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    Complex scripting/plugin - to create a component library

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    • TIGT Offline
      TIG Moderator
      last edited by

      First:
      Ensure the outlines' lines are not grouped or in a block in the CAD files.
      Ensure the CAD files are purged before import.
      Running Sketchup.active_model.definitions.purge_unused after the import will remove unused 'blocks' [like 'arch_tick'] that can often arrive with CAD files.

      Second:
      IMAGE FILE: "0001 vyonyx_couple_001.jpg"
      Component NAME: "0001 vyonyx_couple_001_tif.dwg"
      Why not use a separate tool like 'Lupas Rename' to change the .dwg files before processing them - the find/replace simply then says '_tif.dwg' >> '.dwg' and all of the files are them matching...
      Alternatively, if you know the component is called "0001 vyonyx_couple_001_tif.dwg"
      when you have its name, and start to process it rename it something like this:
      cnames=[] defs.each{|d|d.name=d.name.gsub(/_tif.dwg$/,'.dwg'); cnames << d.name}
      Now, "0001 vyonyx_couple_001_tif.dwg" id named "0001 vyonyx_couple_001.dwg", so when you try to find the matching image you just 'swap' the extname... In my example I use .tif, but I see you now have .jpg.
      Incidentally .jpg images don't support transparency, BUT .png images can. Then the 'cutout' won't show 'white-fringing' IF the image's background is set to be transparent.
      So... why not use .png images if you are converting the original .tif images into another format ?

      I assume all of the outline.dwg component's contents is 'edges'...
      Incidentally, the algorithm to remove outer edges when the image is exploded onto the outline could fail if there are horizontal/vertical edges in the original outlines...
      A workaround would be to scale the image sizes to be slightly more than the outline's bounds, so try...
      ` bb=Geom::BoundingBox.new
      d.entities.each{|e|bb.add(e.bounds)}

      add image

      img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".tif"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
      img.explode
      togos=[]
      d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
      d.entities.erase_entities(togos)`
      This ensures that the image is 1mm all round bigger that the matching outline, so its four edges should now remain intact after the explode, and can be safely removed without affecting the inner forms....

      TIG

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      • L Offline
        Lersince1991
        last edited by

        First:
        Ok will give it another try to purge before importing however a few notes:
        I used illustrator to create and process the dwgs as I can use actions and keybord shortcuts to simply process them all in minutes. I cannot do this in a cad program but I will try and make sure everything is exploded as much as possible before importing and try again.

        second: ok I can use lupas rename for simplicity - I did not know of this. That will speed things up! So now assume the only difference in file names is the extention.

        I converted them to jpg from the tiff because i didnt see how they needed the transparency and wanted to compress them a bit. Do they need transparency if the geometry it is applied to is clipping the white off? I can make them .png if needed?

        Not sure what this means:
        When the .dwgs are imported they dont import the hatches (which are the faces) and I cannot see any way of making sure a vector keeps any sort of "faces" when imported into Sketchup. Therefore the contents of the imported .dwgs (and therefore components) are JUST edges, no faces. I am unsure of what your final peice of ruby script is doing?

        Thanks for the help TIG
        This is amazing!

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        • TIGT Offline
          TIG Moderator
          last edited by

          To explain the most recent code snippet... in 'English'.
          You have a component containing just lines [aka edges].
          These form the outline[s] of the final form you desire.
          We get the 'bounding-box' of these - we'll use some of its properties later
          We add the equivalent image to the component's entities-collection [just as you might had you edited the component and then manually added an image]
          We set the image's insertion point to just off the origin -1mm in x/y and size the image to be 2mm bigger that the outline's bounds width/height.
          This way the image is slightly bigger than the outline.
          We explode the image.
          The geometry of the outline and the image merge.
          The image's face is now split up by the outline's edges.
          These faces automatically use the image as a new textured material of the same name.
          We then look through the component's geometry an collect all edges that don't have two faces - that is the 'perimeter' edges of the original image rectangle.
          We erase those.
          The related edges also disappear.
          The remaining edges are now the outline.
          It doesn't erase faces inside 'holes' - e.g. donut forms...
          You can either do these manually by editing the component SKP later, or add an extra algorithm to find edges with two faces [potential holes] and then look at those faces and erase only the face where the edge is part of the face's outer_loop - if it forms an inner_loop of the face then it's the 'donut' face NOT the 'hole'.

          The later parts of the earlier code stand - this rotates the geometry so it's then "standing up"... ๐Ÿ˜„

          TIG

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          • L Offline
            Lersince1991
            last edited by

            Wow!
            Excellent!
            Sounds perfect!

            Would it be ok to consolodate this script so I can use it? And explain if I need to edit anything please? (Your an absolute genius!)

            Could you include the last part you mentioned about erasing inner faces? interesting to see how well it would work. Sounds like it would work perfectly on the people but may have issues on trees where the face of the leaves dont attach to the body of the tree - but this is something we could look at later or ignore and just use transparent png files so it wouldnt matter too much if the faces were there. (obviously the shadows wouldn't be as accurate but not crucial when it gets so complex with leaves!)

            p.s. once this library is complete I might as well upload it to the Google Warehouse for others to benefit! - the idea is to speed up the process of getting good images by minimizing the use of post-editing in photoshop ๐Ÿ˜„

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            • TIGT Offline
              TIG Moderator
              last edited by

              togos=[] d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2} d.entities.erase_entities(togos)
              This removes the four outer perimeter edges.
              Now for the holes...

              faces=[]
              d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
              (faces.length-1).times{
                 for face in faces
                  if face.valid?
                    for edgeuse in face.outer_loop.edgeuses
                       if not edgeuse.partners[0] ### outermost face
                          faces = faces - [face]
                          loops = face.loops
                          for loop in loops
                             for fac in faces
                                if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                   faces = faces - [fac]
                                   fac.erase! if fac.valid?
                                   ### fac abutts kept face so it must be erased...
                                end #if fac
                             end #for fac
                          end #for loop
                       end #if outermost
                    end #for edgeuse
                  end #if valid
                 end #for face
              }#times
              

              This looks complicated, BUT it ensures you end up with all faces that ought to be faces, it will get confused if you have made two overlapping rectangles the overlap is regarded as a hole even if you expected it to be solid...

              TIG

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              • L Offline
                Lersince1991
                last edited by

                haha absolutely genius!

                Would you be able to just consolodate this code into one script then so I could copy and paste it into the ruby console? Pretty please ๐Ÿ˜„

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Sorry... you try. ๐Ÿ˜•
                  I do have real [paid] work to do too...
                  It's not that hard to take the bits and get a single working tool...
                  It'll be good experience ๐Ÿ˜’

                  TIG

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                  • L Offline
                    Lersince1991
                    last edited by

                    Done
                    I think?

                    ` ### PURGE UNUSED COMPONENTS
                    Sketchup.active_model.definitions.purge_unused

                    SETUP LIST OF NAMES

                    model=Sketchup.active_model
                    defs=model.definitions
                    cnames=[]
                    defs.each{|d|cnames << d.name}
                    cnames.sort!

                    f='P:\02 General\Resource Library\People\JPEG'
                    cnames.each{|name|
                    d=defs[name]
                    bb=Gem::Boundingbox.new
                    d.entities.each{|e|bb.add(e.bounds)}

                    ADD IMAGE TEXTURES

                    img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                    img.explode
                    togos=[]
                    d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
                    d.entities.erase_entities(togos)
                    d.entities.each{|e|e.reverse! if e.is_a?(Sketchup::Face) && e.normal!=Z_AXIS}

                    STAND COMPONENT CONTENTS TO VERTICAL

                    tr=Geom::Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                    d.entities.transform_entities(tr, d.entities.to_a)
                    }

                    FACE ME

                    cnames.each{|name|
                    defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                    }

                    REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE

                    img.explode
                    togos=[]
                    d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup::Edge) and e.faces.length<2}
                    d.entities.erase_entities(togos)

                    REMOVE HOLES

                    faces=[]
                    d.entities.each{|e|faces << e if e.is_a?(Sketchup::Face)}
                    (faces.length-1).times{
                    for face in faces
                    if face.valid?
                    for edgeuse in face.outer_loop.edgeuses
                    if not edgeuse.partners[0] ### outermost face
                    faces = faces - [face]
                    loops = face.loops
                    for loop in loops
                    for fac in faces
                    if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                    faces = faces - [fac]
                    fac.erase! if fac.valid?
                    ### fac abutts kept face so it must be erased...
                    end #if fac
                    end #for fac
                    end #for loop
                    end #if outermost
                    end #for edgeuse
                    end #if valid
                    end #for face
                    }#times`

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Needs testing - but looks reasonably convincing...
                      Indent the various parts of the code to make it 'readable'...
                      [Get Notepad++ - recommended for code editing etc]
                      Put your code inside a module thus:

                      module LukeR
                        def self.importer()
                          ### add your code here
                        end
                      end
                      

                      Usage: in the Ruby Console type LukeR.importer + <enter>

                      Change its name[s] as desired...

                      Later you can add your own new methods too like LukeR.discombobulator ๐Ÿ˜‰

                      TIG

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Last couple of points.
                        Using jpeg images as textures allows the faces to display received shadows [provided the containing object is set to do so too].
                        Using png images means they don't take shadows at all - the advantage is that they can have a transparent background so small 'holes' will be 'see-through' even if the face has no corresponding small hole.

                        The other issue is hiding the edges of the faces within the component.
                        This easily done by adding a block of code near the end of each definition's processing...
                        d.entities.each{|e|e.hidden=true if e.is_a?(Sketchup::Edge)}
                        Only the component's faces are visible.
                        If View > Hidden Geometry is set ON the edges display as 'dotted' lines

                        TIG

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                        • L Offline
                          Lersince1991
                          last edited by

                          Managed to use a batch action in illustrator to successfully ungroup/explode all the components so that issue is solved.

                          Just tried saving the file as a .rb in the plugins folder and got and error. I am really not sure what I sould really do? Does the file name matter?

                          
                          module LukeR
                            def self.importer()
                          
                          ### PURGE UNUSED COMPONENTS
                          Sketchup.active_model.definitions.purge_unused
                          
                          ### SETUP LIST OF NAMES
                          model=Sketchup.active_model
                          defs=model.definitions
                          cnames=[]
                          defs.each{|d|cnames << d.name}
                          cnames.sort!
                          
                          f='P;\02 General\Resource Library\People\JPEG'
                          cnames.each{|name|
                          	d=defs[name]
                          	bb=Gem;;Boundingbox.new
                          	d.entities.each{|e|bb.add(e.bounds)}
                          	### ADD IMAGE TEXTURES
                          	img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                          	img.explode
                          	togos=[]
                          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                          	d.entities.erase_entities(togos)
                          	d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                          	### STAND COMPONENT CONTENTS TO VERTICAL
                          	tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                          	d.entities.transform_entities(tr, d.entities.to_a)
                          	}
                          
                          ### FACE ME
                          cnames.each{|name|
                          	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                          	}
                          
                          ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                          img.explode
                          	togos=[]
                          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                          	d.entities.erase_entities(togos)
                          
                          ### REMOVE HOLES
                          faces=[]
                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                          (faces.length-1).times{
                             for face in faces
                              if face.valid?
                                for edgeuse in face.outer_loop.edgeuses
                                   if not edgeuse.partners[0] ### outermost face
                                      faces = faces - [face]
                                      loops = face.loops
                                      for loop in loops
                                         for fac in faces
                                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                               faces = faces - [fac]
                                               fac.erase! if fac.valid?
                                               ### fac abutts kept face so it must be erased...
                                            end #if fac
                                         end #for fac
                                      end #for loop
                                   end #if outermost
                                end #for edgeuse
                              end #if valid
                             end #for face
                          }#times
                          
                          end
                          end
                          
                          

                          ERROR

                          
                          LukeR.importer
                          Error; #<NameError; C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17;in `importer'; uninitialized constant LukeR;;Gem>
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                          (eval);0
                          
                          

                          Nearly there now!
                          Thanks again TIG ๐Ÿ˜„

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Typo
                            bb=Gem::Boundingbox.new
                            should be
                            bb=Geom::Boundingbox.new
                            ๐Ÿ˜’

                            The error messages show what's wrong 'Gem' and the line number - here '17'...

                            TIG

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                            • L Offline
                              Lersince1991
                              last edited by

                              Ahh thank you. Will try again.
                              I looked there and thought it was the double "::" that was the issue ๐Ÿ˜„

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                              • L Offline
                                Lersince1991
                                last edited by

                                I got the same error:

                                
                                LukeR.importer
                                Error; #<NoMethodError; undefined method `new' for ;Boundingbox;Symbol>
                                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;17
                                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                                C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                                (eval);17
                                
                                
                                
                                module LukeR
                                  def self.importer()
                                
                                ### PURGE UNUSED COMPONENTS
                                Sketchup.active_model.definitions.purge_unused
                                
                                ### SETUP LIST OF NAMES
                                model=Sketchup.active_model
                                defs=model.definitions
                                cnames=[]
                                defs.each{|d|cnames << d.name}
                                cnames.sort!
                                
                                f='P;\02 General\Resource Library\People\JPEG'
                                cnames.each{|name|
                                 d=defs[name]
                                 bb=Geom;;Boundingbox.new
                                 d.entities.each{|e|bb.add(e.bounds)}
                                
                                 ### ADD IMAGE TEXTURES
                                 img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                 img.explode
                                 togos=[]
                                 d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                 d.entities.erase_entities(togos)
                                 d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                
                                 ### STAND COMPONENT CONTENTS TO VERTICAL
                                 tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                                 d.entities.transform_entities(tr, d.entities.to_a)
                                 }
                                
                                ### FACE ME
                                cnames.each{|name|
                                	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                	}
                                
                                ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                img.explode
                                	togos=[]
                                	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                	d.entities.erase_entities(togos)
                                
                                ### REMOVE HOLES
                                faces=[]
                                d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                (faces.length-1).times{
                                   for face in faces
                                    if face.valid?
                                      for edgeuse in face.outer_loop.edgeuses
                                         if not edgeuse.partners[0] ### outermost face
                                            faces = faces - [face]
                                            loops = face.loops
                                            for loop in loops
                                               for fac in faces
                                                  if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                     faces = faces - [fac]
                                                     fac.erase! if fac.valid?
                                                     ### fac abutts kept face so it must be erased...
                                                  end #if fac
                                               end #for fac
                                            end #for loop
                                         end #if outermost
                                      end #for edgeuse
                                    end #if valid
                                   end #for face
                                }#times
                                
                                end
                                end
                                
                                
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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  If you read it although it's the same line of code it is ANOTHER error!
                                  Another daft typo!
                                  It should actually be Bounding**B**ox
                                  NOT
                                  Boundingbox
                                  So the line should be
                                  bb=Geom::BoundingBox.new

                                  I didn't spot that either... ๐Ÿ˜’

                                  Incidentally the double :: is used to show the Module::Class
                                  A . shows the method [def] thus:
                                  Module::Class.method()
                                  You can also have a Module.method()
                                  Sketchup and its related modules, like Geom, have both classes/methods and methods...

                                  The 'o' was simply missed out of the 'Geom' module's name, causing the error...
                                  When testing a script the line references in errors are very useful [Notepad++ will display line numbers under one of it's Settings...]
                                  A , instead of a . [or vice versa], a missing ( or } etc, a simple spelling error etc, can mess everything up big time... But if you know the line you can usually find the error easily...

                                  TIG

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                                  • L Offline
                                    Lersince1991
                                    last edited by

                                    Ah ok Thankyou, I didn't realise it was case sensitive on commands! Will try again ๐Ÿ˜„

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                                    • L Offline
                                      Lersince1991
                                      last edited by

                                      Can't work this one out:

                                      
                                      LukeR.importer
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;21; warning; Could not create Image for P;/02 General/Resource Library/People/JPEG/JPEG.jpg
                                      
                                      Error; #<NoMethodError; undefined method `explode' for nil;NilClass>
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;22
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `each'
                                      C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;15;in `importer'
                                      (eval);0
                                      
                                      
                                      
                                      module LukeR
                                        def self.importer()
                                      
                                      ### PURGE UNUSED COMPONENTS
                                      Sketchup.active_model.definitions.purge_unused
                                      
                                      ### SETUP LIST OF NAMES
                                      model=Sketchup.active_model
                                      defs=model.definitions
                                      cnames=[]
                                      defs.each{|d|cnames << d.name}
                                      cnames.sort!
                                      
                                      f='P;\02 General\Resource Library\People\JPEG'
                                      cnames.each{|name|
                                       d=defs[name]
                                       bb=Geom;;BoundingBox.new
                                       d.entities.each{|e|bb.add(e.bounds)}
                                      
                                       ### ADD IMAGE TEXTURES
                                       img=d.entities.add_image(File.join(f, File.basename(f, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                       img.explode
                                       togos=[]
                                       d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                       d.entities.erase_entities(togos)
                                       d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                      
                                       ### STAND COMPONENT CONTENTS TO VERTICAL
                                       tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, -90.degrees)
                                       d.entities.transform_entities(tr, d.entities.to_a)
                                       }
                                      
                                      ### FACE ME
                                      cnames.each{|name|
                                      	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                      	}
                                      
                                      ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                      img.explode
                                      	togos=[]
                                      	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                      	d.entities.erase_entities(togos)
                                      
                                      ### REMOVE HOLES
                                      faces=[]
                                      d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                      (faces.length-1).times{
                                         for face in faces
                                          if face.valid?
                                            for edgeuse in face.outer_loop.edgeuses
                                               if not edgeuse.partners[0] ### outermost face
                                                  faces = faces - [face]
                                                  loops = face.loops
                                                  for loop in loops
                                                     for fac in faces
                                                        if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                           faces = faces - [fac]
                                                           fac.erase! if fac.valid?
                                                           ### fac abutts kept face so it must be erased...
                                                        end #if fac
                                                     end #for fac
                                                  end #for loop
                                               end #if outermost
                                            end #for edgeuse
                                          end #if valid
                                         end #for face
                                      }#times
                                      
                                      end
                                      end
                                      
                                      
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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        It's because it's another typo !
                                        Line#21 should read
                                        img=d.entities.add_image(File.join(f, File.basename(**name**, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                        ๐Ÿ˜• sorry...

                                        TIG

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                                        • L Offline
                                          Lersince1991
                                          last edited by

                                          Got some more issues TIG ๐Ÿ˜„
                                          Its getting there!

                                          1. It was rotating them the wrong angle so I change "-90" to "90" - so this is solved.

                                          2. The result is just one component left - dont know where everything else went ๐Ÿ˜ฎ

                                          3. For the one component that is left the face me doesnt seem to be working

                                          4. I don't think it likes the img.explode on line 39

                                          
                                          LukeR.importer
                                          Error; #<NameError; undefined local variable or method `img' for LukeR;Module>
                                          C;/Program Files/Google/Google SketchUp 8/Plugins/component_import.rb;39
                                          (eval);0
                                          
                                          
                                          
                                          module LukeR
                                            def self.importer()
                                          
                                          ### PURGE UNUSED COMPONENTS
                                          Sketchup.active_model.definitions.purge_unused
                                          
                                          ### SETUP LIST OF NAMES
                                          model=Sketchup.active_model
                                          defs=model.definitions
                                          cnames=[]
                                          defs.each{|d|cnames << d.name}
                                          cnames.sort!
                                          
                                          f='P;\02 General\Resource Library\People\JPEG'
                                          cnames.each{|name|
                                           d=defs[name]
                                           bb=Geom;;BoundingBox.new
                                           d.entities.each{|e|bb.add(e.bounds)}
                                          
                                          ### ADD IMAGE TEXTURES
                                           img=d.entities.add_image(File.join(f, File.basename(name, ".*")+".jpg"), [-1.mm,-1.mm,0], bb.width+2.mm, bb.height+2.mm)
                                           img.explode
                                           togos=[]
                                           d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                           d.entities.erase_entities(togos)
                                           d.entities.each{|e|e.reverse! if e.is_a?(Sketchup;;Face) && e.normal!=Z_AXIS}
                                          
                                          ### STAND COMPONENT CONTENTS TO VERTICAL
                                           tr=Geom;;Transformation.rotation(ORIGIN, X_AXIS, 90.degrees)
                                           d.entities.transform_entities(tr, d.entities.to_a)
                                           }
                                          
                                          ### FACE ME
                                           cnames.each{|name|
                                          	defs[name].save_as(File.join(f, File.basename(f, ".*")+".skp"))
                                          	}
                                          
                                          ### REMOVE OUTER EDGE LEFT FROM EXPLODED IMAGE
                                           img.explode
                                          	togos=[]
                                          	d.entities.each{|e|togos << e if e.valid? and e.is_a?(Sketchup;;Edge) and e.faces.length<2}
                                          	d.entities.erase_entities(togos)
                                          
                                          ### REMOVE HOLES
                                          faces=[]
                                          d.entities.each{|e|faces << e if e.is_a?(Sketchup;;Face)}
                                          (faces.length-1).times{
                                             for face in faces
                                              if face.valid?
                                                for edgeuse in face.outer_loop.edgeuses
                                                   if not edgeuse.partners[0] ### outermost face
                                                      faces = faces - [face]
                                                      loops = face.loops
                                                      for loop in loops
                                                         for fac in faces
                                                            if fac.valid? and (fac.outer_loop.edges - loop.edges) == []
                                                               faces = faces - [fac]
                                                               fac.erase! if fac.valid?
                                                               ### fac abutts kept face so it must be erased...
                                                            end #if fac
                                                         end #for fac
                                                      end #for loop
                                                   end #if outermost
                                                end #for edgeuse
                                              end #if valid
                                             end #for face
                                          }#times
                                          
                                          end
                                          end
                                          
                                          

                                          Progress.jpg

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            I would have thought -90.degrees was the correct angle... but if +90 works use it ๐Ÿ˜‰

                                            I'm not sure how you are adding the initial components - importing as dxf/dwg outline ?
                                            Before you add the images to their matching components made from the CAD files... do you have one of every type of component in the model ?? Remember this code is just to add an image to each preexisting component with the same name...

                                            You have a spurious img.explode line of code at line#39 remove it: it must have got copied down from where it's used earlier... and I'd not noticed it before...

                                            There's currently no code to make each component a 'faceme' type...
                                            If you want that, then in the block {} that's processing the definition 'd' add a line
                                            d.behavior.always_face_camera=true
                                            ๐Ÿค“

                                            TIG

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