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    Complex scripting/plugin - to create a component library

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    • L Offline
      Lersince1991
      last edited by

      First:
      Ok will give it another try to purge before importing however a few notes:
      I used illustrator to create and process the dwgs as I can use actions and keybord shortcuts to simply process them all in minutes. I cannot do this in a cad program but I will try and make sure everything is exploded as much as possible before importing and try again.

      second: ok I can use lupas rename for simplicity - I did not know of this. That will speed things up! So now assume the only difference in file names is the extention.

      I converted them to jpg from the tiff because i didnt see how they needed the transparency and wanted to compress them a bit. Do they need transparency if the geometry it is applied to is clipping the white off? I can make them .png if needed?

      Not sure what this means:
      When the .dwgs are imported they dont import the hatches (which are the faces) and I cannot see any way of making sure a vector keeps any sort of "faces" when imported into Sketchup. Therefore the contents of the imported .dwgs (and therefore components) are JUST edges, no faces. I am unsure of what your final peice of ruby script is doing?

      Thanks for the help TIG
      This is amazing!

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      • TIGT Offline
        TIG Moderator
        last edited by

        To explain the most recent code snippet... in 'English'.
        You have a component containing just lines [aka edges].
        These form the outline[s] of the final form you desire.
        We get the 'bounding-box' of these - we'll use some of its properties later
        We add the equivalent image to the component's entities-collection [just as you might had you edited the component and then manually added an image]
        We set the image's insertion point to just off the origin -1mm in x/y and size the image to be 2mm bigger that the outline's bounds width/height.
        This way the image is slightly bigger than the outline.
        We explode the image.
        The geometry of the outline and the image merge.
        The image's face is now split up by the outline's edges.
        These faces automatically use the image as a new textured material of the same name.
        We then look through the component's geometry an collect all edges that don't have two faces - that is the 'perimeter' edges of the original image rectangle.
        We erase those.
        The related edges also disappear.
        The remaining edges are now the outline.
        It doesn't erase faces inside 'holes' - e.g. donut forms...
        You can either do these manually by editing the component SKP later, or add an extra algorithm to find edges with two faces [potential holes] and then look at those faces and erase only the face where the edge is part of the face's outer_loop - if it forms an inner_loop of the face then it's the 'donut' face NOT the 'hole'.

        The later parts of the earlier code stand - this rotates the geometry so it's then "standing up"... ๐Ÿ˜„

        TIG

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        • L Offline
          Lersince1991
          last edited by

          Wow!
          Excellent!
          Sounds perfect!

          Would it be ok to consolodate this script so I can use it? And explain if I need to edit anything please? (Your an absolute genius!)

          Could you include the last part you mentioned about erasing inner faces? interesting to see how well it would work. Sounds like it would work perfectly on the people but may have issues on trees where the face of the leaves dont attach to the body of the tree - but this is something we could look at later or ignore and just use transparent png files so it wouldnt matter too much if the faces were there. (obviously the shadows wouldn't be as accurate but not crucial when it gets so complex with leaves!)

          p.s. once this library is complete I might as well upload it to the Google Warehouse for others to benefit! - the idea is to speed up the process of getting good images by minimizing the use of post-editing in photoshop ๐Ÿ˜„

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          • TIGT Offline
            TIG Moderator
            last edited by

            togos=[] d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2} d.entities.erase_entities(togos)
            This removes the four outer perimeter edges.
            Now for the holes...

            faces=[]
            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
            (faces.length-1).times{
               for face in faces
                if face.valid?
                  for edgeuse in face.outer_loop.edgeuses
                     if not edgeuse.partners[0] ### outermost face
                        faces = faces - [face]
                        loops = face.loops
                        for loop in loops
                           for fac in faces
                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                 faces = faces - [fac]
                                 fac.erase! if fac.valid?
                                 ### fac abutts kept face so it must be erased...
                              end #if fac
                           end #for fac
                        end #for loop
                     end #if outermost
                  end #for edgeuse
                end #if valid
               end #for face
            }#times
            

            This looks complicated, BUT it ensures you end up with all faces that ought to be faces, it will get confused if you have made two overlapping rectangles the overlap is regarded as a hole even if you expected it to be solid...

            TIG

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            • L Offline
              Lersince1991
              last edited by

              haha absolutely genius!

              Would you be able to just consolodate this code into one script then so I could copy and paste it into the ruby console? Pretty please ๐Ÿ˜„

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              • TIGT Offline
                TIG Moderator
                last edited by

                Sorry... you try. ๐Ÿ˜•
                I do have real [paid] work to do too...
                It's not that hard to take the bits and get a single working tool...
                It'll be good experience ๐Ÿ˜’

                TIG

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                • L Offline
                  Lersince1991
                  last edited by

                  Done
                  I think?

                  ` ### PURGE UNUSED COMPONENTS
                  Sketchup.active_model.definitions.purge_unused

                  SETUP LIST OF NAMES

                  model=Sketchup.active_model
                  defs=model.definitions
                  cnames=[]
                  defs.each{|d|cnames << d.name}
                  cnames.sort!

                  f='P:\02 General\Resource Library\People\JPEG'
                  cnames.each{|name|
                  d=defs[name]
                  bb=Gem::Boundingbox.new
                  d.entities.each{|e|bb.add(e.bounds)}

                  ADD IMAGE TEXTURES

                  img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                  img.explode
                  togos=[]
                  d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
                  d.entities.erase_entities(togos)
                  d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}

                  STAND COMPONENT CONTENTS TO VERTICAL

                  tr=Geom::Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                  d.entities.transform_entities(tr, d.entities.to_a)
                  }

                  FACE ME

                  cnames.each{|name|
                  defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                  }

                  REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE

                  img.explode
                  togos=[]
                  d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
                  d.entities.erase_entities(togos)

                  REMOVE HOLES

                  faces=[]
                  d.entities.each{|e|faces << e if e.is_a?(Sketchup::Face)}
                  (faces.length-1).times{
                  for face in faces
                  if face.valid?
                  for edgeuse in face.outer_loop.edgeuses
                  if not edgeuse.partners[0] ### outermost face
                  faces = faces - [face]
                  loops = face.loops
                  for loop in loops
                  for fac in faces
                  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                  faces = faces - [fac]
                  fac.erase! if fac.valid?
                  ### fac abutts kept face so it must be erased...
                  end #if fac
                  end #for fac
                  end #for loop
                  end #if outermost
                  end #for edgeuse
                  end #if valid
                  end #for face
                  }#times`

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Needs testing - but looks reasonably convincing...
                    Indent the various parts of the code to make it 'readable'...
                    [Get Notepad++ - recommended for code editing etc]
                    Put your code inside a module thus:

                    module LukeR
                      def self.importer()
                        ### add your code here
                      end
                    end
                    

                    Usage: in the Ruby Console type LukeR.importer + <enter>

                    Change its name[s] as desired...

                    Later you can add your own new methods too like LukeR.discombobulator ๐Ÿ˜‰

                    TIG

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Last couple of points.
                      Using jpeg images as textures allows the faces to display received shadows [provided the containing object is set to do so too].
                      Using png images means they don't take shadows at all - the advantage is that they can have a transparent background so small 'holes' will be 'see-through' even if the face has no corresponding small hole.

                      The other issue is hiding the edges of the faces within the component.
                      This easily done by adding a block of code near the end of each definition's processing...
                      d.entities.each{|e|e.hidden=true if e.is_a?(Sketchup::Edge)}
                      Only the component's faces are visible.
                      If View > Hidden Geometry is set ON the edges display as 'dotted' lines

                      TIG

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                      • L Offline
                        Lersince1991
                        last edited by

                        Managed to use a batch action in illustrator to successfully ungroup/explode all the components so that issue is solved.

                        Just tried saving the file as a .rb in the plugins folder and got and error. I am really not sure what I sould really do? Does the file name matter?

                        
                        module LukeR
                          def self.importer()
                        
                        ### PURGE UNUSED COMPONENTS
                        Sketchup.active_model.definitions.purge_unused
                        
                        ### SETUP LIST OF NAMES
                        model=Sketchup.active_model
                        defs=model.definitions
                        cnames=[]
                        defs.each{|d|cnames << d.name}
                        cnames.sort!
                        
                        f='P;\02 General\Resource Library\People\JPEG'
                        cnames.each{|name|
                        	d=defs[name]
                        	bb=Gem;;Boundingbox.new
                        	d.entities.each{|e|bb.add(e.bounds)}
                        	### ADD IMAGE TEXTURES
                        	img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                        	img.explode
                        	togos=[]
                        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                        	d.entities.erase_entities(togos)
                        	d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                        	### STAND COMPONENT CONTENTS TO VERTICAL
                        	tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                        	d.entities.transform_entities(tr, d.entities.to_a)
                        	}
                        
                        ### FACE ME
                        cnames.each{|name|
                        	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                        	}
                        
                        ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                        img.explode
                        	togos=[]
                        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                        	d.entities.erase_entities(togos)
                        
                        ### REMOVE HOLES
                        faces=[]
                        d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                        (faces.length-1).times{
                           for face in faces
                            if face.valid?
                              for edgeuse in face.outer_loop.edgeuses
                                 if not edgeuse.partners[0] ### outermost face
                                    faces = faces - [face]
                                    loops = face.loops
                                    for loop in loops
                                       for fac in faces
                                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                             faces = faces - [fac]
                                             fac.erase! if fac.valid?
                                             ### fac abutts kept face so it must be erased...
                                          end #if fac
                                       end #for fac
                                    end #for loop
                                 end #if outermost
                              end #for edgeuse
                            end #if valid
                           end #for face
                        }#times
                        
                        end
                        end
                        
                        

                        ERROR

                        
                        LukeR.importer
                        Error; #<NameError; C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17;in `importer'; uninitialized constant LukeR;;Gem>
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                        (eval);0
                        
                        

                        Nearly there now!
                        Thanks again TIG ๐Ÿ˜„

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Typo
                          bb=Gem::Boundingbox.new
                          should be
                          bb=Geom::Boundingbox.new
                          ๐Ÿ˜’

                          The error messages show what's wrong 'Gem' and the line number - here '17'...

                          TIG

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                          • L Offline
                            Lersince1991
                            last edited by

                            Ahh thank you. Will try again.
                            I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

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                            • L Offline
                              Lersince1991
                              last edited by

                              I got the same error:

                              
                              LukeR.importer
                              Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
                              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                              C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                              (eval);17
                              
                              
                              
                              module LukeR
                                def self.importer()
                              
                              ### PURGE UNUSED COMPONENTS
                              Sketchup.active_model.definitions.purge_unused
                              
                              ### SETUP LIST OF NAMES
                              model=Sketchup.active_model
                              defs=model.definitions
                              cnames=[]
                              defs.each{|d|cnames << d.name}
                              cnames.sort!
                              
                              f='P;\02 General\Resource Library\People\JPEG'
                              cnames.each{|name|
                               d=defs[name]
                               bb=Geom;;Boundingbox.new
                               d.entities.each{|e|bb.add(e.bounds)}
                              
                               ### ADD IMAGE TEXTURES
                               img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                               img.explode
                               togos=[]
                               d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                               d.entities.erase_entities(togos)
                               d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                              
                               ### STAND COMPONENT CONTENTS TO VERTICAL
                               tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                               d.entities.transform_entities(tr, d.entities.to_a)
                               }
                              
                              ### FACE ME
                              cnames.each{|name|
                              	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                              	}
                              
                              ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                              img.explode
                              	togos=[]
                              	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                              	d.entities.erase_entities(togos)
                              
                              ### REMOVE HOLES
                              faces=[]
                              d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                              (faces.length-1).times{
                                 for face in faces
                                  if face.valid?
                                    for edgeuse in face.outer_loop.edgeuses
                                       if not edgeuse.partners[0] ### outermost face
                                          faces = faces - [face]
                                          loops = face.loops
                                          for loop in loops
                                             for fac in faces
                                                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                   faces = faces - [fac]
                                                   fac.erase! if fac.valid?
                                                   ### fac abutts kept face so it must be erased...
                                                end #if fac
                                             end #for fac
                                          end #for loop
                                       end #if outermost
                                    end #for edgeuse
                                  end #if valid
                                 end #for face
                              }#times
                              
                              end
                              end
                              
                              
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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                If you read it although it's the same line of code it is ANOTHER error!
                                Another daft typo!
                                It should actually be Bounding**B**ox
                                NOT
                                Boundingbox
                                So the line should be
                                bb=Geom::BoundingBox.new

                                I didn't spot that either... ๐Ÿ˜’

                                Incidentally the double :: is used to show the Module::Class
                                A . shows the method [def] thus:
                                Module::Class.method()
                                You can also have a Module.method()
                                Sketchup and its related modules, like Geom, have both classes/methods and methods...

                                The 'o' was simply missed out of the 'Geom' module's name, causing the error...
                                When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
                                A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

                                TIG

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                                • L Offline
                                  Lersince1991
                                  last edited by

                                  Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    Can't work this one out:

                                    
                                    LukeR.importer
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                                    
                                    Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                                    C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                                    (eval);0
                                    
                                    
                                    
                                    module LukeR
                                      def self.importer()
                                    
                                    ### PURGE UNUSED COMPONENTS
                                    Sketchup.active_model.definitions.purge_unused
                                    
                                    ### SETUP LIST OF NAMES
                                    model=Sketchup.active_model
                                    defs=model.definitions
                                    cnames=[]
                                    defs.each{|d|cnames << d.name}
                                    cnames.sort!
                                    
                                    f='P;\02 General\Resource Library\People\JPEG'
                                    cnames.each{|name|
                                     d=defs[name]
                                     bb=Geom;;BoundingBox.new
                                     d.entities.each{|e|bb.add(e.bounds)}
                                    
                                     ### ADD IMAGE TEXTURES
                                     img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                     img.explode
                                     togos=[]
                                     d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                     d.entities.erase_entities(togos)
                                     d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                    
                                     ### STAND COMPONENT CONTENTS TO VERTICAL
                                     tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                                     d.entities.transform_entities(tr, d.entities.to_a)
                                     }
                                    
                                    ### FACE ME
                                    cnames.each{|name|
                                    	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                    	}
                                    
                                    ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                    img.explode
                                    	togos=[]
                                    	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                    	d.entities.erase_entities(togos)
                                    
                                    ### REMOVE HOLES
                                    faces=[]
                                    d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                    (faces.length-1).times{
                                       for face in faces
                                        if face.valid?
                                          for edgeuse in face.outer_loop.edgeuses
                                             if not edgeuse.partners[0] ### outermost face
                                                faces = faces - [face]
                                                loops = face.loops
                                                for loop in loops
                                                   for fac in faces
                                                      if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                         faces = faces - [fac]
                                                         fac.erase! if fac.valid?
                                                         ### fac abutts kept face so it must be erased...
                                                      end #if fac
                                                   end #for fac
                                                end #for loop
                                             end #if outermost
                                          end #for edgeuse
                                        end #if valid
                                       end #for face
                                    }#times
                                    
                                    end
                                    end
                                    
                                    
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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      It's because it's another typo !
                                      Line#21 should read
                                      img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                      ๐Ÿ˜• sorry...

                                      TIG

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                                      • L Offline
                                        Lersince1991
                                        last edited by

                                        Got some more issues TIG ๐Ÿ˜„
                                        Its getting there!

                                        1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                                        2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                                        3. For the one component that is left the face me doesnt seem to be working

                                        4. I don't think it likes the img.explode on line 39

                                        
                                        LukeR.importer
                                        Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                                        C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                                        (eval);0
                                        
                                        
                                        
                                        module LukeR
                                          def self.importer()
                                        
                                        ### PURGE UNUSED COMPONENTS
                                        Sketchup.active_model.definitions.purge_unused
                                        
                                        ### SETUP LIST OF NAMES
                                        model=Sketchup.active_model
                                        defs=model.definitions
                                        cnames=[]
                                        defs.each{|d|cnames << d.name}
                                        cnames.sort!
                                        
                                        f='P;\02 General\Resource Library\People\JPEG'
                                        cnames.each{|name|
                                         d=defs[name]
                                         bb=Geom;;BoundingBox.new
                                         d.entities.each{|e|bb.add(e.bounds)}
                                        
                                        ### ADD IMAGE TEXTURES
                                         img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                         img.explode
                                         togos=[]
                                         d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                         d.entities.erase_entities(togos)
                                         d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                        
                                        ### STAND COMPONENT CONTENTS TO VERTICAL
                                         tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                         d.entities.transform_entities(tr, d.entities.to_a)
                                         }
                                        
                                        ### FACE ME
                                         cnames.each{|name|
                                        	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                        	}
                                        
                                        ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                         img.explode
                                        	togos=[]
                                        	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                        	d.entities.erase_entities(togos)
                                        
                                        ### REMOVE HOLES
                                        faces=[]
                                        d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                        (faces.length-1).times{
                                           for face in faces
                                            if face.valid?
                                              for edgeuse in face.outer_loop.edgeuses
                                                 if not edgeuse.partners[0] ### outermost face
                                                    faces = faces - [face]
                                                    loops = face.loops
                                                    for loop in loops
                                                       for fac in faces
                                                          if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                             faces = faces - [fac]
                                                             fac.erase! if fac.valid?
                                                             ### fac abutts kept face so it must be erased...
                                                          end #if fac
                                                       end #for fac
                                                    end #for loop
                                                 end #if outermost
                                              end #for edgeuse
                                            end #if valid
                                           end #for face
                                        }#times
                                        
                                        end
                                        end
                                        
                                        

                                        Progress.jpg

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                                          I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                          Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                          You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                          There's currently no code to make each component a 'faceme' type...
                                          If you want that, then in the block {} that's processing the definition 'd' add a line
                                          d.behavior.always_face_camera=true
                                          ๐Ÿค“

                                          TIG

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                                          • L Offline
                                            Lersince1991
                                            last edited by

                                            @unknownuser said:

                                            I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                            Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                            The .dwg files are imported into sketchup pro. But I used a batch import command I found elsewhere and it seems to work well. It will import every .dwg file in a selected folder, it imports all of these files into the current model - I used a new file so theres nothing else in it (apart from the default 2d woman!, but she got deleted). Each .dwg file is made into a component with the same name as the .dwg file. - so this should all match up with the file names of the jpegs in P:\02 General\Resource Library\People\JPEG
                                            I have also attached an image that should help show what the sketchup model is like.
                                            These components are all just outlines with no faces. just lines.

                                            example:
                                            0001 vyonyx_couple_001.jpg
                                            goes with
                                            0001 vyonyx_couple_001.dwg

                                            Hope this helps.

                                            @unknownuser said:

                                            You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                            Ok will delete it.

                                            @unknownuser said:

                                            There's currently no code to make each component a 'faceme' type...
                                            If you want that, then in the block {} that's processing the definition 'd' add a line
                                            d.behavior.always_face_camera=true
                                            ๐Ÿค“

                                            Sorry I dont understand this ๐Ÿ˜„
                                            Shall I copy d.behavior.always_face_camera=true into the script? where does it go?

                                            If it helps I have also found that it is creating a file in "P:\02 General\Resource Library\People\JPEG" called "JPEG.skp" - this is empty though.

                                            If something is trying to save the components as .skp files, dont worry about this as long as they are in the same model I can just save all the components in the model via the components window.

                                            Heres the current code:

                                            
                                            module LukeR
                                              def self.importer()
                                            
                                            ### PURGE UNUSED COMPONENTS
                                            Sketchup.active_model.definitions.purge_unused
                                            
                                            ### SETUP LIST OF NAMES
                                            model=Sketchup.active_model
                                            defs=model.definitions
                                            cnames=[]
                                            defs.each{|d|cnames << d.name}
                                            cnames.sort!
                                            
                                            f='P;\02 General\Resource Library\People\JPEG'
                                            cnames.each{|name|
                                             d=defs[name]
                                             bb=Geom;;BoundingBox.new
                                             d.entities.each{|e|bb.add(e.bounds)}
                                            
                                            ### ADD IMAGE TEXTURES
                                             img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                             img.explode
                                             togos=[]
                                             d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                             d.entities.erase_entities(togos)
                                             d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                            
                                            ### STAND COMPONENT CONTENTS TO VERTICAL
                                             tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                             d.entities.transform_entities(tr, d.entities.to_a)
                                             }
                                            
                                            ### FACE ME
                                             cnames.each{|name|
                                            	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                            	}
                                            
                                            ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                            	togos=[]
                                            	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                            	d.entities.erase_entities(togos)
                                            
                                            ### REMOVE HOLES
                                            faces=[]
                                            d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                            (faces.length-1).times{
                                               for face in faces
                                                if face.valid?
                                                  for edgeuse in face.outer_loop.edgeuses
                                                     if not edgeuse.partners[0] ### outermost face
                                                        faces = faces - [face]
                                                        loops = face.loops
                                                        for loop in loops
                                                           for fac in faces
                                                              if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                                 faces = faces - [fac]
                                                                 fac.erase! if fac.valid?
                                                                 ### fac abutts kept face so it must be erased...
                                                              end #if fac
                                                           end #for fac
                                                        end #for loop
                                                     end #if outermost
                                                  end #for edgeuse
                                                end #if valid
                                               end #for face
                                            }#times
                                            
                                            end
                                            end
                                            
                                            

                                            alldwgfiles.jpg

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