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    • pilouP Offline
      pilou
      last edited by

      Another method 😄
      I believe that the next time that will be 1.000001 m, maybe 1 m 😉

      Jeff1.jpg


      Test_jeff1.skp

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • TIGT Offline
        TIG Moderator
        last edited by

        I think this plugin-free method works... but it's pretty convoluted...


        RakingRail.skp

        TIG

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          👍

          Download the free D'oh Book for SketchUp 📖

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          • jason_marantoJ Offline
            jason_maranto
            last edited by

            Yeah, that's essentially the same thing I did, but the reason I didn't make a circle is the circle geometry is too imprecise to work accurately in every scenario.

            I'll check out TIGs latest when I get to the studio.

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • TIGT Offline
              TIG Moderator
              last edited by

              This is the simplest non-plugin way I can think of - it's much less hassle than my last attempt...


              SimpleRakingRail.skp


              SimpleRakingRailScene 1.jpg


              SimpleRakingRailScene 2.jpg


              SimpleRakingRailScene 3.jpg


              SimpleRakingRailScene 4.jpg


              SimpleRakingRailScene 5.jpg


              SimpleRakingRailScene 6.jpg


              SimpleRakingRailScene 7.jpg

              TIG

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              • Wo3DanW Offline
                Wo3Dan
                last edited by

                @dave r said:

                That stuck with me, too. I can't remember who I took to prom, though.

                🤣
                Your wife will be pleased to read this.

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Looks like use of a centerline to start is not a good idea?

                  I take the slow, deliberate approach in my aimless wandering.

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                  • andybotA Offline
                    andybot
                    last edited by

                    @tig said:

                    This is the simplest non-plugin way I can think of - it's much less hassle than my last attempt...

                    That's what gilles came up with.
                    http://forums.sketchucation.com/viewtopic.php?f=15&t=44972&start=90#p401988

                    however, there's a slight shift in the angle of the long side, so technically, it's not precisely tangent to the 300mm circle that would be drawn at the start point.

                    http://charlottesvillearchitecturalrendering.com/

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                    • pilouP Offline
                      pilou
                      last edited by

                      Another tricky Tig method with always fantasy of temp crutches 😉

                      In theory the more elegant is the rotation method : one circle / one rotation
                      It's like this that nurbs programms do 😄

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • gillesG Offline
                        gilles
                        last edited by

                        SU does not manage angles under 0.001° in rotation, another frustrating inaccuracy.

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • andybotA Offline
                          andybot
                          last edited by

                          Gilles and TIG,
                          This method is not precise. I've added a "true tangent" to where the corner of the board should be, and if you zoom way in, you can see there is an imprecision there.
                          diagonal2a.jpg
                          if you zoom in to the corner, you can see how it doesn't exactly match the true tangent.
                          diagonal2b.jpg

                          Andy


                          diagonal2.skp

                          http://charlottesvillearchitecturalrendering.com/

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                          • Wo3DanW Offline
                            Wo3Dan
                            last edited by

                            @tig said:

                            This is the simplest non-plugin way I can think of - it's much less hassle than my last attempt...

                            Unfortunately it's not accurate either. It's "just" an approach like all other attempts before. If you were to measure along the long edges(true distance between long edges) instead of still using the already existing dimension (300.000000mm)you can see that it is still less than exactly 300mm. After rotating the short 300mm edges on both sides towards the respective Clines, these Clines by themselves aren't perpendicular to the long edges anymore. So you need two new Clines and rotate the short edges again, and afgter that again etc. You'll get closer and closer but to quote Jeff: "no sigare", for it isn't 100%. SU can't do it with its native tools.
                            SketchUp simply lacks the true (construction-)circle and unfortunately does not snap an endpoint A (of a rotated edge AB) to another edge CD (unless the edge's other endpoint B is already on CD.
                            As you said before, Your "true tangent intersection" and also (I'll take his word for it) Jeff's DC are the solutions to go by.
                            SU-team (now that you're not caged by Google anymore) please, it's high time for a construction circle tool to solve these issues.

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                            • andybotA Offline
                              andybot
                              last edited by

                              TIG, I have to say, your true tangents ruby is thanks again!

                              http://charlottesvillearchitecturalrendering.com/

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                OK, I broke down and looked at the math on this -- it seems dirt simple to do so I think this is the solution (based on the math).

                                challenge solved.skp

                                In this instance the desired width is 2 inches.

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  This is not perfect, sorry.


                                  challenge solved.png

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    This started as an exercise in drawing something using only SUp's native tools that is actually impossible to do to 100% accuracy; however, it can be done manually to a reasonable accuracy.

                                    You are of course right, in that the width of my 300mm rail when adjusted using my methods is in fact 299.982273mm [the ends are still slightly skewed to the long sides!], but since that 0.0177mm is much thinner than a human hair and only about 1/3rd of the thickness of a Rizla cigarette paper [approaching the limit of human visual acuity!]... and we aren't [usually] designing nanobots or sending someone to Mars - all of these simplified approaches are usually adequate. For how often might we expect to find a piece of wood exactly 300mm wide - even when measured with some uncommonly accurate gauge ?

                                    Repeating this process twice does get even ridiculously closer, but with little benefit...

                                    My True-Tangent's - True Intersection tool will give the best result, but we should also not loose sight of the fact that since trigonometry/geometry uses 'irrational numbers' in its sines/cosines/square-roots etc the result of most angular rotations of points cannot be be determined with absolute accuracy either - but it is just close enough that it will report for all intents and purposes as the expect values ! If you made the same 300mm rail using True Intersection it would measure in the SKP as 300mm exactly - although in fact it's maybe ±0.0000001mm off too - but Ruby and SUp always rounds answers to suit themselves - just as SUp will do if it ever gets built-in tools to do this.

                                    This all said, I do agree however, that some simple native guide-arc tools would be very useful so that we might find the intersection of two arcs without using convoluted calculations as used in my toolset... 🤓

                                    TIG

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                                    • jason_marantoJ Offline
                                      jason_maranto
                                      last edited by

                                      There is an oddity where if you measure the ends it is correct but if you measure the middle sometimes it will not be, I'm not sure why...

                                      What I don't get is I entered all values into the VCB -- thus taking any accuracy issues out of my hands... 90 degrees should be exactly 90 degrees and 2 inches should be exactly 2 inches. The only way I can see this not being true is if the inferencing engine is not precise -- and if we can't trust that, then can we trust anything?

                                      Either Pythagoras is wrong or SketchUp is: http://www.mathopenref.com/rectanglediagonals.html

                                      Best,
                                      Jason.

                                      I create video tutorial series about several 2D & 3D graphics programs.

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                                      • jason_marantoJ Offline
                                        jason_maranto
                                        last edited by

                                        Yeah, no doubt -- yesterday I came within 1 micron of perfection... that's some pretty ridiculous tolerance for a crossbeam.

                                        But the concept of cumulative errors building up over the course of a drawing is disquieting.

                                        Best,
                                        Jason.

                                        I create video tutorial series about several 2D & 3D graphics programs.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Clever solution Fredo !
                                          Well done.
                                          I agree with you that a fully accurate non-plugin solution is just not possible.
                                          You can get accurate enough for most purposes, but to do it properly needs complex calculations with sines/cosines/tangents/PythagorasTheorem etc... so it has to be done by a plugin-tool or a [new/changed] native tool.
                                          🤓

                                          TIG

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @TIG

                                            Actually, this could have been in standard in the native SU Rotate tool. After all Jeff's challenge is finally a frequent situation in modelling.

                                            Fredo

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