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    [Plugin] Material_Maintenance v2.2 - 2013-01-13

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    • cmdC Offline
      cmd
      last edited by

      @myhand said:

      Ok thanks, I will try this next but would still like to see where the current version goes wrong. Do you mind testing the attached and sending me all the output again please?

      Myhand,

      Here is the ruby console output on launch of your latest MM_debug ruby:

      tempPath = /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T
      @tempDir = /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T/material_maintenance
      /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T/material_maintenance exists!!!
      String Time = 4.0e-06
      Total Entities = 0
      UI => null/jean blue_173796570.png?1

      Here is the output after Component option=checked + RE-LOAD Materials section

      String Time = 0.006283
      Total Entities = 485
      UI => null/jean blue_173786390.png?2

      Here is the output after a material from list is selected and List Components Containing Selected Materials is activated

      UI => Temp dir = null

      Screen Shot 2012-12-07 at 7.32.51 PM.png
      I hope this helps

      CMD

      • CMD
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      • M Offline
        Myhand
        last edited by

        @driven said:

        but which ever you choose add .show_modal as one off you mac conditionals...

        Are you sugesting I make the WebDialog modal? I have not set it as modal as I keep it open while working in the model. I flip between the model and the dialog often while cleaning up a model.

        http://www.keepingmyhandin.com/

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        • D Offline
          driven
          last edited by

          @myhand said:

          Are you sugesting I make the WebDialog modal?

          modal is different on a mac. lots of reference available via search 😉

          but you'll want a conditional for mac
          if mac dlg.show_modal else show end
          then it doesn't vanish on us...
          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • M Offline
            Myhand
            last edited by

            @driven said:

            @myhand said:

            Are you sugesting I make the WebDialog modal?

            modal is different on a mac. lots of reference available via search 😉

            but you'll want a conditional for mac
            if mac dlg.show_modal else show end
            then it doesn't vanish on us...
            john

            OK thanks John. Will add it to the next bugfix release. Hopefully soon, if we can get the thumb problem sorted!

            http://www.keepingmyhandin.com/

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            • D Offline
              driven
              last edited by

              Clear | Hide
              008398 Trying to load the following thumbnail files;
              008398 null/$Irr Cache_147979500.png?2
              008399 null/$Light Sprite_147980200.png?2
              008400 null/¶CorrogateShiny¶_147979050.png?2
              008401 null/¶DarkGreen¶_147977630.png?2
              008402 null/¶DarkOrange¶_147977780.png?2
              008403 null/¶White¶_147979200.png?2
              008404 null/Material1_147979350.png?2
              008404 null/Material2_147978860.png?2
              008405 null/Material3_147978680.png?2
              008406 null/Material4_147978530.png?2
              008407 null/Material5_147978380.png?2
              008408 null/Textile_Wheat_147978230.png?2
              008408 null/Vegetation_Bark_Walnut_147977440.png?2
              008409 null/Wood_Cherry_147978080.png?2
              008409 null/Wood_Deck_147977930.png?2
              008453 qx.ui.basic.Image[889-0]; Image could not be loaded; null/Vegetation_Bark_Walnut_147977440.png?2
              008453 qx.ui.basic.Image[889-0]; Image could not be loaded; null/Vegetation_Bark_Walnut_147977440.png?2
              008453 qx.ui.basic.Image[1029-0]; Image could not be loaded; null/Vegetation_Bark_Walnut_147977440.png?2
              008453 qx.ui.basic.Image[1029-0]; Image could not be loaded; null/Vegetation_Bark_Walnut_147977440.png?2
              008453 qx.ui.basic.Image[899-0]; Image could not be loaded; null/Wood_Deck_147977930.png?2
              008453 qx.ui.basic.Image[899-0]; Image could not be loaded; null/Wood_Deck_147977930.png?2
              008454 qx.ui.basic.Image[1049-0]; Image could not be loaded; null/Wood_Deck_147977930.png?2
              008454 qx.ui.basic.Image[1049-0]; Image could not be loaded; null/Wood_Deck_147977930.png?2
              008454 qx.ui.basic.Image[909-0]; Image could not be loaded; null/$Irr Cache_147979500.png?2
              008454 qx.ui.basic.Image[909-0]; Image could not be loaded; null/$Irr Cache_147979500.png?2
              008454 qx.ui.basic.Image[919-0]; Image could not be loaded; null/$Light Sprite_147980200.png?2
              008454 qx.ui.basic.Image[919-0]; Image could not be loaded; null/$Light Sprite_147980200.png?2
              008455 qx.ui.basic.Image[929-0]; Image could not be loaded; null/¶CorrogateShiny¶_147979050.png?2
              008455 qx.ui.basic.Image[929-0]; Image could not be loaded; null/¶CorrogateShiny¶_147979050.png?2
              008455 qx.ui.basic.Image[939-0]; Image could not be loaded; null/¶DarkGreen¶_147977630.png?2
              008455 qx.ui.basic.Image[939-0]; Image could not be loaded; null/¶DarkGreen¶_147977630.png?2
              008455 qx.ui.basic.Image[949-0]; Image could not be loaded; null/¶DarkOrange¶_147977780.png?2
              008455 qx.ui.basic.Image[949-0]; Image could not be loaded; null/¶DarkOrange¶_147977780.png?2
              008455 qx.ui.basic.Image[959-0]; Image could not be loaded; null/¶White¶_147979200.png?2
              008455 qx.ui.basic.Image[959-0]; Image could not be loaded; null/¶White¶_147979200.png?2
              008455 qx.ui.basic.Image[969-0]; Image could not be loaded; null/Material1_147979350.png?2
              008455 qx.ui.basic.Image[969-0]; Image could not be loaded; null/Material1_147979350.png?2
              008455 qx.ui.basic.Image[979-0]; Image could not be loaded; null/Material2_147978860.png?2
              008455 qx.ui.basic.Image[979-0]; Image could not be loaded; null/Material2_147978860.png?2
              008455 qx.ui.basic.Image[989-0]; Image could not be loaded; null/Material3_147978680.png?2
              008455 qx.ui.basic.Image[989-0]; Image could not be loaded; null/Material3_147978680.png?2
              008455 qx.ui.basic.Image[999-0]; Image could not be loaded; null/Material4_147978530.png?2
              008455 qx.ui.basic.Image[999-0]; Image could not be loaded; null/Material4_147978530.png?2
              008455 qx.ui.basic.Image[1009-0]; Image could not be loaded; null/Material5_147978380.png?2
              008455 qx.ui.basic.Image[1009-0]; Image could not be loaded; null/Material5_147978380.png?2
              008456 qx.ui.basic.Image[1019-0]; Image could not be loaded; null/Textile_Wheat_147978230.png?2
              008456 qx.ui.basic.Image[1019-0]; Image could not be loaded; null/Textile_Wheat_147978230.png?2
              008456 qx.ui.basic.Image[1039-0]; Image could not be loaded; null/Wood_Cherry_147978080.png?2
              008456 qx.ui.basic.Image[1039-0]; Image could not be loaded; null/Wood_Cherry_147978080.png?2
              
              

              tempPath = /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T @tempDir = /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance exists!!! String Time = 6.0e-06 Total Entities = 0 String Time = 0.00061 Total Entities = 37

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • D Offline
                driven
                last edited by

                this does show the image even with you odd ending...

                dlg2 = UI;;WebDialog.new("it works again2", true,"img", 250, 250, 400, 150, true);
                dlg2.set_html(%q(<img src="file;////private/var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance/Vegetation_Bark_Walnut_147977440.png" alt="test image" title="my test2" >))
                dlg2.show_modal
                

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • M Offline
                  Myhand
                  last edited by

                  @driven said:

                  this does show the image even with you odd ending...

                  dlg2 = UI;;WebDialog.new("it works again2", true,"img", 250, 250, 400, 150, true);
                  > dlg2.set_html(%q(<img src="file;////private/var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance/Vegetation_Bark_Walnut_147977440.png" alt="test image" title="my test2" >))
                  > dlg2.show_modal
                  

                  yea I am pretty sure it is not the encoding, though I will fix that once we have the path sorted. Basically the temp path is not passed to JS. This path is passed as part of the startup sequence, which does not appear to run.

                  http://www.keepingmyhandin.com/

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                  • M Offline
                    Myhand
                    last edited by

                    @driven said:

                    tempPath = /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T @tempDir = /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance /var/folders/rp/b9k42l5x7xngx_8tckgs0zdr0000gn/T/material_maintenance exists!!! Total Entities = 0

                    Somehow the getSystemParameters method does not make it to Ruby... I have sent you a PM with another version to test if you don't mind. Probably better to take the debuging off-thread.

                    http://www.keepingmyhandin.com/

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                    • D Offline
                      driven
                      last edited by

                      might be a good idea to remove the spare rb files, I'll delete some posts as well, john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • M Offline
                        Myhand
                        last edited by

                        @cmd said:

                        tempPath = /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T
                        @tempDir = /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T/material_maintenance
                        /var/folders/jt/x_n2z5n109n9v_qfj562bsc87bn_mb/T/material_maintenance exists!!!
                        String Time = 4.0e-06
                        Total Entities = 0
                        UI => null/jean blue_173796570.png?1

                        Here is the output after a material from list is selected and List Components Containing CMD

                        I was expecting more trace statements so I have a hunch that this might have to do with my lazy loading the tempdir. This means that I have a situation where I am calling from JS to Ruby, to JS, back to Ruby and then back into JS all in one call. This works in Windows, but there might be a threading/race condition issue on the MAC.

                        I have now re-written this part of the code and also enabled tracing directly in the JavaScript side.

                        Can you please test again and send me the output (it might even just work now).

                        This time though you need to do an extra step to capture the trace in the WebDialog. Once the dialog is open and has focus, press the F7 key, this will bring up a console window which will contain client side trace. See screenshot.

                        Please send me both the JS and Ruby console output.


                        ScreenShot.jpg

                        http://www.keepingmyhandin.com/

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You are using .set_html()
                          This is known to be broken on recent MAC versions [Safari]...
                          http://sketchucation.com/forums/viewtopic.php?f=180&t=49338&p=443684#p443684
                          So it's time to recode that part so it becomes MAC friendly...

                          TIG

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                          • D Offline
                            driven
                            last edited by

                            @tig said:

                            You are using .set_html()
                            This is known to be broken on recent MAC versions [Safari]...
                            ...

                            @Tig,
                            I'm the one using .set_html on my mac, to test his image paths, because it does work on recent MAC versions, btw... Safari is only an indicator of 'next' the 'WebKit' version to be used by WebDialogs, it's always different and a step ahead.
                            I can only find one release of 'WebKit' where .set_html() fails, a 'WebKit' version sniffer would be more appropriate for a single release.
                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Myhand
                              last edited by

                              @tig said:

                              You are using .set_html()
                              This is known to be broken on recent MAC versions [Safari]...
                              http://sketchucation.com/forums/viewtopic.php?f=180&t=49338&p=443684#p443684
                              So it's time to recode that part so it becomes MAC friendly...

                              Thanks TIG, I use my_dialog.set_file(html_path) in the plugin.

                              Do you mind waving your magic moderator wand and deleting the "to remove" posts above? 😄

                              http://www.keepingmyhandin.com/

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Gone!

                                TIG

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                                • M Offline
                                  Myhand
                                  last edited by

                                  @tig said:

                                  Gone!

                                  Thanks TIG! 👍

                                  I will release an update soon. Mainly fixing the outstanding bugs on the MAC.

                                  A special thanks to @driven and @cmd for helping me debug this remotely! 👍 👍

                                  I have learned the following about Sketchup WebDialog on a MAC:

                                  • Calls from JS to Ruby, i.e. window.location.href = "skp:xxx" are not synchronous on the MAC, nor are they buffered. In short this means that you can loose calls if they are made in quick succession. I had to create a JS side call stack/event pump

                                  • you need to pre-pend the file protocol "file:///" to the start of file paths for them to load on the MAC

                                  http://www.keepingmyhandin.com/

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @myhand said:

                                    • Calls from JS to Ruby, i.e. window.location.href = "skp:xxx" are not synchronous on the MAC, nor are they buffered. In short this means that you can loose calls if they are made in quick succession. I had to create a JS side call stack/event pump

                                    http://sketchucation.com/forums/viewtopic.php?f=180&t=23445

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • M Offline
                                      Myhand
                                      last edited by

                                      @thomthom said:

                                      http://sketchucation.com/forums/viewtopic.php?f=180&t=23445

                                      Ahaa, the lost manual indeed! 👍

                                      http://www.keepingmyhandin.com/

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                                      • Bob JamesB Offline
                                        Bob James
                                        last edited by

                                        I have three plugins that claim to change materials:

                                        1. Global Material Change
                                        2. Repaint
                                        3. Material Maintenance.

                                        Last night I thought I'd give all of them a try to see which is best.
                                        I had a transparent material and wanted to change it to a chain-link fence material.

                                        Global Material Change did nothing.
                                        Material Maintenance did nothing.
                                        Repaint fixed it as requested.

                                        I was really disappointed that Material Maintenance did not work. 😞

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Got a sample model?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • M Offline
                                            Myhand
                                            last edited by

                                            This could be due to the object_id bug for large models where the id's can get garbage collected. I have fixed this already and will release shortly, but a sample model would be useful or at least some info on where the material was applied to, what settings you used etc.

                                            http://www.keepingmyhandin.com/

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