sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Material ID and Transparency

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    14 Posts 4 Posters 10.0k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V Offline
      valerostudio
      last edited by

      So you do a separate region render after your beauty pass is done?

      1 Reply Last reply Reply Quote 0
      • andybotA Offline
        andybot
        last edited by

        erm, no. This is only with an exterior model, so it doesn't matter so much what's on the interior. Don't know any more than that, I've not used material ID for windows where I can see the interior. Maybe a reflection pass can help you mask your windows out?

        http://charlottesvillearchitecturalrendering.com/

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Can you render out a pass with transparency disabled...?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • andybotA Offline
            andybot
            last edited by

            @valerostudio: I figured it out! - you don't have a refraction layer do you? It works fine with a refraction layer...
            opac_test03t.jpg
            opac_test03t.Material_ID.jpg

            Not to mention - it gets weirder if you have an ID color for the glass - it overlaps the ID color of the other IDs. see second matID map example.
            opac_test04.Material_ID.jpg

            Here are my material settings:
            2012-09-05_090135.png
            2012-09-05_090054.png

            http://charlottesvillearchitecturalrendering.com/

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              This smells like bugs all over the place!

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @andybot said:

                Note that the amount of transparency is very different with a single layer of glass.

                Isn't that the fog?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • andybotA Offline
                  andybot
                  last edited by

                  no, my fog color is pure white. There's two layers of reflection instead of one.

                  Edit:
                  Oh, and the dark blue glass is not completely transparent. This is a material I use for exterior renders when I don't want to see in the building.

                  http://charlottesvillearchitecturalrendering.com/

                  1 Reply Last reply Reply Quote 0
                  • andybotA Offline
                    andybot
                    last edited by

                    Buggy, yes, just one of many 😞
                    c'mon new beta!! πŸŽ‰

                    One trick - if you are using a single layer of glass, is to change the refraction IOR to 1.0 to avoid distorting objects behind the glass.
                    having the refraction layer works with both single and double thickness glass for MatID.

                    Note that the amount of transparency is very different with a single layer of glass. (Edit: I am using a semi-transparent material for the dark blue glass instead of fully transparent.)


                    opac_test07t.jpg


                    opac_test07t.Material_ID.jpg

                    http://charlottesvillearchitecturalrendering.com/

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      valerostudio
                      last edited by

                      Flipping A! Nice work to finding a trick for this pain in the butt bug. Seriously need this new beta.

                      1 Reply Last reply Reply Quote 0
                      • V Offline
                        valerostudio
                        last edited by

                        The AA on the glass id channel does screwy things. Anyone know why this is?


                        AA Effect.JPG

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          valerostudio
                          last edited by

                          I assume its a product of refraction. You can see the AA on the green edge compared to the red edge of the glass. Choppy and weird. At least this is a decent workaround. Thanks guys.

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            gparadis
                            last edited by

                            Reverse question - is there a way to exclude 100% transparent material from the material ID render ? Say I have a texture of a tree where the foliage is opaque and an alpha channel masks what's not needed. Material ID still considers the transparent surface as a different material.

                            When a lot of objects are in background, selection is not optimal.

                            Thanks


                            render preview


                            material id preview

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement