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πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

Check the Artisan update

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  • E Offline
    esteromx
    last edited by 30 Sept 2012, 01:59

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    • P Offline
      pilou
      last edited by 30 Sept 2012, 02:17

      Cool indeed πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • P Offline
        pbacot
        last edited by 30 Sept 2012, 22:32

        Bumping, this is impressive!

        Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • M Offline
          mitcorb
          last edited by 1 Oct 2012, 00:30

          I could vote for that, if it would not be too difficult.
          Edit. By the way, these updates are excellent.

          I take the slow, deliberate approach in my aimless wandering.

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          • T Offline
            thomthom
            last edited by 1 Oct 2012, 07:37

            @pbacot said:

            Bumping, this is impressive!

            Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

            Isn't there a plugin that generates quad-shapes topology from arbitrary terrain mesh?
            I can't remember the name right now though...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              pbacot
              last edited by 1 Oct 2012, 09:03

              Hmmm, think there is... could work in the right hands.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • P Offline
                Panga
                last edited by 1 Oct 2012, 11:54

                @thomthom said:

                @pbacot said:

                Bumping, this is impressive!

                Now if only an grid like this could be generated from contours. this might be a fantastic way to work site terrain.

                Isn't there a plugin that generates quad-shapes topology from arbitrary terrain mesh?
                I can't remember the name right now though...

                If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

                Edit : And existing plugins are quite slow for processing terrains and create new geometry.

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                • T Offline
                  thomthom
                  last edited by 1 Oct 2012, 12:07

                  @panga said:

                  If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

                  Edit : And existing plugins are quite slow for processing terrains and create new geometry.

                  New feature for QuadFace Tools maybe? I'll write it down for investigation.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • P Offline
                    Panga
                    last edited by 1 Oct 2012, 12:26

                    @thomthom said:

                    @panga said:

                    If you find it, I want it ! There's some plugins to recreate a mesh on a terrain, but the ones I know are not really straightforward and do not work with quads...a real retopology tool with quads in SU would be really awesome !! 😲

                    Edit : And existing plugins are quite slow for processing terrains and create new geometry.

                    New feature for QuadFace Tools maybe? I'll write it down for investigation.

                    I'll follow that with hight interest !! Could be definitly a real plus for landscaping, but I think for many other activities !

                    If I can help you in any way in this, I'm here !!

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                    • P Offline
                      pbacot
                      last edited by 1 Oct 2012, 16:33

                      I've been trying with QFT, but it eludes me. Sometimes I end up with a mess of overlapping faces...

                      been dreaming along these lines:=http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&p=414933&hilit=+contours#p401481

                      Alsohttp://www.formz.com/products/bonzai3d/bonzai3dFeatures.php?init=27

                      I've tried doing it manually --pull a grid up to the contours with the sculpt tool. Doesn't work too well.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • P Offline
                        Panga
                        last edited by 2 Oct 2012, 05:53

                        @pbacot said:

                        I've been trying with QFT, but it eludes me. Sometimes I end up with a mess of overlapping faces...

                        been dreaming along these lines:=http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&p=414933&hilit=+contours#p401481

                        So do I.... πŸ˜„

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                        • N Offline
                          nektares
                          last edited by 3 Oct 2012, 01:05

                          Could someone tell me how does dale deform the "quads" without getting visible triangulation? if i subdivide manually with lines it gets triangulated and if i subdivide it with artisan subdivide it gives me triangles too but i see on this video a different behavior, am i missing something? is he using another plugin? i hope someone can help me! cheers!

                          Amazing update btw, i was daydreaming about the jitter function for randomizing the surface and suddenly i got it and iΒ΄m extra happy.

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                          • M Offline
                            massimo Moderator
                            last edited by 3 Oct 2012, 07:12

                            If you start with a "from scratch" mesh from the sandbox tools then you'll have no visible triangles because the diagonals are hidden. It's the same principle that Thom used here I believe.

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                            • N Offline
                              nektares
                              last edited by 3 Oct 2012, 21:55

                              i see, thanks massimo (y)

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