Sooo slow when copy-pasting or importing large models
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I was wondering if there is any other way to bring a large model (say, 300k polygons) from another SketchUp file. I've tried copy-pasting and importing, but both are veeeery sloooooow. In fact, currently I've been importing a model for 20 minutes already. Any ideas?
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Importing, instead of copy+paste, might be quicker.
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Same problem as Ecuadorian.
Importing doesn't seem to help much (if any) -
Not knowing the size of your current model........could you bring your model "into" the larger model you are curently trying to import........and "save as"?
Charlie
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Well, after waiting for so long, I decided to go ahead and click despite the "wait" cursor being active... Turns out SketchUp was waiting for me to click.
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Anyone else have problems when copying and pasting a larger model (or even a smaller one) where the smoothed lines get randomly un-smoothed all over the pasted model (and even the copied model, which is really strange)? Can take a lot of time getting things back to where they should be.
Just curious
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@hellnbak said:
Anyone else have problems when copying and pasting a larger model (or even a smaller one) where the smoothed lines get randomly un-smoothed all over the pasted model (and even the copied model, which is really strange)? Can take a lot of time getting things back to where they should be.
Yes!!!!!!!!!
Extremely annoying bug. It's not Copy+Paste - it's any operation where SketchUp becomes unresponsive for a while, stops updating - then flickers back into action. Save operation on large models can cause this. Drape etc. For this reason along I'm constantly pressing Ctrl+T - deselecting in fear of the smoothing to kick in. Whenever SketchUp works hard on something I always check if the smoothing occurred. It's undoable if you catch it immediately.It's reported to the SketchUp team - but it wasn't an easy thing to fix.
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C'mon ThomThom, you're the SketchUp Wizard, you can fix anything!
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Add to the list of annoyances:
Sometimes, when importing a FormFonts model, SketchUp switches to "view extents", turns on shadows and the imported model is in the origin.
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May not be the same thing, but it seems I have opened some older stuff and seen hard edges where I could have sworn they were smoothed or hidden.
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@hellnbak said:
C'mon ThomThom, you're the SketchUp Wizard, you can fix anything!
Here's the fix Thom, ready for a new plugin to make?
Write a little observer that watches all edges and keeps a hash of every edge's soft/smooth setting. Then have a button the user can click that will re-apply those settings to the model. So it would just iterate back through the model's edges and apply what it has in the hash to the edge. If it doesn't have that edge in the hash (like from a paste function), it just skips it.
Though I see there would be problems if its an observer auto updating itself and then losing the "correct" setting that you want to revert to. So I'm not sure how you manage that.... oh well.
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Sorry Chris, but, what's wrong with Ctrl+Z?
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Oh, I was thinking if you went quite a few steps forward before you noticed and you didn't want to ctrl-z back and undo things.
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Yea - that is the risk. But how can you be sure there was no smoothing done afterward on something else that was intended.
Mind you - you could make a smoothing lock plugin. Say when you have a large terrain model or other large mesh which you have carefully smoothed and is in high risk of suffer from this glitch. You could store the soft+smooth state as an attribute in the Locking function. Then, if you find the mesh to have been messed up you can restore it. Only thing - I'm getting the impression that attributes to lots of entities can quicly increase filesize. (Need to check by how much.)
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This slow down also happens when you create your first component in a session. The worst is when you copy paste lines imported from CAD. There must be a bottleneck somewhere in the memory management.
I'm already happy it's come so far, 64 bit and the fast display of large models. -
Anyone know why copying something in sketchup takes for ever but move+ctrl to duplicate there is no hang time. Is it something to do with spooling it to the clipboard? If so is there a way to make the clipboard faster? ei. changing the directory to a ram disk or something?
I've actually got use to move+ctrl rather than copy but there's certain instances where I cant get away with it. Mainly when I cut something out I want to paste out/into another group, so its not duplicating the geometry.
cheers
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Hello! Resurrecting an old issue I am using the latest 2017 version, and still has this problem, although it is selective, only experienced on certain files. Reason is still unknown. I am copying a partial model, about 5MB only and it takes forever to paste it into the host file (not responding).
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I too have this issue which is new in 2017 version.
I suspect it has to do with lines and faces having their own identification, but not sure as my knowledge is limited. Any way I can bypass or force the process to be quicker?
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Just to rule this out - why don't you update your graphics driver.
I had a very similar problem - creating first component as a copy and paste or simply creating a component from scratch. The bigger the model the longer it took. I updated my NVidia drivers and the problem disappeared.
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Will do, and see if it makes any difference.
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