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    Mini-challenge

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    • M 離線
      mac1
      最後由 編輯

      @unknownuser said:

      mac1
      I was hoping it's already been established in the thread that the challenge isnt about accuracy from a real world construction standpoint. I mean, depending on the time of day (temperature) and humidity, a board will expand/contract far more than the results being given in the thread.

      We even use to calibrate our theodolites using a long Invar tape before making measurements so I am well aware of temps, ground movement, truck rumble etc etc.
      Sorry did not read that I was working off your original post and I thought it implied a actual project working around walls etc.My last post gives the exact answer if you care about that.

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      • utilerU 離線
        utiler
        最後由 編輯

        @unknownuser said:

        Jason,

        You're right.
        The native Rotate tool seems to find inference in alignment of edges with others. You have to play around with it, but it seems to find it in the end.

        [attachment=0:24w854cr]<!-- ia0 -->Jeff Challenge3.gif<!-- ia0 -->[/attachment:24w854cr]

        Fredo

        I've been mucking around with this too; Fredo I can't replicate your 'parallel to edge'... which edge is it looking for?

        purpose/expression/purpose/....

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        • jeff hammondJ 離線
          jeff hammond
          最後由 編輯

          @andybot said:

          How is this different from gilles? (and I posted a similar one a ways back once I saw gilles method - by drawing a perpendicular to the diagonal). This still has an issue of not aligning precisely to the tangents. You can double-check it easily with TIG's true tangent ruby.

          ok.. so it's not different.. it's just faster to draw it using a modified version of Moujiik's..

          but.. here's something i figured out is different (and it's the reason you were able to get a perfect .000000" measurement in your file (which i missed until now)).. we (you and i at least) are doing something different than others in the thread.. we're working in inches..

          .000001" is a lot more of a tolerance than .000001mm

          so doing gilles' method in inches -- as long as your board doesn't get too wide, will in fact give perfect sketchup results (meaning smthg like 10.000000") even though it's still not perfect where as working in mm will still show the error..

          so this is sort of interesting to say the least.. maybe because i never took the time to realize this:

          **.000001 millimeters = .00000003 inches (that's 8 decimals)**
          

          so that means, anyone getting this within .000020mm has surpassed the accuracy which is possible with inches in sketchup..

          dotdotdot

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          • andybotA 離線
            andybot
            最後由 編輯

            Actually, the only reason I was using inches is because it's the native unit for SU. I was thinking I would avoid any possible "rounding to metric" errors. But of course, it all depends on scale, and mm will be a smaller scale giving a higher precision. In the end, checking against true tangent will show the error in any of the cases. (Except now I'm paranoid, maybe true tangent has some built-in approximation as well 😲 😕 )

            http://charlottesvillearchitecturalrendering.com/

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            • jeff hammondJ 離線
              jeff hammond
              最後由 編輯

              @mac1 said:

              ..IMHO you really don't need SU.

              you're right …

              [flash=853,480:3ax8n44e]http://www.youtube.com/v/ww17dNJt_LQ?version=3&amp;hl=en_US&amp;rel=0[/flash:3ax8n44e]

              … but where's the fun in doing it that way? 😄

              [actually, the second method in the video shows something that might make a good ruby.. 2pt orient with 1D scaling]

              dotdotdot

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              • jeff hammondJ 離線
                jeff hammond
                最後由 編輯

                @andybot said:

                Actually, the only reason I was using inches is because it's the native unit for SU. I was thinking I would avoid any possible "rounding to metric" errors. But of course, it all depends on scale, and mm will be a smaller scale giving a higher precision. In the end, checking against true tangent will show the error in any of the cases. (Except now I'm paranoid, maybe true tangent has some built-in approximation as well 😲 😕 )

                yeah.. i'm sure true tangents would eventually show an error.. it just depends on how many zeros you can put after the decimal point..

                which is basically what i'm getting at here.. if the people working in mm were limited to 4 decimal places, most of their results (the people using a gilles hybrid) would be showing a perfect measurement across the boardwidth even though we can tell, geometrically, there should be an error..

                i think this thread is driving into some weird territory.. we're straddling sketchup's tolerances at amounts so small, it's hard to even imagine.. if this thread keeps going, we'll probably end up pinpointing the exact place where sketchup decides "this is ok.. and this is not ok"

                [edit.. or actually, i guess that point is somewhere around 3 one-hundred-millionths of an inch 😆]

                dotdotdot

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                • gillesG 離線
                  gilles
                  最後由 編輯

                  I think I've found a very easy way.
                  Show you later, no time yet.

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • jeff hammondJ 離線
                    jeff hammond
                    最後由 編輯

                    @gilles said:

                    I think I've found a very easy way.
                    Show you later, no time yet.

                    sweet!

                    .

                    dotdotdot

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Would be interesting to hear what the SketchUp team thinks of this challenge. ..too bad they are rather busy atm...

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        SUspense! 💚

                        @unknownuser said:

                        actually, the second method in the video shows something that might make a good ruby.. 2pt orient with 1D scaling

                        And the same can make as option also Uniform or Stretch & Copy for the same price 😉 (Moi's function Line-Line)

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          My True Tangent's 'True Intersection' tool uses Ruby's float and Math's functions, so it's probably as accurate as Sketchup itself in its calculated answers.
                          Sketchup has to have tolerance to assume two points are 'equal' because most likely they'll have some tiny differences in the 'zillionths'.
                          Any computational answer will never be entirely accurate - just accurate enough.
                          Because we are using sine/cos/tan/roots/pi etc we cannot expect a 'perfect' result.

                          The calculated solution should be as accurate as needed to get a 'non-rounded' dimension at the limit of Sketchup's reporting.
                          Unfortunately the drawn solution's accuracy is slightly worse than Sketchup's reporting limit and so can show a tiny difference - the fact you can't even 'see' this in the real world is annoying.
                          With my rotation of the ends method gives a good approximation in one go, repeating it gets even nearer, and it might get so near that Sketchup then says it's 300.000000mm rather than 299.999999mm but it's a wasted effort in 'reality'.

                          TIG

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                          • gillesG 離線
                            gilles
                            最後由 編輯

                            Here we go!


                            Mini-challenge_Teaser.png


                            Mini-challenge3_v6.skp

                            " c'est curieux chez les marins ce besoin de faire des phrases "

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              Thx for the V6 👍
                              Must study your center rotation method because Step 4 is some tricky 😄

                              FOr another method
                              I have thinking of use the offset for don't use rotation 😄

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                Bravo Gilles !

                                At last a drawn solution [without plugins] that does indeed work with no tolerance issues !
                                Your very clever trick is getting the rotated 'end' to align with the 'long side' of its 'sibling' during the edit, it is effectively snapping to itself so the alignment is perfect... then both of the sides are parallel and the two ends remain the exact set dimension.
                                😎

                                TIG

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  ❓
                                  I can't make it snap to the endpoint when I rotate...
                                  ?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT 離線
                                    TIG Moderator
                                    最後由 編輯

                                    You don't need to snap to a point, click on the originally horizontal guide line, then it suggests an inference 'parallel to edge outside active', when you are approximately over the long edge in the sibling instance [as the ends are approximating to 'square'], click to accept that.
                                    💭
                                    EDIT: As Pilou shows in his screenshot - pipped at the post!

                                    TIG

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Seems there is not #4, ( there are two #5) and I can't obtain your last result 😞
                                      I have snap on Parallel but not at "point"
                                      where.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • gillesG 離線
                                        gilles
                                        最後由 編輯

                                        @unknownuser said:

                                        I can't make it snap to the endpoint when I rotate...

                                        Did you take the alignment point at the end of the line?

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • oganocaliO 離線
                                          oganocali
                                          最後由 編輯

                                          In Step 5 while snapping, my sketchup refuses to snap "exactly" on the endpoint no matter where I pick, are you sure it is exact?

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                                          • gillesG 離線
                                            gilles
                                            最後由 編輯

                                            I change the component axis location then it works better even with the end point.


                                            Mini-challenge3-2_v6.skp

                                            " c'est curieux chez les marins ce besoin de faire des phrases "

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