[Solved]Shadows acting funky
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Well, thanks again. And thanks to everyone who offered their advice and suggestions.
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You need to set a template that uses as little resources as possible. Add eye-candy for export
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@rich o brien said:
You need to set a template that uses as little resources as possible. Add eye-candy for export
Actually the computer I built a year or so ago seems to handle everything pretty well. Once in a while when moving a model the textures blank out for a few seconds, but if I run Purge (the plugin) it takes care of that. I've always wondered why Purge does that, even when nothing is actually purged. But then I also wonder how bread becomes toast
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Because it handles does not make it necessary. My modeling template/style is minus all the fluff that makes output look nice.
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don't know why, but if I just change the saturation value by 1 step, and then change it back, it works fine. (for example color_A16 is H:169 - if I change it to 170 and back to 169, the shadows appear)
edit: works in any of the HSB, RGB, HLS modes with any number. didn't try the color wheel as there's no direct # control)
edit again: wow, didn't see all the info from thomthom (while I was slowly multitasking ) - pretty sweet.
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@rich o brien said:
Because it handles does not make it necessary. My modeling template/style is minus all the fluff that makes output look nice.
I'm interested, could you explain this a bit?
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Thanks Rich, some good information there, although the only one that applies to me is transparencies and I only use them for windshields. I do use Hidden Geometry a lot but I use a hot key to toggle it on and off as needed. Also, although I rarely use Scenes, I never noticed the options in Scene Properties, that could be very useful in the future.
BTW, how the heck do I mark this thread as "SOLVED"? (didn't know I was supposed to do that until recently)
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@unknownuser said:
how the heck do I mark this thread as "SOLVED"?
Edit your first post title and add the [Solved] tag. I did it here but next time feel free
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And it will also be obsolete on the new forums
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@gaieus said:
And it will also be obsolete on the new forums
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@gaieus said:
And it will also be obsolete on the new forums
What will be obsolete? Marking a thread as "solved"?
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Yes.
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