Woodwork through the roof
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What happens if you export at a higher resolution? (Check the export Options at the bottom right).
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As the resolution increase, it disappears. There are still some traces with a x2 factor, almost ok. With a x4 factor, no more traces.
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This is (so to speak), "normal". Edges are always 1 px thick on screen (and in exported images). When you have a certain thickness of your roof (tiles for instance) and you are close enough, this thickness will be bigger than 1px on screen but as you zoom out, it will become thinner and thinner with the distance and eventually edges below will "bleed through".
You can work this around by exporting at higher resolution, hiding those roof structure woodwork in scenes where you are looking at the full building from outside, hiding the top edges of the beams etc. But all these are just workarounds as (like it was said above), the OpenGL display has its features and limitations.
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If you don't want to see the structure under the roof on screen, put the structure components/groups on a layer separate from the roofing tiles, shingles or whatever. Then just turn that layer off when you're looking at the roof from the outside.
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Thank you for your answers, i'll do that !
It's already a component, i'll hide it until I need it and until that glitch has been fixed. -
There's no glitch to fix.
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It not an expected behavior, so it's a bug if you prefer.
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@scandale said:
It not an expected behavior, so it's a bug if you prefer.
It's not a bug or a glitch or some weird SketchUp-esque anomally. It's just the way OpenGL works within SU's rendering engine.
You can't fix what is not broken.
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@scandale said:
It not an expected behavior, so it's a bug if you prefer.
It isn't a bug just because you didn't expect the behavior.
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@dave r said:
It isn't a bug just because you didn't expect the behavior.
Y'what! If it doesn't work exactly the way I want it to, that's a bug.
Why yes, I am the centre of the 'verse, thank you.
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