sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Material ID and Transparency

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    14 Posts 4 Posters 9.9k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • andybotA Offline
      andybot
      last edited by

      erm, no. This is only with an exterior model, so it doesn't matter so much what's on the interior. Don't know any more than that, I've not used material ID for windows where I can see the interior. Maybe a reflection pass can help you mask your windows out?

      http://charlottesvillearchitecturalrendering.com/

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        Can you render out a pass with transparency disabled...?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • andybotA Offline
          andybot
          last edited by

          @valerostudio: I figured it out! - you don't have a refraction layer do you? It works fine with a refraction layer...
          opac_test03t.jpg
          opac_test03t.Material_ID.jpg

          Not to mention - it gets weirder if you have an ID color for the glass - it overlaps the ID color of the other IDs. see second matID map example.
          opac_test04.Material_ID.jpg

          Here are my material settings:
          2012-09-05_090135.png
          2012-09-05_090054.png

          http://charlottesvillearchitecturalrendering.com/

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            This smells like bugs all over the place!

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              @andybot said:

              Note that the amount of transparency is very different with a single layer of glass.

              Isn't that the fog?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • andybotA Offline
                andybot
                last edited by

                no, my fog color is pure white. There's two layers of reflection instead of one.

                Edit:
                Oh, and the dark blue glass is not completely transparent. This is a material I use for exterior renders when I don't want to see in the building.

                http://charlottesvillearchitecturalrendering.com/

                1 Reply Last reply Reply Quote 0
                • andybotA Offline
                  andybot
                  last edited by

                  Buggy, yes, just one of many 😞
                  c'mon new beta!! 🎉

                  One trick - if you are using a single layer of glass, is to change the refraction IOR to 1.0 to avoid distorting objects behind the glass.
                  having the refraction layer works with both single and double thickness glass for MatID.

                  Note that the amount of transparency is very different with a single layer of glass. (Edit: I am using a semi-transparent material for the dark blue glass instead of fully transparent.)


                  opac_test07t.jpg


                  opac_test07t.Material_ID.jpg

                  http://charlottesvillearchitecturalrendering.com/

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    valerostudio
                    last edited by

                    Flipping A! Nice work to finding a trick for this pain in the butt bug. Seriously need this new beta.

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      valerostudio
                      last edited by

                      The AA on the glass id channel does screwy things. Anyone know why this is?


                      AA Effect.JPG

                      1 Reply Last reply Reply Quote 0
                      • V Offline
                        valerostudio
                        last edited by

                        I assume its a product of refraction. You can see the AA on the green edge compared to the red edge of the glass. Choppy and weird. At least this is a decent workaround. Thanks guys.

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          gparadis
                          last edited by

                          Reverse question - is there a way to exclude 100% transparent material from the material ID render ? Say I have a texture of a tree where the foliage is opaque and an alpha channel masks what's not needed. Material ID still considers the transparent surface as a different material.

                          When a lot of objects are in background, selection is not optimal.

                          Thanks


                          render preview


                          material id preview

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement