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    Material ID and Transparency

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    • thomthomT Offline
      thomthom
      last edited by

      Can you render out a pass with transparency disabled...?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • andybotA Offline
        andybot
        last edited by

        @valerostudio: I figured it out! - you don't have a refraction layer do you? It works fine with a refraction layer...
        opac_test03t.jpg
        opac_test03t.Material_ID.jpg

        Not to mention - it gets weirder if you have an ID color for the glass - it overlaps the ID color of the other IDs. see second matID map example.
        opac_test04.Material_ID.jpg

        Here are my material settings:
        2012-09-05_090135.png
        2012-09-05_090054.png

        http://charlottesvillearchitecturalrendering.com/

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        • thomthomT Offline
          thomthom
          last edited by

          This smells like bugs all over the place!

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @andybot said:

            Note that the amount of transparency is very different with a single layer of glass.

            Isn't that the fog?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • andybotA Offline
              andybot
              last edited by

              no, my fog color is pure white. There's two layers of reflection instead of one.

              Edit:
              Oh, and the dark blue glass is not completely transparent. This is a material I use for exterior renders when I don't want to see in the building.

              http://charlottesvillearchitecturalrendering.com/

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              • andybotA Offline
                andybot
                last edited by

                Buggy, yes, just one of many 😞
                c'mon new beta!! 🎉

                One trick - if you are using a single layer of glass, is to change the refraction IOR to 1.0 to avoid distorting objects behind the glass.
                having the refraction layer works with both single and double thickness glass for MatID.

                Note that the amount of transparency is very different with a single layer of glass. (Edit: I am using a semi-transparent material for the dark blue glass instead of fully transparent.)


                opac_test07t.jpg


                opac_test07t.Material_ID.jpg

                http://charlottesvillearchitecturalrendering.com/

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                • V Offline
                  valerostudio
                  last edited by

                  Flipping A! Nice work to finding a trick for this pain in the butt bug. Seriously need this new beta.

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                  • V Offline
                    valerostudio
                    last edited by

                    The AA on the glass id channel does screwy things. Anyone know why this is?


                    AA Effect.JPG

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                    • V Offline
                      valerostudio
                      last edited by

                      I assume its a product of refraction. You can see the AA on the green edge compared to the red edge of the glass. Choppy and weird. At least this is a decent workaround. Thanks guys.

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                      • G Offline
                        gparadis
                        last edited by

                        Reverse question - is there a way to exclude 100% transparent material from the material ID render ? Say I have a texture of a tree where the foliage is opaque and an alpha channel masks what's not needed. Material ID still considers the transparent surface as a different material.

                        When a lot of objects are in background, selection is not optimal.

                        Thanks


                        render preview


                        material id preview

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