sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Material ID and Transparency

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    14 Posts 4 Posters 9.9k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V Offline
      valerostudio
      last edited by

      Any tricks on how to get the material id for a 100% clear glass to show up in the VFB? Seems like the materiald id takes the transparency into account.

      1 Reply Last reply Reply Quote 0
      • andybotA Offline
        andybot
        last edited by

        yeah, I've run into that problem too. I put a plane behind my windows in the interior, set it to a new matID...

        http://charlottesvillearchitecturalrendering.com/

        1 Reply Last reply Reply Quote 0
        • V Offline
          valerostudio
          last edited by

          So you do a separate region render after your beauty pass is done?

          1 Reply Last reply Reply Quote 0
          • andybotA Offline
            andybot
            last edited by

            erm, no. This is only with an exterior model, so it doesn't matter so much what's on the interior. Don't know any more than that, I've not used material ID for windows where I can see the interior. Maybe a reflection pass can help you mask your windows out?

            http://charlottesvillearchitecturalrendering.com/

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Can you render out a pass with transparency disabled...?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • andybotA Offline
                andybot
                last edited by

                @valerostudio: I figured it out! - you don't have a refraction layer do you? It works fine with a refraction layer...
                opac_test03t.jpg
                opac_test03t.Material_ID.jpg

                Not to mention - it gets weirder if you have an ID color for the glass - it overlaps the ID color of the other IDs. see second matID map example.
                opac_test04.Material_ID.jpg

                Here are my material settings:
                2012-09-05_090135.png
                2012-09-05_090054.png

                http://charlottesvillearchitecturalrendering.com/

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  This smells like bugs all over the place!

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @andybot said:

                    Note that the amount of transparency is very different with a single layer of glass.

                    Isn't that the fog?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • andybotA Offline
                      andybot
                      last edited by

                      no, my fog color is pure white. There's two layers of reflection instead of one.

                      Edit:
                      Oh, and the dark blue glass is not completely transparent. This is a material I use for exterior renders when I don't want to see in the building.

                      http://charlottesvillearchitecturalrendering.com/

                      1 Reply Last reply Reply Quote 0
                      • andybotA Offline
                        andybot
                        last edited by

                        Buggy, yes, just one of many 😞
                        c'mon new beta!! πŸŽ‰

                        One trick - if you are using a single layer of glass, is to change the refraction IOR to 1.0 to avoid distorting objects behind the glass.
                        having the refraction layer works with both single and double thickness glass for MatID.

                        Note that the amount of transparency is very different with a single layer of glass. (Edit: I am using a semi-transparent material for the dark blue glass instead of fully transparent.)


                        opac_test07t.jpg


                        opac_test07t.Material_ID.jpg

                        http://charlottesvillearchitecturalrendering.com/

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          valerostudio
                          last edited by

                          Flipping A! Nice work to finding a trick for this pain in the butt bug. Seriously need this new beta.

                          1 Reply Last reply Reply Quote 0
                          • V Offline
                            valerostudio
                            last edited by

                            The AA on the glass id channel does screwy things. Anyone know why this is?


                            AA Effect.JPG

                            1 Reply Last reply Reply Quote 0
                            • V Offline
                              valerostudio
                              last edited by

                              I assume its a product of refraction. You can see the AA on the green edge compared to the red edge of the glass. Choppy and weird. At least this is a decent workaround. Thanks guys.

                              1 Reply Last reply Reply Quote 0
                              • G Offline
                                gparadis
                                last edited by

                                Reverse question - is there a way to exclude 100% transparent material from the material ID render ? Say I have a texture of a tree where the foliage is opaque and an alpha channel masks what's not needed. Material ID still considers the transparent surface as a different material.

                                When a lot of objects are in background, selection is not optimal.

                                Thanks


                                render preview


                                material id preview

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement