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    Complex scripting/plugin - to create a component library

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    • TIGT Online
      TIG Moderator
      last edited by

      To explain the most recent code snippet... in 'English'.
      You have a component containing just lines [aka edges].
      These form the outline[s] of the final form you desire.
      We get the 'bounding-box' of these - we'll use some of its properties later
      We add the equivalent image to the component's entities-collection [just as you might had you edited the component and then manually added an image]
      We set the image's insertion point to just off the origin -1mm in x/y and size the image to be 2mm bigger that the outline's bounds width/height.
      This way the image is slightly bigger than the outline.
      We explode the image.
      The geometry of the outline and the image merge.
      The image's face is now split up by the outline's edges.
      These faces automatically use the image as a new textured material of the same name.
      We then look through the component's geometry an collect all edges that don't have two faces - that is the 'perimeter' edges of the original image rectangle.
      We erase those.
      The related edges also disappear.
      The remaining edges are now the outline.
      It doesn't erase faces inside 'holes' - e.g. donut forms...
      You can either do these manually by editing the component SKP later, or add an extra algorithm to find edges with two faces [potential holes] and then look at those faces and erase only the face where the edge is part of the face's outer_loop - if it forms an inner_loop of the face then it's the 'donut' face NOT the 'hole'.

      The later parts of the earlier code stand - this rotates the geometry so it's then "standing up"... ๐Ÿ˜„

      TIG

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      • L Offline
        Lersince1991
        last edited by

        Wow!
        Excellent!
        Sounds perfect!

        Would it be ok to consolodate this script so I can use it? And explain if I need to edit anything please? (Your an absolute genius!)

        Could you include the last part you mentioned about erasing inner faces? interesting to see how well it would work. Sounds like it would work perfectly on the people but may have issues on trees where the face of the leaves dont attach to the body of the tree - but this is something we could look at later or ignore and just use transparent png files so it wouldnt matter too much if the faces were there. (obviously the shadows wouldn't be as accurate but not crucial when it gets so complex with leaves!)

        p.s. once this library is complete I might as well upload it to the Google Warehouse for others to benefit! - the idea is to speed up the process of getting good images by minimizing the use of post-editing in photoshop ๐Ÿ˜„

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        • TIGT Online
          TIG Moderator
          last edited by

          togos=[] d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2} d.entities.erase_entities(togos)
          This removes the four outer perimeter edges.
          Now for the holes...

          faces=[]
          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
          (faces.length-1).times{
             for face in faces
              if face.valid?
                for edgeuse in face.outer_loop.edgeuses
                   if not edgeuse.partners[0] ### outermost face
                      faces = faces - [face]
                      loops = face.loops
                      for loop in loops
                         for fac in faces
                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                               faces = faces - [fac]
                               fac.erase! if fac.valid?
                               ### fac abutts kept face so it must be erased...
                            end #if fac
                         end #for fac
                      end #for loop
                   end #if outermost
                end #for edgeuse
              end #if valid
             end #for face
          }#times
          

          This looks complicated, BUT it ensures you end up with all faces that ought to be faces, it will get confused if you have made two overlapping rectangles the overlap is regarded as a hole even if you expected it to be solid...

          TIG

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          • L Offline
            Lersince1991
            last edited by

            haha absolutely genius!

            Would you be able to just consolodate this code into one script then so I could copy and paste it into the ruby console? Pretty please ๐Ÿ˜„

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            • TIGT Online
              TIG Moderator
              last edited by

              Sorry... you try. ๐Ÿ˜•
              I do have real [paid] work to do too...
              It's not that hard to take the bits and get a single working tool...
              It'll be good experience ๐Ÿ˜’

              TIG

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              • L Offline
                Lersince1991
                last edited by

                Done
                I think?

                ` ### PURGE UNUSED COMPONENTS
                Sketchup.active_model.definitions.purge_unused

                SETUP LIST OF NAMES

                model=Sketchup.active_model
                defs=model.definitions
                cnames=[]
                defs.each{|d|cnames << d.name}
                cnames.sort!

                f='P:\02 General\Resource Library\People\JPEG'
                cnames.each{|name|
                d=defs[name]
                bb=Gem::Boundingbox.new
                d.entities.each{|e|bb.add(e.bounds)}

                ADD IMAGE TEXTURES

                img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                img.explode
                togos=[]
                d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
                d.entities.erase_entities(togos)
                d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}

                STAND COMPONENT CONTENTS TO VERTICAL

                tr=Geom::Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                d.entities.transform_entities(tr, d.entities.to_a)
                }

                FACE ME

                cnames.each{|name|
                defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                }

                REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE

                img.explode
                togos=[]
                d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
                d.entities.erase_entities(togos)

                REMOVE HOLES

                faces=[]
                d.entities.each{|e|faces << e if e.is_a?(Sketchup::Face)}
                (faces.length-1).times{
                for face in faces
                if face.valid?
                for edgeuse in face.outer_loop.edgeuses
                if not edgeuse.partners[0] ### outermost face
                faces = faces - [face]
                loops = face.loops
                for loop in loops
                for fac in faces
                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                faces = faces - [fac]
                fac.erase! if fac.valid?
                ### fac abutts kept face so it must be erased...
                end #if fac
                end #for fac
                end #for loop
                end #if outermost
                end #for edgeuse
                end #if valid
                end #for face
                }#times`

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                • TIGT Online
                  TIG Moderator
                  last edited by

                  Needs testing - but looks reasonably convincing...
                  Indent the various parts of the code to make it 'readable'...
                  [Get Notepad++ - recommended for code editing etc]
                  Put your code inside a module thus:

                  module LukeR
                    def self.importer()
                      ### add your code here
                    end
                  end
                  

                  Usage: in the Ruby Console type LukeR.importer + <enter>

                  Change its name[s] as desired...

                  Later you can add your own new methods too like LukeR.discombobulator ๐Ÿ˜‰

                  TIG

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    Last couple of points.
                    Using jpeg images as textures allows the faces to display received shadows [provided the containing object is set to do so too].
                    Using png images means they don't take shadows at all - the advantage is that they can have a transparent background so small 'holes' will be 'see-through' even if the face has no corresponding small hole.

                    The other issue is hiding the edges of the faces within the component.
                    This easily done by adding a block of code near the end of each definition's processing...
                    d.entities.each{|e|e.hidden=true if e.is_a?(Sketchup::Edge)}
                    Only the component's faces are visible.
                    If View > Hidden Geometry is set ON the edges display as 'dotted' lines

                    TIG

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                    • L Offline
                      Lersince1991
                      last edited by

                      Managed to use a batch action in illustrator to successfully ungroup/explode all the components so that issue is solved.

                      Just tried saving the file as a .rb in the plugins folder and got and error. I am really not sure what I sould really do? Does the file name matter?

                      
                      module LukeR
                        def self.importer()
                      
                      ### PURGE UNUSED COMPONENTS
                      Sketchup.active_model.definitions.purge_unused
                      
                      ### SETUP LIST OF NAMES
                      model=Sketchup.active_model
                      defs=model.definitions
                      cnames=[]
                      defs.each{|d|cnames << d.name}
                      cnames.sort!
                      
                      f='P;\02 General\Resource Library\People\JPEG'
                      cnames.each{|name|
                      	d=defs[name]
                      	bb=Gem;;Boundingbox.new
                      	d.entities.each{|e|bb.add(e.bounds)}
                      	### ADD IMAGE TEXTURES
                      	img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                      	img.explode
                      	togos=[]
                      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                      	d.entities.erase_entities(togos)
                      	d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                      	### STAND COMPONENT CONTENTS TO VERTICAL
                      	tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                      	d.entities.transform_entities(tr, d.entities.to_a)
                      	}
                      
                      ### FACE ME
                      cnames.each{|name|
                      	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                      	}
                      
                      ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                      img.explode
                      	togos=[]
                      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                      	d.entities.erase_entities(togos)
                      
                      ### REMOVE HOLES
                      faces=[]
                      d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                      (faces.length-1).times{
                         for face in faces
                          if face.valid?
                            for edgeuse in face.outer_loop.edgeuses
                               if not edgeuse.partners[0] ### outermost face
                                  faces = faces - [face]
                                  loops = face.loops
                                  for loop in loops
                                     for fac in faces
                                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                           faces = faces - [fac]
                                           fac.erase! if fac.valid?
                                           ### fac abutts kept face so it must be erased...
                                        end #if fac
                                     end #for fac
                                  end #for loop
                               end #if outermost
                            end #for edgeuse
                          end #if valid
                         end #for face
                      }#times
                      
                      end
                      end
                      
                      

                      ERROR

                      
                      LukeR.importer
                      Error; #<NameError; C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17;in `importer'; uninitialized constant LukeR;;Gem>
                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                      (eval);0
                      
                      

                      Nearly there now!
                      Thanks again TIG ๐Ÿ˜„

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                      • TIGT Online
                        TIG Moderator
                        last edited by

                        Typo
                        bb=Gem::Boundingbox.new
                        should be
                        bb=Geom::Boundingbox.new
                        ๐Ÿ˜’

                        The error messages show what's wrong 'Gem' and the line number - here '17'...

                        TIG

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                        • L Offline
                          Lersince1991
                          last edited by

                          Ahh thank you. Will try again.
                          I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

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                          • L Offline
                            Lersince1991
                            last edited by

                            I got the same error:

                            
                            LukeR.importer
                            Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                            (eval);17
                            
                            
                            
                            module LukeR
                              def self.importer()
                            
                            ### PURGE UNUSED COMPONENTS
                            Sketchup.active_model.definitions.purge_unused
                            
                            ### SETUP LIST OF NAMES
                            model=Sketchup.active_model
                            defs=model.definitions
                            cnames=[]
                            defs.each{|d|cnames << d.name}
                            cnames.sort!
                            
                            f='P;\02 General\Resource Library\People\JPEG'
                            cnames.each{|name|
                             d=defs[name]
                             bb=Geom;;Boundingbox.new
                             d.entities.each{|e|bb.add(e.bounds)}
                            
                             ### ADD IMAGE TEXTURES
                             img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                             img.explode
                             togos=[]
                             d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                             d.entities.erase_entities(togos)
                             d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                            
                             ### STAND COMPONENT CONTENTS TO VERTICAL
                             tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                             d.entities.transform_entities(tr, d.entities.to_a)
                             }
                            
                            ### FACE ME
                            cnames.each{|name|
                            	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                            	}
                            
                            ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                            img.explode
                            	togos=[]
                            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                            	d.entities.erase_entities(togos)
                            
                            ### REMOVE HOLES
                            faces=[]
                            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                            (faces.length-1).times{
                               for face in faces
                                if face.valid?
                                  for edgeuse in face.outer_loop.edgeuses
                                     if not edgeuse.partners[0] ### outermost face
                                        faces = faces - [face]
                                        loops = face.loops
                                        for loop in loops
                                           for fac in faces
                                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                 faces = faces - [fac]
                                                 fac.erase! if fac.valid?
                                                 ### fac abutts kept face so it must be erased...
                                              end #if fac
                                           end #for fac
                                        end #for loop
                                     end #if outermost
                                  end #for edgeuse
                                end #if valid
                               end #for face
                            }#times
                            
                            end
                            end
                            
                            
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                            • TIGT Online
                              TIG Moderator
                              last edited by

                              If you read it although it's the same line of code it is ANOTHER error!
                              Another daft typo!
                              It should actually be Bounding**B**ox
                              NOT
                              Boundingbox
                              So the line should be
                              bb=Geom::BoundingBox.new

                              I didn't spot that either... ๐Ÿ˜’

                              Incidentally the double :: is used to show the Module::Class
                              A . shows the method [def] thus:
                              Module::Class.method()
                              You can also have a Module.method()
                              Sketchup and its related modules, like Geom, have both classes/methods and methods...

                              The 'o' was simply missed out of the 'Geom' module's name, causing the error...
                              When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
                              A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

                              TIG

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                              • L Offline
                                Lersince1991
                                last edited by

                                Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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                                • L Offline
                                  Lersince1991
                                  last edited by

                                  Can't work this one out:

                                  
                                  LukeR.importer
                                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                                  
                                  Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                                  (eval);0
                                  
                                  
                                  
                                  module LukeR
                                    def self.importer()
                                  
                                  ### PURGE UNUSED COMPONENTS
                                  Sketchup.active_model.definitions.purge_unused
                                  
                                  ### SETUP LIST OF NAMES
                                  model=Sketchup.active_model
                                  defs=model.definitions
                                  cnames=[]
                                  defs.each{|d|cnames << d.name}
                                  cnames.sort!
                                  
                                  f='P;\02 General\Resource Library\People\JPEG'
                                  cnames.each{|name|
                                   d=defs[name]
                                   bb=Geom;;BoundingBox.new
                                   d.entities.each{|e|bb.add(e.bounds)}
                                  
                                   ### ADD IMAGE TEXTURES
                                   img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                   img.explode
                                   togos=[]
                                   d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                   d.entities.erase_entities(togos)
                                   d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                  
                                   ### STAND COMPONENT CONTENTS TO VERTICAL
                                   tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                                   d.entities.transform_entities(tr, d.entities.to_a)
                                   }
                                  
                                  ### FACE ME
                                  cnames.each{|name|
                                  	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                  	}
                                  
                                  ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                  img.explode
                                  	togos=[]
                                  	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                  	d.entities.erase_entities(togos)
                                  
                                  ### REMOVE HOLES
                                  faces=[]
                                  d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                  (faces.length-1).times{
                                     for face in faces
                                      if face.valid?
                                        for edgeuse in face.outer_loop.edgeuses
                                           if not edgeuse.partners[0] ### outermost face
                                              faces = faces - [face]
                                              loops = face.loops
                                              for loop in loops
                                                 for fac in faces
                                                    if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                       faces = faces - [fac]
                                                       fac.erase! if fac.valid?
                                                       ### fac abutts kept face so it must be erased...
                                                    end #if fac
                                                 end #for fac
                                              end #for loop
                                           end #if outermost
                                        end #for edgeuse
                                      end #if valid
                                     end #for face
                                  }#times
                                  
                                  end
                                  end
                                  
                                  
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                                  • TIGT Online
                                    TIG Moderator
                                    last edited by

                                    It's because it's another typo !
                                    Line#21 should read
                                    img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                    ๐Ÿ˜• sorry...

                                    TIG

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      Got some more issues TIG ๐Ÿ˜„
                                      Its getting there!

                                      1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                                      2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                                      3. For the one component that is left the face me doesnt seem to be working

                                      4. I don't think it likes the img.explode on line 39

                                      
                                      LukeR.importer
                                      Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                                      (eval);0
                                      
                                      
                                      
                                      module LukeR
                                        def self.importer()
                                      
                                      ### PURGE UNUSED COMPONENTS
                                      Sketchup.active_model.definitions.purge_unused
                                      
                                      ### SETUP LIST OF NAMES
                                      model=Sketchup.active_model
                                      defs=model.definitions
                                      cnames=[]
                                      defs.each{|d|cnames << d.name}
                                      cnames.sort!
                                      
                                      f='P;\02 General\Resource Library\People\JPEG'
                                      cnames.each{|name|
                                       d=defs[name]
                                       bb=Geom;;BoundingBox.new
                                       d.entities.each{|e|bb.add(e.bounds)}
                                      
                                      ### ADD IMAGE TEXTURES
                                       img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                       img.explode
                                       togos=[]
                                       d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                       d.entities.erase_entities(togos)
                                       d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                      
                                      ### STAND COMPONENT CONTENTS TO VERTICAL
                                       tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                       d.entities.transform_entities(tr, d.entities.to_a)
                                       }
                                      
                                      ### FACE ME
                                       cnames.each{|name|
                                      	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                      	}
                                      
                                      ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                       img.explode
                                      	togos=[]
                                      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                      	d.entities.erase_entities(togos)
                                      
                                      ### REMOVE HOLES
                                      faces=[]
                                      d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                      (faces.length-1).times{
                                         for face in faces
                                          if face.valid?
                                            for edgeuse in face.outer_loop.edgeuses
                                               if not edgeuse.partners[0] ### outermost face
                                                  faces = faces - [face]
                                                  loops = face.loops
                                                  for loop in loops
                                                     for fac in faces
                                                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                           faces = faces - [fac]
                                                           fac.erase! if fac.valid?
                                                           ### fac abutts kept face so it must be erased...
                                                        end #if fac
                                                     end #for fac
                                                  end #for loop
                                               end #if outermost
                                            end #for edgeuse
                                          end #if valid
                                         end #for face
                                      }#times
                                      
                                      end
                                      end
                                      
                                      

                                      Progress.jpg

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                                      • TIGT Online
                                        TIG Moderator
                                        last edited by

                                        I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                                        I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                        Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                        You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                        There's currently no code to make each component a 'faceme' type...
                                        If you want that, then in the block {} that's processing the definition 'd' add a line
                                        d.behavior.always_face_camera=true
                                        ๐Ÿค“

                                        TIG

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                                        • L Offline
                                          Lersince1991
                                          last edited by

                                          @unknownuser said:

                                          I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                          Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                          The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                                          I have also attached an image that should help show what the sketchup model is like.
                                          These components are all just outlines with no faces. just lines.

                                          example:
                                          0001 vyonyx_couple_001.jpg
                                          goes with
                                          0001 vyonyx_couple_001.dwg

                                          Hope this helps.

                                          @unknownuser said:

                                          You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                          Ok will delete it.

                                          @unknownuser said:

                                          There's currently no code to make each component a 'faceme' type...
                                          If you want that, then in the block {} that's processing the definition 'd' add a line
                                          d.behavior.always_face_camera=true
                                          ๐Ÿค“

                                          Sorry I dont understand this ๐Ÿ˜„
                                          Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                                          If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                                          If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                                          Heres the current code:

                                          
                                          module LukeR
                                            def self.importer()
                                          
                                          ### PURGE UNUSED COMPONENTS
                                          Sketchup.active_model.definitions.purge_unused
                                          
                                          ### SETUP LIST OF NAMES
                                          model=Sketchup.active_model
                                          defs=model.definitions
                                          cnames=[]
                                          defs.each{|d|cnames << d.name}
                                          cnames.sort!
                                          
                                          f='P;\02 General\Resource Library\People\JPEG'
                                          cnames.each{|name|
                                           d=defs[name]
                                           bb=Geom;;BoundingBox.new
                                           d.entities.each{|e|bb.add(e.bounds)}
                                          
                                          ### ADD IMAGE TEXTURES
                                           img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                           img.explode
                                           togos=[]
                                           d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                           d.entities.erase_entities(togos)
                                           d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                          
                                          ### STAND COMPONENT CONTENTS TO VERTICAL
                                           tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                           d.entities.transform_entities(tr, d.entities.to_a)
                                           }
                                          
                                          ### FACE ME
                                           cnames.each{|name|
                                          	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                          	}
                                          
                                          ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                          	togos=[]
                                          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                          	d.entities.erase_entities(togos)
                                          
                                          ### REMOVE HOLES
                                          faces=[]
                                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                          (faces.length-1).times{
                                             for face in faces
                                              if face.valid?
                                                for edgeuse in face.outer_loop.edgeuses
                                                   if not edgeuse.partners[0] ### outermost face
                                                      faces = faces - [face]
                                                      loops = face.loops
                                                      for loop in loops
                                                         for fac in faces
                                                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                               faces = faces - [fac]
                                                               fac.erase! if fac.valid?
                                                               ### fac abutts kept face so it must be erased...
                                                            end #if fac
                                                         end #for fac
                                                      end #for loop
                                                   end #if outermost
                                                end #for edgeuse
                                              end #if valid
                                             end #for face
                                          }#times
                                          
                                          end
                                          end
                                          
                                          

                                          alldwgfiles.jpg

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                                          • TIGT Online
                                            TIG Moderator
                                            last edited by

                                            You have got some of your coding steps in a tangle...
                                            I'll fix it and post a working [hopefully] version soonest...

                                            Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
                                            You can delete her, Model Info > Statistics > Purge Unused...
                                            Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
                                            Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

                                            TIG

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