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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • L Offline
      leminilab
      last edited by

      I'm working with Curviloft and Thrupaint...

      I think I'm gonna vote for you to be the next president of France...

      • "Live every day as if it were your last and then some day you'll be right."
      • "ThomThom rules!!!"
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      • fredo6F Offline
        fredo6
        last edited by

        @wolfi

        Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

        1. Which version of SU

        2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

        3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

        Thanks

        Fredo

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        • W Offline
          wolfy
          last edited by

          @unknownuser said:

          @wolfi

          Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

          1. Which version of SU

          2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

          3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

          Thanks

          Fredo

          Fredo,

          It seems to work beautifully on my work computer. ☀
          I will reinstall again and hopefully eliminate this bugsplat deal.
          Thank you for your responses and I'll be sure to post my reinstall status.

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          • D Offline
            d12dozr
            last edited by

            Awesome, no, AWESOME plugin Fredo! Thank you for all your hard work making Sketchup better!!

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • charly2008C Offline
              charly2008
              last edited by

              It is wonderful that here in the forum are many talented Ruby programmers. Fredo, thanks a million for this additional excellent tool.

              Charly

              He who makes no mistakes, makes nothing

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              • Didier BurD Offline
                Didier Bur
                last edited by

                @unknownuser said:

                I think I'm gonna vote for you to be the next president of France...

                And I'm candidate to be his prime minister 🤣

                DB

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                • fredo6F Offline
                  fredo6
                  last edited by

                  NEW RELEASE: ThruPaint v1.0m - 14 Apr 12

                  This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin)

                  See main post of this thread for more information on ThruPaint.

                  See main post of FredoTools thread for download of FredoTools, which includes the script.

                  Fredo

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                  • urgenU Offline
                    urgen
                    last edited by

                    ....O-O-O! ☀ thank you Fredo! 👍

                    --pupil forever...------

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                    • W Offline
                      wolfy
                      last edited by

                      @wolfy said:

                      @unknownuser said:

                      @wolfi

                      Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

                      1. Which version of SU

                      2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

                      3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

                      Thanks

                      Fredo

                      Fredo,

                      It seems to work beautifully on my work computer. ☀
                      I will reinstall again and hopefully eliminate this bugsplat deal.
                      Thank you for your responses and I'll be sure to post my reinstall status.

                      Hi Fredo,
                      Well the bugsplat continues on my laptop. I've installed the new version with the same result.
                      Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
                      I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
                      I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
                      Thanks again Fredo for your excellent work!

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @wolfi,

                        It might be a conflict with another plugin, which you would not have in the PC at the office.
                        Do you have any plugins dealing with materials or UV mapping?

                        For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

                        Thanks

                        Fredo

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                        • sadyoS Offline
                          sadyo
                          last edited by

                          This is an Awesome Plugin Mr Fredo,
                          Just wanna ask, how to get rid or fixing these Red area beside click the Esc button?

                          http://photoserver.ws/images/30gI4f8a92aa048fa.jpg

                          And one thing,
                          If i'm using the Natural UV, material on the Top is look nice, but look a bit mesh at the back.

                          http://photoserver.ws/images/X1Sv4f8a9608d00fc.jpg

                          Is that something i should do ❓

                          Thanks Mr. Fredo

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @sadyo

                            In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine.

                            The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals.

                            Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper.

                            Fredo

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                            • R Offline
                              rv1974
                              last edited by

                              Fredo this is yet another pearl!
                              A couple of questions\wishes:
                              1/ How could I get back the native Alt-key eyedropper?
                              2/ How to correct the UVW mapping on the surface #1 (see attached)?
                              3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                              Thank you for your efforts!


                              asphalt.skp

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @rv1974 said:

                                1/ How could I get back the native Alt-key eyedropper?

                                You can call the native Paint Tool from ThruPaint (key F9 or small button on the right of palette).
                                SU Env native.png
                                There is a sampler in ThruPaint (press Enter when you mouseover a face), but it is restricted to the model and does not detect projected textures, as this is not available from Ruby.
                                Sampler ThruPaint.png

                                @rv1974 said:

                                2/ How to correct the UVW mapping on the surface #1 (see attached)?

                                Unfortunately, this is not possible, because Sketchup uses only Perspective mapping, not bilinear mapping.
                                Perspective mapping.png
                                This perspective effect is attenuated if you grid the face into smaller cells (quads or triangles), for instance with Curviloft.
                                Road ThruPaint.jpg

                                @rv1974 said:

                                3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                                I will need to find or develop a small algorithm for quadifying a face nicely. Then you are back to case 2) above. But with a mesh which is dense enough it should work.

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                                • R Offline
                                  rv1974
                                  last edited by

                                  what a comprehensive support! Frankly I don't deserve it )
                                  The last sentence improvement would be a killer!
                                  Thank you so much!

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    I will need to find or develop a small algorithm for quadifying a face nicely.

                                    QuadfaceTools by Thomthom ?
                                    Or the quadrilaterizer by TiG ?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      La quadrature du cercle alors! 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @rv1974 said:

                                        what a comprehensive support! Frankly I don't deserve it )

                                        Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
                                        Asphalt 1.png

                                        In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
                                        Asphalt 2.png

                                        @Pilou
                                        It is not so easy to generate the right mesh in the general case (and in this particular case).
                                        Asphalt Quadrilaterizer.png

                                        ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

                                        I think Whaat has developed an more adapted algorithm as part of SketchUV.

                                        Fredo

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                                        • alvisA Offline
                                          alvis
                                          last edited by

                                          Thank you very very very very much.

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            tina0603
                                            last edited by

                                            thanks!!!!

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