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    Complex scripting/plugin - to create a component library

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    • L Offline
      Lersince1991
      last edited by

      Done
      I think?

      ` ### PURGE UNUSED COMPONENTS
      Sketchup.active_model.definitions.purge_unused

      SETUP LIST OF NAMES

      model=Sketchup.active_model
      defs=model.definitions
      cnames=[]
      defs.each{|d|cnames << d.name}
      cnames.sort!

      f='P:\02 General\Resource Library\People\JPEG'
      cnames.each{|name|
      d=defs[name]
      bb=Gem::Boundingbox.new
      d.entities.each{|e|bb.add(e.bounds)}

      ADD IMAGE TEXTURES

      img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
      img.explode
      togos=[]
      d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
      d.entities.erase_entities(togos)
      d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}

      STAND COMPONENT CONTENTS TO VERTICAL

      tr=Geom::Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
      d.entities.transform_entities(tr, d.entities.to_a)
      }

      FACE ME

      cnames.each{|name|
      defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
      }

      REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE

      img.explode
      togos=[]
      d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
      d.entities.erase_entities(togos)

      REMOVE HOLES

      faces=[]
      d.entities.each{|e|faces << e if e.is_a?(Sketchup::Face)}
      (faces.length-1).times{
      for face in faces
      if face.valid?
      for edgeuse in face.outer_loop.edgeuses
      if not edgeuse.partners[0] ### outermost face
      faces = faces - [face]
      loops = face.loops
      for loop in loops
      for fac in faces
      if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
      faces = faces - [fac]
      fac.erase! if fac.valid?
      ### fac abutts kept face so it must be erased...
      end #if fac
      end #for fac
      end #for loop
      end #if outermost
      end #for edgeuse
      end #if valid
      end #for face
      }#times`

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      • TIGT Offline
        TIG Moderator
        last edited by

        Needs testing - but looks reasonably convincing...
        Indent the various parts of the code to make it 'readable'...
        [Get Notepad++ - recommended for code editing etc]
        Put your code inside a module thus:

        module LukeR
          def self.importer()
            ### add your code here
          end
        end
        

        Usage: in the Ruby Console type LukeR.importer + <enter>

        Change its name[s] as desired...

        Later you can add your own new methods too like LukeR.discombobulator ๐Ÿ˜‰

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Last couple of points.
          Using jpeg images as textures allows the faces to display received shadows [provided the containing object is set to do so too].
          Using png images means they don't take shadows at all - the advantage is that they can have a transparent background so small 'holes' will be 'see-through' even if the face has no corresponding small hole.

          The other issue is hiding the edges of the faces within the component.
          This easily done by adding a block of code near the end of each definition's processing...
          d.entities.each{|e|e.hidden=true if e.is_a?(Sketchup::Edge)}
          Only the component's faces are visible.
          If View > Hidden Geometry is set ON the edges display as 'dotted' lines

          TIG

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          • L Offline
            Lersince1991
            last edited by

            Managed to use a batch action in illustrator to successfully ungroup/explode all the components so that issue is solved.

            Just tried saving the file as a .rb in the plugins folder and got and error. I am really not sure what I sould really do? Does the file name matter?

            
            module LukeR
              def self.importer()
            
            ### PURGE UNUSED COMPONENTS
            Sketchup.active_model.definitions.purge_unused
            
            ### SETUP LIST OF NAMES
            model=Sketchup.active_model
            defs=model.definitions
            cnames=[]
            defs.each{|d|cnames << d.name}
            cnames.sort!
            
            f='P;\02 General\Resource Library\People\JPEG'
            cnames.each{|name|
            	d=defs[name]
            	bb=Gem;;Boundingbox.new
            	d.entities.each{|e|bb.add(e.bounds)}
            	### ADD IMAGE TEXTURES
            	img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
            	img.explode
            	togos=[]
            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
            	d.entities.erase_entities(togos)
            	d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
            	### STAND COMPONENT CONTENTS TO VERTICAL
            	tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
            	d.entities.transform_entities(tr, d.entities.to_a)
            	}
            
            ### FACE ME
            cnames.each{|name|
            	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
            	}
            
            ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
            img.explode
            	togos=[]
            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
            	d.entities.erase_entities(togos)
            
            ### REMOVE HOLES
            faces=[]
            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
            (faces.length-1).times{
               for face in faces
                if face.valid?
                  for edgeuse in face.outer_loop.edgeuses
                     if not edgeuse.partners[0] ### outermost face
                        faces = faces - [face]
                        loops = face.loops
                        for loop in loops
                           for fac in faces
                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                 faces = faces - [fac]
                                 fac.erase! if fac.valid?
                                 ### fac abutts kept face so it must be erased...
                              end #if fac
                           end #for fac
                        end #for loop
                     end #if outermost
                  end #for edgeuse
                end #if valid
               end #for face
            }#times
            
            end
            end
            
            

            ERROR

            
            LukeR.importer
            Error; #<NameError; C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17;in `importer'; uninitialized constant LukeR;;Gem>
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
            (eval);0
            
            

            Nearly there now!
            Thanks again TIG ๐Ÿ˜„

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            • TIGT Offline
              TIG Moderator
              last edited by

              Typo
              bb=Gem::Boundingbox.new
              should be
              bb=Geom::Boundingbox.new
              ๐Ÿ˜’

              The error messages show what's wrong 'Gem' and the line number - here '17'...

              TIG

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              • L Offline
                Lersince1991
                last edited by

                Ahh thank you. Will try again.
                I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

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                • L Offline
                  Lersince1991
                  last edited by

                  I got the same error:

                  
                  LukeR.importer
                  Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                  C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                  (eval);17
                  
                  
                  
                  module LukeR
                    def self.importer()
                  
                  ### PURGE UNUSED COMPONENTS
                  Sketchup.active_model.definitions.purge_unused
                  
                  ### SETUP LIST OF NAMES
                  model=Sketchup.active_model
                  defs=model.definitions
                  cnames=[]
                  defs.each{|d|cnames << d.name}
                  cnames.sort!
                  
                  f='P;\02 General\Resource Library\People\JPEG'
                  cnames.each{|name|
                   d=defs[name]
                   bb=Geom;;Boundingbox.new
                   d.entities.each{|e|bb.add(e.bounds)}
                  
                   ### ADD IMAGE TEXTURES
                   img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                   img.explode
                   togos=[]
                   d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                   d.entities.erase_entities(togos)
                   d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                  
                   ### STAND COMPONENT CONTENTS TO VERTICAL
                   tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                   d.entities.transform_entities(tr, d.entities.to_a)
                   }
                  
                  ### FACE ME
                  cnames.each{|name|
                  	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                  	}
                  
                  ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                  img.explode
                  	togos=[]
                  	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                  	d.entities.erase_entities(togos)
                  
                  ### REMOVE HOLES
                  faces=[]
                  d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                  (faces.length-1).times{
                     for face in faces
                      if face.valid?
                        for edgeuse in face.outer_loop.edgeuses
                           if not edgeuse.partners[0] ### outermost face
                              faces = faces - [face]
                              loops = face.loops
                              for loop in loops
                                 for fac in faces
                                    if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                       faces = faces - [fac]
                                       fac.erase! if fac.valid?
                                       ### fac abutts kept face so it must be erased...
                                    end #if fac
                                 end #for fac
                              end #for loop
                           end #if outermost
                        end #for edgeuse
                      end #if valid
                     end #for face
                  }#times
                  
                  end
                  end
                  
                  
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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    If you read it although it's the same line of code it is ANOTHER error!
                    Another daft typo!
                    It should actually be Bounding**B**ox
                    NOT
                    Boundingbox
                    So the line should be
                    bb=Geom::BoundingBox.new

                    I didn't spot that either... ๐Ÿ˜’

                    Incidentally the double :: is used to show the Module::Class
                    A . shows the method [def] thus:
                    Module::Class.method()
                    You can also have a Module.method()
                    Sketchup and its related modules, like Geom, have both classes/methods and methods...

                    The 'o' was simply missed out of the 'Geom' module's name, causing the error...
                    When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
                    A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

                    TIG

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                    • L Offline
                      Lersince1991
                      last edited by

                      Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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                      • L Offline
                        Lersince1991
                        last edited by

                        Can't work this one out:

                        
                        LukeR.importer
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                        
                        Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                        (eval);0
                        
                        
                        
                        module LukeR
                          def self.importer()
                        
                        ### PURGE UNUSED COMPONENTS
                        Sketchup.active_model.definitions.purge_unused
                        
                        ### SETUP LIST OF NAMES
                        model=Sketchup.active_model
                        defs=model.definitions
                        cnames=[]
                        defs.each{|d|cnames << d.name}
                        cnames.sort!
                        
                        f='P;\02 General\Resource Library\People\JPEG'
                        cnames.each{|name|
                         d=defs[name]
                         bb=Geom;;BoundingBox.new
                         d.entities.each{|e|bb.add(e.bounds)}
                        
                         ### ADD IMAGE TEXTURES
                         img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                         img.explode
                         togos=[]
                         d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                         d.entities.erase_entities(togos)
                         d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                        
                         ### STAND COMPONENT CONTENTS TO VERTICAL
                         tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                         d.entities.transform_entities(tr, d.entities.to_a)
                         }
                        
                        ### FACE ME
                        cnames.each{|name|
                        	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                        	}
                        
                        ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                        img.explode
                        	togos=[]
                        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                        	d.entities.erase_entities(togos)
                        
                        ### REMOVE HOLES
                        faces=[]
                        d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                        (faces.length-1).times{
                           for face in faces
                            if face.valid?
                              for edgeuse in face.outer_loop.edgeuses
                                 if not edgeuse.partners[0] ### outermost face
                                    faces = faces - [face]
                                    loops = face.loops
                                    for loop in loops
                                       for fac in faces
                                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                             faces = faces - [fac]
                                             fac.erase! if fac.valid?
                                             ### fac abutts kept face so it must be erased...
                                          end #if fac
                                       end #for fac
                                    end #for loop
                                 end #if outermost
                              end #for edgeuse
                            end #if valid
                           end #for face
                        }#times
                        
                        end
                        end
                        
                        
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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          It's because it's another typo !
                          Line#21 should read
                          img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                          ๐Ÿ˜• sorry...

                          TIG

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                          • L Offline
                            Lersince1991
                            last edited by

                            Got some more issues TIG ๐Ÿ˜„
                            Its getting there!

                            1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                            2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                            3. For the one component that is left the face me doesnt seem to be working

                            4. I don't think it likes the img.explode on line 39

                            
                            LukeR.importer
                            Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                            (eval);0
                            
                            
                            
                            module LukeR
                              def self.importer()
                            
                            ### PURGE UNUSED COMPONENTS
                            Sketchup.active_model.definitions.purge_unused
                            
                            ### SETUP LIST OF NAMES
                            model=Sketchup.active_model
                            defs=model.definitions
                            cnames=[]
                            defs.each{|d|cnames << d.name}
                            cnames.sort!
                            
                            f='P;\02 General\Resource Library\People\JPEG'
                            cnames.each{|name|
                             d=defs[name]
                             bb=Geom;;BoundingBox.new
                             d.entities.each{|e|bb.add(e.bounds)}
                            
                            ### ADD IMAGE TEXTURES
                             img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                             img.explode
                             togos=[]
                             d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                             d.entities.erase_entities(togos)
                             d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                            
                            ### STAND COMPONENT CONTENTS TO VERTICAL
                             tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                             d.entities.transform_entities(tr, d.entities.to_a)
                             }
                            
                            ### FACE ME
                             cnames.each{|name|
                            	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                            	}
                            
                            ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                             img.explode
                            	togos=[]
                            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                            	d.entities.erase_entities(togos)
                            
                            ### REMOVE HOLES
                            faces=[]
                            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                            (faces.length-1).times{
                               for face in faces
                                if face.valid?
                                  for edgeuse in face.outer_loop.edgeuses
                                     if not edgeuse.partners[0] ### outermost face
                                        faces = faces - [face]
                                        loops = face.loops
                                        for loop in loops
                                           for fac in faces
                                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                 faces = faces - [fac]
                                                 fac.erase! if fac.valid?
                                                 ### fac abutts kept face so it must be erased...
                                              end #if fac
                                           end #for fac
                                        end #for loop
                                     end #if outermost
                                  end #for edgeuse
                                end #if valid
                               end #for face
                            }#times
                            
                            end
                            end
                            
                            

                            Progress.jpg

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                              I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                              Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                              You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                              There's currently no code to make each component a 'faceme' type...
                              If you want that, then in the block {} that's processing the definition 'd' add a line
                              d.behavior.always_face_camera=true
                              ๐Ÿค“

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                Lersince1991
                                last edited by

                                @unknownuser said:

                                I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                                I have also attached an image that should help show what the sketchup model is like.
                                These components are all just outlines with no faces. just lines.

                                example:
                                0001 vyonyx_couple_001.jpg
                                goes with
                                0001 vyonyx_couple_001.dwg

                                Hope this helps.

                                @unknownuser said:

                                You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                Ok will delete it.

                                @unknownuser said:

                                There's currently no code to make each component a 'faceme' type...
                                If you want that, then in the block {} that's processing the definition 'd' add a line
                                d.behavior.always_face_camera=true
                                ๐Ÿค“

                                Sorry I dont understand this ๐Ÿ˜„
                                Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                                If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                                If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                                Heres the current code:

                                
                                module LukeR
                                  def self.importer()
                                
                                ### PURGE UNUSED COMPONENTS
                                Sketchup.active_model.definitions.purge_unused
                                
                                ### SETUP LIST OF NAMES
                                model=Sketchup.active_model
                                defs=model.definitions
                                cnames=[]
                                defs.each{|d|cnames << d.name}
                                cnames.sort!
                                
                                f='P;\02 General\Resource Library\People\JPEG'
                                cnames.each{|name|
                                 d=defs[name]
                                 bb=Geom;;BoundingBox.new
                                 d.entities.each{|e|bb.add(e.bounds)}
                                
                                ### ADD IMAGE TEXTURES
                                 img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                 img.explode
                                 togos=[]
                                 d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                 d.entities.erase_entities(togos)
                                 d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                
                                ### STAND COMPONENT CONTENTS TO VERTICAL
                                 tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                 d.entities.transform_entities(tr, d.entities.to_a)
                                 }
                                
                                ### FACE ME
                                 cnames.each{|name|
                                	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                	}
                                
                                ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                	togos=[]
                                	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                	d.entities.erase_entities(togos)
                                
                                ### REMOVE HOLES
                                faces=[]
                                d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                (faces.length-1).times{
                                   for face in faces
                                    if face.valid?
                                      for edgeuse in face.outer_loop.edgeuses
                                         if not edgeuse.partners[0] ### outermost face
                                            faces = faces - [face]
                                            loops = face.loops
                                            for loop in loops
                                               for fac in faces
                                                  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                     faces = faces - [fac]
                                                     fac.erase! if fac.valid?
                                                     ### fac abutts kept face so it must be erased...
                                                  end #if fac
                                               end #for fac
                                            end #for loop
                                         end #if outermost
                                      end #for edgeuse
                                    end #if valid
                                   end #for face
                                }#times
                                
                                end
                                end
                                
                                

                                alldwgfiles.jpg

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  You have got some of your coding steps in a tangle...
                                  I'll fix it and post a working [hopefully] version soonest...

                                  Incidentally, you don't need to open SketchUp with 'the 2d-woman' etc.
                                  You can delete her, Model Info > Statistics > Purge Unused...
                                  Then set other values exactly as desired - Units, number of dp's, no-snapping, no-unit-suffix, Text font/size, Dimension defaults etc.
                                  Then under File > Save as Template. Under Preferences set that as your default template, thereafter every time you open a new SKP it will be empty and have the exact settings you prefer...

                                  TIG

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                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    Ok Thank you!!!!!!!!

                                    ~~I have used sketchup for 5 years and never bothered to change the default style! ๐Ÿ˜ฎ
                                    Thanks ~~
                                    CHANGED!

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Here it is:
                                      I can't try it because I have no paired dwg/image sets...

                                      ### Usage; Ruby Console type LukeR.importer
                                      require('sketchup.rb')
                                      module LukeR
                                        def self.importer()
                                        
                                      	model=Sketchup.active_model
                                      	defs=model.definitions
                                      	
                                      	### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                      	#defs.purge_unused
                                      
                                      	### SETUP LIST OF NAMES etc
                                      	cnames=[]
                                      	defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                      	cnames.sort!
                                      
                                      	fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                      	ff='P;\02 General\Resource Library\People' ### for saved SKPs
                                      	
                                      	cnames.each{|name|
                                      		
                                      		puts name
                                      		
                                      		### SET UP defn etc
                                      		d=defs[name]
                                      		bb=Geom;;BoundingBox.new
                                      		d.entities.each{|e|bb.add(e.bounds)}
                                      
                                      		### ADD IMAGE TEXTURES
                                      		img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                      		img.explode
                                      		
                                      		### REMOVE img's UNWANTED PERIMETER
                                      		togos=[]
                                      		d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                      		d.entities.erase_entities(togos)
                                      		
                                      		### ENSURE FACES ARE 'UP'
                                      		d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                      
                                      		### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                      		tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                      		d.entities.transform_entities(tr, d.entities.to_a)
                                      
                                      		### MAKE IT A FACE-ME COMPONENT
                                      		d.behavior.always_face_camera=true
                                      
                                      		### REMOVE ANY 'HOLES'
                                      		faces=[]
                                      		d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                      		(faces.length-1).times{
                                      		   for face in faces
                                      			if face.valid?
                                      			  for edgeuse in face.outer_loop.edgeuses
                                      				 if not edgeuse.partners[0] ### outermost face
                                      					faces = faces - [face]
                                      					loops = face.loops
                                      					for loop in loops
                                      					   for fac in faces
                                      						  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                      							 faces = faces - [fac]
                                      							 fac.erase! if fac.valid?
                                      							 ### fac abutts kept face so it must be erased...
                                      						  end #if fac
                                      					   end #for fac
                                      					end #for loop
                                      				 end #if outermost
                                      			  end #for edgeuse
                                      			end #if valid
                                      		   end #for face
                                      		}#times
                                      		
                                      		### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                      		d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                      		
                                      	}#names
                                      	
                                      	end#def
                                      end#module
                                      
                                      

                                      TIG

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                                      • L Offline
                                        Lersince1991
                                        last edited by

                                        SO MUCH BETTER!

                                        Ok its getting there!

                                        Its not working fully.
                                        I have deleted parts of the script and tried it again at various stages.
                                        I think the deleting the img edges after exploding isnt working. I think the newly created face needs to be intersected with the rest of the outline (found that the whole rectangle is one face and currently ignores the outline).

                                        Can we add an intersect just after ### ADD IMAGE TEXTURES?

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          The img.explode ought to auto-intersect the image's face and the rest of the edges [I assume that the component 'outline' consists of just edges ??]
                                          However, as you suggest... the following code inserted immediately after the 'img.explode' line of code, should ensure proper intersection, if it's possible...
                                          t=Geom::Transformation.new() d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)

                                          Things that might stop this being always effective are:
                                          that the outline edges are not quite coplanar and therefore don't split the newly added image face:
                                          the outline contains edges that are tiny in length, and thereby the Sketchup intersect method fails as both ends are deemed to be coincident and therefore the edge is not recognized and therefore no full loop is made as needed to hold a face...
                                          If that's the case we can try to 'heal' tiny edges... but let's first see how the current fix-up ideas work... ๐Ÿ˜•

                                          TIG

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                                          • L Offline
                                            Lersince1991
                                            last edited by

                                            Yeah the components are just faces after being importer as dwg.
                                            I tried just to add the textures them intersect them individually and that worked hence the suggestion of an intersect.
                                            So that should work!

                                            But I did this and got an error:

                                            
                                            LukeR.importer
                                            0001 vyonyx_couple_001.dwg
                                            Error; #<NoMethodError; undefined method `transformation' for Geom;Module>
                                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;32
                                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `each'
                                            C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;20;in `importer'
                                            (eval);0
                                            
                                            

                                            I obviously put them in wrong! Sorry ๐Ÿ˜ž

                                            UPDATE: My guess is it needs a capital T on transformation
                                            testing now

                                            
                                            ### Usage; Ruby Console type LukeR.importer
                                            require('sketchup.rb')
                                            module LukeR
                                              def self.importer()
                                              
                                               model=Sketchup.active_model
                                               defs=model.definitions
                                               
                                               ### PURGE UNUSED COMPONENTS [NOT NEEDED IF YOU DO IT MANUALLY FIRST]
                                               #defs.purge_unused
                                            
                                               ### SETUP LIST OF NAMES etc
                                               cnames=[]
                                               defs.each{|d|cnames << d.name if File.extname(d.name).downcase == '.dwg'}
                                               cnames.sort!
                                            
                                               fj='P;\02 General\Resource Library\People\JPEG' ### for images
                                               ff='P;\02 General\Resource Library\People\Sketchup People' ### for saved SKPs
                                               
                                               cnames.each{|name|
                                                  
                                                  puts name
                                                  
                                                  ### SET UP defn etc
                                                  d=defs[name]
                                                  bb=Geom;;BoundingBox.new
                                                  d.entities.each{|e|bb.add(e.bounds)}
                                            
                                                  ### ADD IMAGE TEXTURES
                                                  img=d.entities.add_image(File.join(fj, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                                  img.explode
                                                  t=Geom;;transformation.new()
                                                  d.entities.intersect_with(false, t, d.entities, t, true, d.entities.to_a)
                                                  
                                                  ### REMOVE img's UNWANTED PERIMETER
                                                  togos=[]
                                                  d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                                  d.entities.erase_entities(togos)
                                                  
                                                  ### ENSURE FACES ARE 'UP'
                                                  d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                            
                                                  ### STAND COMPONENT'S CONTENTS TO BE VERTICAL
                                                  tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                                  d.entities.transform_entities(tr, d.entities.to_a)
                                            
                                                  ### MAKE IT A FACE-ME COMPONENT
                                                  d.behavior.always_face_camera=true
                                            
                                                  ### REMOVE OUTER EDGES LEFT FROM EXPLODED IMAGE
                                                  togos=[]
                                                  d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                                  d.entities.erase_entities(togos)
                                            
                                                  ### REMOVE ANY 'HOLES'
                                                  faces=[]
                                                  d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                                  (faces.length-1).times{
                                                     for face in faces
                                                     if face.valid?
                                                       for edgeuse in face.outer_loop.edgeuses
                                                         if not edgeuse.partners[0] ### outermost face
                                                           faces = faces - [face]
                                                           loops = face.loops
                                                           for loop in loops
                                                              for fac in faces
                                                                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                                  faces = faces - [fac]
                                                                  fac.erase! if fac.valid?
                                                                  ### fac abutts kept face so it must be erased...
                                                                end #if fac
                                                              end #for fac
                                                           end #for loop
                                                         end #if outermost
                                                       end #for edgeuse
                                                     end #if valid
                                                     end #for face
                                                  }#times
                                                  
                                                  ### FINALLY... SAVE IT INTO 'PEOPLE' AS A' SKP'
                                                  d.save_as(File.join(ff, File.basename(name, ".*")+".skp"))
                                                  
                                               }#names
                                               
                                               end#def
                                            end#module
                                            
                                            

                                            It didnt do that before I added the intersect command

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