faces - [fac]
                               fac.erase! if fac.valid?
                               ### fac abutts kept face so it must be erased...
                            end #if fac
                         end #for fac
                      end #for loop
                   end #if outermost
                end #for edgeuse
              end #if valid
             end #for face
          }#times
          
          end
          end
          
          
          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            If you read it although it's the same line of code it is ANOTHER error!
            Another daft typo!
            It should actually be Bounding**B**ox
            NOT
            Boundingbox
            So the line should be
            bb=Geom::BoundingBox.new

            I didn't spot that either... ๐Ÿ˜’

            Incidentally the double :: is used to show the Module::Class
            A . shows the method [def] thus:
            Module::Class.method()
            You can also have a Module.method()
            Sketchup and its related modules, like Geom, have both classes/methods and methods...

            The 'o' was simply missed out of the 'Geom' module's name, causing the error...
            When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
            A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

            TIG

            1 Reply Last reply Reply Quote 0
            • L Offline
              Lersince1991
              last edited by

              Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

              1 Reply Last reply Reply Quote 0
              • L Offline
                Lersince1991
                last edited by

                Can't work this one out:

                
                LukeR.importer
                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                
                Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                (eval);0
                
                
                
                module LukeR
                  def self.importer()
                
                ### PURGE UNUSED COMPONENTS
                Sketchup.active_model.definitions.purge_unused
                
                ### SETUP LIST OF NAMES
                model=Sketchup.active_model
                defs=model.definitions
                cnames=[]
                defs.each{|d|cnames << d.name}
                cnames.sort!
                
                f='P;\02 General\Resource Library\People\JPEG'
                cnames.each{|name|
                 d=defs[name]
                 bb=Geom;;BoundingBox.new
                 d.entities.each{|e|bb.add(e.bounds)}
                
                 ### ADD IMAGE TEXTURES
                 img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                 img.explode
                 togos=[]
                 d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                 d.entities.erase_entities(togos)
                 d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                
                 ### STAND COMPONENT CONTENTS TO VERTICAL
                 tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                 d.entities.transform_entities(tr, d.entities.to_a)
                 }
                
                ### FACE ME
                cnames.each{|name|
                	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                	}
                
                ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                img.explode
                	togos=[]
                	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                	d.entities.erase_entities(togos)
                
                ### REMOVE HOLES
                faces=[]
                d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                (faces.length-1).times{
                   for face in faces
                    if face.valid?
                      for edgeuse in face.outer_loop.edgeuses
                         if not edgeuse.partners[0] ### outermost face
                            faces = faces - [face]
                            loops = face.loops
                            for loop in loops
                               for fac in faces
                                  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                     faces = faces - [fac]
                                     fac.erase! if fac.valid?
                                     ### fac abutts kept face so it must be erased...
                                  end #if fac
                               end #for fac
                            end #for loop
                         end #if outermost
                      end #for edgeuse
                    end #if valid
                   end #for face
                }#times
                
                end
                end
                
                
                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  It's because it's another typo !
                  Line#21 should read
                  img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                  ๐Ÿ˜• sorry...

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    Lersince1991
                    last edited by

                    Got some more issues TIG ๐Ÿ˜„
                    Its getting there!

                    1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                    2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                    3. For the one component that is left the face me doesnt seem to be working

                    4. I don't think it likes the img.explode on line 39

                    
                    LukeR.importer
                    Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                    (eval);0
                    
                    
                    
                    module LukeR
                      def self.importer()
                    
                    ### PURGE UNUSED COMPONENTS
                    Sketchup.active_model.definitions.purge_unused
                    
                    ### SETUP LIST OF NAMES
                    model=Sketchup.active_model
                    defs=model.definitions
                    cnames=[]
                    defs.each{|d|cnames << d.name}
                    cnames.sort!
                    
                    f='P;\02 General\Resource Library\People\JPEG'
                    cnames.each{|name|
                     d=defs[name]
                     bb=Geom;;BoundingBox.new
                     d.entities.each{|e|bb.add(e.bounds)}
                    
                    ### ADD IMAGE TEXTURES
                     img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                     img.explode
                     togos=[]
                     d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                     d.entities.erase_entities(togos)
                     d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                    
                    ### STAND COMPONENT CONTENTS TO VERTICAL
                     tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                     d.entities.transform_entities(tr, d.entities.to_a)
                     }
                    
                    ### FACE ME
                     cnames.each{|name|
                    	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                    	}
                    
                    ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                     img.explode
                    	togos=[]
                    	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                    	d.entities.erase_entities(togos)
                    
                    ### REMOVE HOLES
                    faces=[]
                    d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                    (faces.length-1).times{
                       for face in faces
                        if face.valid?
                          for edgeuse in face.outer_loop.edgeuses
                             if not edgeuse.partners[0] ### outermost face
                                faces = faces - [face]
                                loops = face.loops
                                for loop in loops
                                   for fac in faces
                                      if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                         faces = faces - [fac]
                                         fac.erase! if fac.valid?
                                         ### fac abutts kept face so it must be erased...
                                      end #if fac
                                   end #for fac
                                end #for loop
                             end #if outermost
                          end #for edgeuse
                        end #if valid
                       end #for face
                    }#times
                    
                    end
                    end
                    
                    

                    Progress.jpg

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                      I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                      Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                      You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                      There's currently no code to make each component a 'faceme' type...
                      If you want that, then in the block {} that's processing the definition 'd' add a line
                      d.behavior.always_face_camera=true
                      ๐Ÿค“

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        Lersince1991
                        last edited by

                        @unknownuser said:

                        I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                        Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                        The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                        I have also attached an image that should help show what the sketchup model is like.
                        These components are all just outlines with no faces. just lines.

                        example:
                        0001 vyonyx_couple_001.jpg
                        goes with
                        0001 vyonyx_couple_001.dwg

                        Hope this helps.

                        @unknownuser said:

                        You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                        Ok will delete it.

                        @unknownuser said:

                        There's currently no code to make each component a 'faceme' type...
                        If you want that, then in the block {} that's processing the definition 'd' add a line
                        d.behavior.always_face_camera=true
                        ๐Ÿค“

                        Sorry I dont understand this ๐Ÿ˜„
                        Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                        If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                        If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                        Heres the current code:

                        
                        module LukeR
                          def self.importer()
                        
                        ### PURGE UNUSED COMPONENTS
                        Sketchup.active_model.definitions.purge_unused
                        
                        ### SETUP LIST OF NAMES
                        model=Sketchup.active_model
                        defs=model.definitions
                        cnames=[]
                        defs.each{|d|cnames << d.name}
                        cnames.sort!
                        
                        f='P;\02 General\Resource Library\People\JPEG'
                        cnames.each{|name|
                         d=defs[name]
                         bb=Geom;;BoundingBox.new
                         d.entities.each{|e|bb.add(e.bounds)}
                        
                        ### ADD IMAGE TEXTURES
                         img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                         img.explode
                         togos=[]
                         d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                         d.entities.erase_entities(togos)
                         d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                        
                        ### STAND COMPONENT CONTENTS TO VERTICAL
                         tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                         d.entities.transform_entities(tr, d.entities.to_a)
                         }
                        
                        ### FACE ME
                         cnames.each{|name|
                        	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                        	}
                        
                        ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                        	togos=[]
                        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                        	d.entities.erase_entities(togos)
                        
                        ### REMOVE HOLES
                        faces=[]
                        d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                        (faces.length-1).times{
                           for face in faces
                            if face.valid?
                              for edgeuse in face.outer_loop.edgeuses
                                 if not edgeuse.partners[0] ### outermost face
                                    faces = faces - [face]
                                    loops = face.loops
                                    for loop in loops
                                       for fac in faces
                                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                             faces = faces - [fac]
                                             fac.erase! if fac.valid?
                                             ### fac abutts kept face so it must be erased...
                                          end #if fac
                                       end #for fac
                                    end #for loop
                                 end #if outermost
                              end #for edgeuse
                            end #if valid
                           end #for face
                        }#times
                        
                        end
                        end
                        
                        

                        alldwgfiles.jpg

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You have got some of your coding steps in a tangle...
                          I'll fix it and post a working [hopefully] version soonest...

                          Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
                          You can delete her, Model Info > Statistics > Purge Unused...
                          Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
                          Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            Lersince1991
                            last edited by

                            Ok Thank you!!!!!!!!

                            ~~I have used sketchup for 5 years and never bothered to change the default style! ๐Ÿ˜ฎ
                            Thanks ~~
                            CHANGED!

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Here it is:
                              I can't try it because I have no paired dwg/image sets...

                              ### Usage; Ruby Console type LukeR.importer
                              require('sketchup.rb')
                              module LukeR
                                def self.importer()
                                
                              	model=Sketchup.active_model
                              	defs=model.definitions
                              	
                              	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                              	#defs.purge_unused
                              
                              	### SETUP LIST OF NAMES etc
                              	cnames=[]
                              	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                              	cnames.sort!
                              
                              	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                              	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                              	
                              	cnames.each{|name|
                              		
                              		puts name
                              		
                              		### SET UP defn etc
                              		d=defs[name]
                              		bb=Geom;;BoundingBox.new
                              		d.entities.each{|e|bb.add(e.bounds)}
                              
                              		### ADD IMAGE TEXTURES
                              		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                              		img.explode
                              		
                              		### REMOVE img's UNWANTED PERIMETER
                              		togos=[]
                              		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                              		d.entities.erase_entities(togos)
                              		
                              		### ENSURE FACES ARE 'UP'
                              		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                              
                              		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                              		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                              		d.entities.transform_entities(tr, d.entities.to_a)
                              
                              		### MAKE IT A FACE-ME COMPONENT
                              		d.behavior.always_face_camera=true
                              
                              		### REMOVE ANY 'HOLES'
                              		faces=[]
                              		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                              		(faces.length-1).times{
                              		   for face in faces
                              			if face.valid?
                              			  for edgeuse in face.outer_loop.edgeuses
                              				 if not edgeuse.partners[0] ### outermost face
                              					faces = faces - [face]
                              					loops = face.loops
                              					for loop in loops
                              					   for fac in faces
                              						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                              							 faces = faces - [fac]
                              							 fac.erase! if fac.valid?
                              							 ### fac abutts kept face so it must be erased...
                              						  end #if fac
                              					   end #for fac
                              					end #for loop
                              				 end #if outermost
                              			  end #for edgeuse
                              			end #if valid
                              		   end #for face
                              		}#times
                              		
                              		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                              		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                              		
                              	}#names
                              	
                              	end#def
                              end#module
                              
                              

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                Lersince1991
                                last edited by

                                SO MUCH BETTER!

                                Ok its getting there!

                                Its not working fully.
                                I have deleted parts of the script and tried it again at various stages.
                                I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

                                Can we add an intersect just after ### ADD IMAGE TEXTURES?

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
                                  However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
                                  t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

                                  Things that might stop this being always effective are:
                                  that the outline edges are not quite coplanar and therefore don't split the newly added image face:
                                  the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
                                  If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    Yeah the components are just faces after being importer as dwg.
                                    I tried just to add the textures them intersect them individually and that worked hence the suggestion of an intersect.
                                    So that should work!

                                    But I did this and got an error:

                                    
                                    LukeR.importer
                                    0001 vyonyx_couple_001.dwg
                                    Error; #<NoMethodError; undefined method `transformation' for Geom;Module>
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;32
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `each'
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `importer'
                                    (eval);0
                                    
                                    

                                    I obviously put them in wrong! Sorry ๐Ÿ˜ž

                                    UPDATE: My guess is it needs a capital T on transformation
                                    testing now

                                    
                                    ### Usage; Ruby Console type LukeR.importer
                                    require('sketchup.rb')
                                    module LukeR
                                      def self.importer()
                                      
                                       model=Sketchup.active_model
                                       defs=model.definitions
                                       
                                       ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                       #defs.purge_unused
                                    
                                       ### SETUP LIST OF NAMES etc
                                       cnames=[]
                                       defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                       cnames.sort!
                                    
                                       fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                       ff='P;\02 General\Resource Library\People\Sketchup People' ### for saved SKPs
                                       
                                       cnames.each{|name|
                                          
                                          puts name
                                          
                                          ### SET UP defn etc
                                          d=defs[name]
                                          bb=Geom;;BoundingBox.new
                                          d.entities.each{|e|bb.add(e.bounds)}
                                    
                                          ### ADD IMAGE TEXTURES
                                          img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                          img.explode
                                          t=Geom;;transformation.new()
                                          d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                          
                                          ### REMOVE img's UNWANTED PERIMETER
                                          togos=[]
                                          d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                          d.entities.erase_entities(togos)
                                          
                                          ### ENSURE FACES ARE 'UP'
                                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                    
                                          ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                          tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                          d.entities.transform_entities(tr, d.entities.to_a)
                                    
                                          ### MAKE IT A FACE-ME COMPONENT
                                          d.behavior.always_face_camera=true
                                    
                                          ### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE
                                          togos=[]
                                          d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                          d.entities.erase_entities(togos)
                                    
                                          ### REMOVE ANY 'HOLES'
                                          faces=[]
                                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                          (faces.length-1).times{
                                             for face in faces
                                             if face.valid?
                                               for edgeuse in face.outer_loop.edgeuses
                                                 if not edgeuse.partners[0] ### outermost face
                                                   faces = faces - [face]
                                                   loops = face.loops
                                                   for loop in loops
                                                      for fac in faces
                                                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                          faces = faces - [fac]
                                                          fac.erase! if fac.valid?
                                                          ### fac abutts kept face so it must be erased...
                                                        end #if fac
                                                      end #for fac
                                                   end #for loop
                                                 end #if outermost
                                               end #for edgeuse
                                             end #if valid
                                             end #for face
                                          }#times
                                          
                                          ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                          d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                          
                                       }#names
                                       
                                       end#def
                                    end#module
                                    
                                    

                                    It didnt do that before I added the intersect command

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      You are right it needs to be t=Geom::**T**ransformation.new()

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        Lersince1991
                                        last edited by

                                        WOW!

                                        ๐Ÿ˜„))))))))))

                                        Ok So a few things, very nearly perfect now!
                                        I have attached an image showing a new model which i dropped approx 50 people into (in less than a minute ๐Ÿ˜„)))))))

                                        Issues:
                                        1 - I believe some of the jpegs need cutting out better as some have tiny artifacts where they should be transparent. This is causing the bounding box of the outline and the jpeg of some images to be off. I will look into a quick way of doing this i photoshop. (They have all been trimmed but not sure how to batch trim/crop/remove the artifacts and images when all the image sizes are different etc... Might go to the photoshop forums for this.)

                                        2 - I removed some of the script to try and correct it as it was not working before. It seems to delete everything so all the skp files are empty. I thought this was the removing holes script but I beleive it to be either: "### REMOVE img's UNWANTED PERIMETER", "### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE" or "### REMOVE ANY 'HOLES'"

                                        Further testing is needed to determine the culprite of the mass deleting issue.

                                        HOWEVER (dont ask me why, I will look into it though)
                                        All the components have successfully saved as perfect components with the exception of off centered jpeg textures - issue one as above. Something deleted the img borders but not sure what!

                                        1. Would be useful to get better thumbnails of the components. As they are currently shown in the component library window as the original dwg outlines - needs updating? (see attached image)

                                        2. The odd few are out of scale for example groups of people and people sitting down. This is not an issue as they are just odd ones and will be scaled down manually after ๐Ÿ˜„

                                        
                                        ### Usage; Ruby Console type LukeR.importer
                                        require('sketchup.rb')
                                        module LukeR
                                          def self.importer()
                                          
                                           model=Sketchup.active_model
                                           defs=model.definitions
                                           
                                           ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                           #defs.purge_unused
                                        
                                           ### SETUP LIST OF NAMES etc
                                           cnames=[]
                                           defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                           cnames.sort!
                                        
                                           fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                           ff='P;\02 General\Resource Library\Sketchup People' ### for saved SKPs
                                           
                                           cnames.each{|name|
                                              
                                              puts name
                                              
                                              ### SET UP defn etc
                                              d=defs[name]
                                              bb=Geom;;BoundingBox.new
                                              d.entities.each{|e|bb.add(e.bounds)}
                                        
                                              ### ADD IMAGE TEXTURES
                                              img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                              img.explode
                                              t=Geom;;Transformation.new()
                                              d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                              
                                              ### ENSURE FACES ARE 'UP'
                                              d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                        
                                              ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                              tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                              d.entities.transform_entities(tr, d.entities.to_a)
                                        
                                              ### MAKE IT A FACE-ME COMPONENT
                                              d.behavior.always_face_camera=true
                                              
                                              ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                              d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                              
                                           }#names
                                           
                                           end#def
                                        end#module
                                        
                                        

                                        This code worked:


                                        After import WOW!

                                        1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I noticed you aren't 'hiding edges' anywhere...
                                          In this code
                                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}
                                          adjust it to read like this
                                          d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS**; e.hidden=true if e.is_a?(Sketchup::Edge)**}
                                          This saves iterating everything another time, to optimize speed...

                                          Using a PNG image with a transparent background avoids the 'white-fringe' issues of poorly trimmed JPG images. It also allows potential holes to remain 'see-through', although the cutout's shadows won't then match, and PNG textured materials on faces never 'receive shadows' either...

                                          You should also add...
                                          **d.refresh_thumbnail**
                                          to get an updated thumbnail image ?
                                          Insert it just before the line that saves the SKP externally...
                                          d.save_as(...)

                                          Hope this helps...

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            Lersince1991
                                            last edited by

                                            I'm not sure I want to hide edges. Will have a think about that one!
                                            Mainly because I can always turn edges off on the style for the whole model.
                                            I will ask a collegue what they would prefer to do but nice to have the code there if he wants them hidden so thanks again! - I quite like the option of having them as silhuettes as well for more concept images (change style to hidden line)

                                            I will add the refresh thumbnail, cheers!

                                            I'm trying to think if I need them to receive shadows or not! - i dont think it matters, in which case I will probably change to png images. However it will solve half the issue; fill the white with transparency. But it wont get rid of the small artifacts so there will still be lots of images with off axis images. - a photoshop issue. But yeah I think your right, use pngs!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement