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    • thomthomT Offline
      thomthom
      last edited by

      @pbacot said:

      Bumping, this is impressive!

      Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

      Isn't there a plugin that generates quad-shapes topology from arbitrary terrain mesh?
      I can't remember the name right now though...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pbacotP Offline
        pbacot
        last edited by

        Hmmm, think there is... could work in the right hands.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • P Offline
          Panga
          last edited by

          @thomthom said:

          @pbacot said:

          Bumping, this is impressive!

          Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

          Isn't there a plugin that generates quad-shapes topology from arbitrary terrain mesh?
          I can't remember the name right now though...

          If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

          Edit : And existing plugins are quite slow for processing terrains and create new geometry.

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          • thomthomT Offline
            thomthom
            last edited by

            @panga said:

            If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

            Edit : And existing plugins are quite slow for processing terrains and create new geometry.

            New feature for QuadFace Tools maybe? I'll write it down for investigation.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              Panga
              last edited by

              @thomthom said:

              @panga said:

              If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

              Edit : And existing plugins are quite slow for processing terrains and create new geometry.

              New feature for QuadFace Tools maybe? I'll write it down for investigation.

              I'll follow that with hight interest !! Could be definitly a real plus for landscaping, but I think for many other activities !

              If I can help you in any way in this, I'm here !!

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              • pbacotP Offline
                pbacot
                last edited by

                I've been trying with QFT, but it eludes me. Sometimes I end up with a mess of overlapping faces...

                been dreaming along these lines:=http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&p=414933&hilit=+contours#p401481

                Alsohttp://www.formz.com/products/bonzai3d/bonzai3dFeatures.php?init=27

                I've tried doing it manually --pull a grid up to the contours with the sculpt tool. Doesn't work too well.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • P Offline
                  Panga
                  last edited by

                  @pbacot said:

                  I've been trying with QFT, but it eludes me. Sometimes I end up with a mess of overlapping faces...

                  been dreaming along these lines:=http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&p=414933&hilit=+contours#p401481

                  So do I.... πŸ˜„

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                  • N Offline
                    nektares
                    last edited by

                    Could someone tell me how does dale deform the "quads" without getting visible triangulation? if i subdivide manually with lines it gets triangulated and if i subdivide it with artisan subdivide it gives me triangles too but i see on this video a different behavior, am i missing something? is he using another plugin? i hope someone can help me! cheers!

                    Amazing update btw, i was daydreaming about the jitter function for randomizing the surface and suddenly i got it and iΒ΄m extra happy.

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      If you start with a "from scratch" mesh from the sandbox tools then you'll have no visible triangles because the diagonals are hidden. It's the same principle that Thom used here I believe.

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                      • N Offline
                        nektares
                        last edited by

                        i see, thanks massimo (y)

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