sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [REQ] Edge 2 Groove

    Scheduled Pinned Locked Moved Plugins
    68 Posts 11 Posters 5.2k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sdmitchS Offline
      sdmitch
      last edited by

      In my plugin, the top groove is not a problem. But the side grooves either cross or diverge when pushpulled due to the faces not being coplanar.

      Grooves.png

      as the image shows.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Yes but on other computer
        I have this old one (ten years) for test some programs for old configs for some coders ๐Ÿ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          @ EarthMover
          Why your model has no bottom faces?
          That will not solids! So possibilitiy to use boolean operation will be forbidden!

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            So the plug is not optimized ๐Ÿ˜‰
            Keep the good work! ๐Ÿ‘
            I have not yet found a super trick with plugs existing ๐Ÿ˜ž
            It's not very easy to select only the section between "elements" for some tricky actions ๐Ÿ˜ฎ

            And carreful here you have quadrangular sections, but your plug must work with any polygonal "sections" ! ๐Ÿค“
            So regular PushPull will not work!

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Curiously the Select Lines by Length By Chris Fulmer don't work with your object ๐Ÿ˜ฎ

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • TIGT Online
                TIG Moderator
                last edited by

                As sdmitch has found, doing it programmatically is fraught with challenges...


                Capture.PNG

                TIG

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  like this ๐Ÿ˜‰

                  Red and Green prism volumes are equal
                  Groove is constant
                  Click for all image
                  Kill_Add.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • TIGT Online
                    TIG Moderator
                    last edited by

                    That only works for parallel faced boxes - it won't work if it has non-parallel facets or only some faces are to be grooved... ๐Ÿ˜’

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      That is the case of the EartMover example asked
                      Just angle change between elements so the prism will be not always the same

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        @unknownuser said:

                        @ EarthMover
                        Why your model has no bottom faces?
                        That will not solids! So possibilitiy to use boolean operation will be forbidden!

                        Sorry Pilou, I forgot I deleted the bottom faces while playing with Profile Builder. Forgot to add them back. If you close the bottom face, you can add the edges back using "Split Sausage".

                        The shape was made by drawing 2 curves, then using BZ Convert to Polyline Divider to regulate the segments. (Or SDMitch's EqSegCurve would work) I think I then used Extrude Edges by Vector in the Z direction and JPP to add volume. (Or you could go Extrude Edges by Offset, JPP) Thus maintaining the segments throughout the process.

                        Not sure why select edges by length doesn't work for you. Quad Face tools, select loops and rings should work fine as it's all quads. Also , with Selection Toys > Selected Quad Face Loops to select the faces in loop. Also easy to drag select all and Selection Toys > Select only edges or faces.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 Reply Last reply Reply Quote 0
                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          @tig said:

                          As sdmitch has found, doing it programmatically is fraught with challenges...

                          I see. The distance changes between the perpendicular offsets. I guess ideally would be to move the offset edges via their verticies, essentially moving four verts and connecting them, instead of four edges and trying to align them. Of course I have no idea if this is possible, just thinking out loud!

                          What if the top and sides were run with separate operations? Or if corners were restricted to only 90 degrees? My example is a bit extreme for most users who would need a tool like this. Things like furniture, buildings and other wood structures are typically square. I do a lot curved step treads, curved knee walls, pool copings, brick banding, arches, etc. However, what I do might be too generalized for what would benefit the masses. I just don't want to put my needs ahead of others.

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

                          1 Reply Last reply Reply Quote 0
                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            @unknownuser said:

                            What is the "Split Sausage" function

                            http://forums.sketchucation.com/viewtopic.php?p=386610#p386610

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              Many thanks : An another one that I had missed when i was absent ๐Ÿ‘

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                What is the "Split Sausage" function and where i can find it ?

                                No problem for push the top and botton face with normal PushPull

                                Joint Push Pull don't make these vertical faces Pushed
                                The Smart Puspull make the good internal Push face alas it don't make the erasing!

                                smart.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Seems easy ๐Ÿ˜„
                                  Just code the repeat process โ˜€

                                  Push.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • TIGT Online
                                    TIG Moderator
                                    last edited by

                                    Pilou... you faked the image !
                                    Tinker!


                                    Capture.PNG

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      I think Pilou is suggesting first and second push both on the Z. The second push requiring another offset first.

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Online
                                        TIG Moderator
                                        last edited by

                                        @earthmover said:

                                        I think Pilou is suggesting first and second push both on the Z. The second push requiring another offset first.
                                        All PushPulls are made perpendicular to their the face... BUT if the original faces of the edge defining the second groove are non-coplanar then PushPull will be square to each of them NOT align with the 'vertical' sides of the first groove we've made, so that PushPull is blocked by the impending geometry clash; if we were to 'force' it in code then the perpendicular sides of the different grooves would not be guaranteed to align where they meet, and we then need either 'mitered' angles at their junctions, or awkward 'ledges'... ๐Ÿ˜•
                                        I see that Pilou is PushPulling the second groove in the length not the depth, BUT if the base of the groove is not parallel with the top then it won't form a clean hole either ๐Ÿ˜’
                                        It needs more of a JPP solution...

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • TIGT Online
                                          TIG Moderator
                                          last edited by

                                          But as I closed... That's fine only if the second groove's faces have no further faces at their end OR the further faces are in the same plane as the base of the first groove. These are special cases.
                                          The general case where there are other face angles etc will NOT PushPull cleanly and fail to end the groove neatly... ๐Ÿ˜•


                                          Capture.PNG

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Online
                                            TIG Moderator
                                            last edited by

                                            It's relatively easy to make the special case orthogonal grooves but the general case is more tricky... ๐Ÿ˜•

                                            TIG

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 1 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement