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    • esteromxE Offline
      esteromx
      last edited by

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      • pilouP Offline
        pilou
        last edited by

        Cool indeed 😄

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pbacotP Offline
          pbacot
          last edited by

          Bumping, this is impressive!

          Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • mitcorbM Offline
            mitcorb
            last edited by

            I could vote for that, if it would not be too difficult.
            Edit. By the way, these updates are excellent.

            I take the slow, deliberate approach in my aimless wandering.

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            • thomthomT Offline
              thomthom
              last edited by

              @pbacot said:

              Bumping, this is impressive!

              Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

              Isn't there a plugin that generates quad-shapes topology from arbitrary terrain mesh?
              I can't remember the name right now though...

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pbacotP Offline
                pbacot
                last edited by

                Hmmm, think there is... could work in the right hands.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • P Offline
                  Panga
                  last edited by

                  @thomthom said:

                  @pbacot said:

                  Bumping, this is impressive!

                  Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

                  Isn't there a plugin that generates quad-shapes topology from arbitrary terrain mesh?
                  I can't remember the name right now though...

                  If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

                  Edit : And existing plugins are quite slow for processing terrains and create new geometry.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @panga said:

                    If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

                    Edit : And existing plugins are quite slow for processing terrains and create new geometry.

                    New feature for QuadFace Tools maybe? I'll write it down for investigation.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • P Offline
                      Panga
                      last edited by

                      @thomthom said:

                      @panga said:

                      If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

                      Edit : And existing plugins are quite slow for processing terrains and create new geometry.

                      New feature for QuadFace Tools maybe? I'll write it down for investigation.

                      I'll follow that with hight interest !! Could be definitly a real plus for landscaping, but I think for many other activities !

                      If I can help you in any way in this, I'm here !!

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        I've been trying with QFT, but it eludes me. Sometimes I end up with a mess of overlapping faces...

                        been dreaming along these lines:=http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&p=414933&hilit=+contours#p401481

                        Alsohttp://www.formz.com/products/bonzai3d/bonzai3dFeatures.php?init=27

                        I've tried doing it manually --pull a grid up to the contours with the sculpt tool. Doesn't work too well.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • P Offline
                          Panga
                          last edited by

                          @pbacot said:

                          I've been trying with QFT, but it eludes me. Sometimes I end up with a mess of overlapping faces...

                          been dreaming along these lines:=http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&p=414933&hilit=+contours#p401481

                          So do I.... 😄

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                          • N Offline
                            nektares
                            last edited by

                            Could someone tell me how does dale deform the "quads" without getting visible triangulation? if i subdivide manually with lines it gets triangulated and if i subdivide it with artisan subdivide it gives me triangles too but i see on this video a different behavior, am i missing something? is he using another plugin? i hope someone can help me! cheers!

                            Amazing update btw, i was daydreaming about the jitter function for randomizing the surface and suddenly i got it and i´m extra happy.

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              If you start with a "from scratch" mesh from the sandbox tools then you'll have no visible triangles because the diagonals are hidden. It's the same principle that Thom used here I believe.

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                              • N Offline
                                nektares
                                last edited by

                                i see, thanks massimo (y)

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