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    [Plugin] Material Renamer

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    • shannakaeS 離線
      shannakae
      最後由 編輯

      Not sure this has been brought up in this thread or in another, but I am looking for a way to organize my materials within each project. It would be so great to be able to organize them into folders or some sort of system that lets me group items together... I have a ton of materials in the project i am currently working on and have been trying to keep track of them by renaming them etc... but it becomes very daunting to look through them all. For example I downloaded a sketchup 3d file of books for my bookshelves in a family room I am designing... obviously I don't want to re paint all the books with colors in my model... and when I add the component into my model it also brings in all the new generic colors that further clutter up my materials library. It would be so great to create a folder or file system to group all the colors that are in the books together so that I don't get them mixed up with my other materials... needless to say it is a hot mess in my materials library. Please tell me someone has created a cool plugin for this or has a solution for me : ) Or am I missing something very obvious???


      materials_library.png

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      • jolranJ 離線
        jolran
        最後由 編輯

        @unknownuser said:

        and when I add the component into my model it also brings in all the new generic colors that further clutter up my materials library..

        I hate to ask. You do do know you can purge unused materials ?

        In case not. In the Materialpalette, click the house to get to modelmaterials.
        The icons furthest to the right(blueish) click and choose purge unused.

        Otherwise there is maybe this:

        http://sketchucation.com/forums/viewtopic.php?t=17587

        or this ?

        http://sketchucation.com/forums/viewtopic.php?t=48933

        Take care.

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        • shannakaeS 離線
          shannakae
          最後由 編輯

          @jolran said:

          @unknownuser said:

          and when I add the component into my model it also brings in all the new generic colors that further clutter up my materials library..

          I hate to ask. You do do know you can purge unused materials ?

          In case not. In the Materialpalette, click the house to get to modelmaterials.
          The icons furthest to the right(blueish) click and choose purge unused.

          Otherwise there is maybe this:

          http://sketchucation.com/forums/viewtopic.php?t=17587

          or this ?

          http://sketchucation.com/forums/viewtopic.php?t=48933

          Take care.

          Thanks, i will look those up. I do know about purge un-used (but I did just learn about it the other day so you are not so far off 😉 )Thanks! I will look up the two topics and see if there is something there that works for me... I was looking at the open or create a collection section... and was going to explore how that might work for what I am trying to do...

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          • bagateloB 離線
            bagatelo
            最後由 編輯

            @bagatelo said:

            @tig said:

            @unknownuser said:

            ...it would be possible to get the base name for the materials from file skp name automatically?

            Yes, where the earlier code says
            m.name = "mat#{'%03d' % i}"
            change it to read
            m.name = "#{Sketchup.active_model.title}#{'%03d' % i}"

            GREAT!!! Thanks...

            Sketchup.active_model.start_operation('Rename Materials',true); Sketchup.active_model.materials.each_with_index { |m,i| m.name = "#{Sketchup.active_model.title}#{'%03d' % i}"; p m.name };Sketchup.active_model.commit_operation

            I want to add a shurtcut for this function. Can you make a plugin for me, please? 😳

            While the cat's away, the mice will play

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            • CadFatherC 離線
              CadFather
              最後由 編輯

              
              def matrename
              
              Sketchup.active_model.start_operation('Rename Materials',true); Sketchup.active_model.materials.each_with_index { |m,i| m.name = "- #{'%03d' % i}"; p m.name };Sketchup.active_model.commit_operation
              end
              
              if( not file_loaded? "TT_materials_renamer.rb" )
              UI.menu("View").add_item("Materials Rename") { matrename.new }
              file_loaded("TT_materials_renamer.rb")
              end
              
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              • bagateloB 離線
                bagatelo
                最後由 編輯

                @cadfather said:

                
                > def matrename
                > 
                > Sketchup.active_model.start_operation('Rename Materials',true); Sketchup.active_model.materials.each_with_index { |m,i| m.name = "- #{'%03d' % i}"; p m.name };Sketchup.active_model.commit_operation
                > end
                > 
                > if( not file_loaded? "TT_materials_renamer.rb" )
                > UI.menu("View").add_item("Materials Rename") { matrename.new }
                > file_loaded("TT_materials_renamer.rb")
                > end
                

                Great! Thanks!

                One thing that would be really interesting would be that this script index materials application in areas with higher per square meter first. Thus, a material that was on all the walls would be in first place. A material that was in small areas (a decorative object for example) would be the end of the numbering.

                While the cat's away, the mice will play

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                • H 離線
                  harvey1
                  最後由 編輯

                  Is it possible for this plugin to allow one to rename individual materials. For example, let's say my model is imported into SU as Material 1, and I'd like to rename it Window, and Material 2 to be renamed Door, etc.

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                  • P 離線
                    Pherim
                    最後由 編輯

                    This plugin appears to be buggy for me... it seems to be applied as soon as Sketchup has started, so when I open a file by double-clicking it in explorer, the materials get renamed immediately. The same happens when I activate the plugin via the Sketchucation Plugin Store. Will leave it deactivated until the cause is found...

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                    • JBJDesignsJ 離線
                      JBJDesigns
                      最後由 編輯

                      Currently, I have this plug-in disabled (i.e., "tt_materials_renamer.rb" to "tt.materials.renamer.rbDISABLE"). Is there a way to turn this option on or off as needed. Many of my projects are uploaded into Vue 10 Esprit for rendering. I've been "building" a database of materials from SU. When the files are automatically renamed to "mat00", "mat01", etc., it's near impossible to determine whether the material has been saved to it's converted ".mat" format. Your help is appreciated. Jo Ann 😄

                      ...you send them to school, you give them books, and they eat the pages...

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                      • R 離線
                        rv1974
                        最後由 編輯

                        Beware: It runs silently in background on the file opening! I managed to spoil a couple of files with this one 😳
                        It should be written on the top.

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                        • designerbursaD 離線
                          designerbursa
                          最後由 編輯

                          Plugin name and menu text

                          PLUGIN_NAME = 'Rename Materials by File Name'.freeze

                          Plugin class

                          class RenameMaterials
                          def self.rename
                          # Get the active model
                          model = Sketchup.active_model

                          # Get the file name and remove the extension
                          file_name = File.basename(model.path, ".*")
                          
                          # Get all materials in the model
                          materials = model.materials
                          
                          # Iterate through all materials and assign new names based on the file name
                          materials.each_with_index do |material, index|
                            new_name = "#{file_name}_#{format('%02d', index + 1)}"
                            material.name = new_name
                          end
                          
                          puts "Materials have been successfully renamed based on the file name."
                          

                          end
                          end

                          Menu item that activates the plugin

                          UI.menu('Plugins').add_item(PLUGIN_NAME) { RenameMaterials.rename }

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