sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

    Scheduled Pinned Locked Moved Plugins
    331 Posts 102 Posters 505.3k Views 102 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • fredo6F Offline
      fredo6
      last edited by

      @pbacot said:

      Can someone demonstrate the proper way to paint cube with perspective or quad painting on it? I thought this was working before. Now I cannot do it. Sometimes if I remove two faces, paint the remainder with the quad setting and add the faces back it works.

      A cube cannot be painted in Quad mesh, as this is not a quad mesh. At least one of the face will not be in continuity, unless your texture is perfectly symmetrical in U and V. And if so, use the Natural mode.

      1 Reply Last reply Reply Quote 0
      • pbacotP Offline
        pbacot
        last edited by

        Thanks!

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

        1 Reply Last reply Reply Quote 0
        • C Offline
          chaosaic
          last edited by

          hello . I'm kind of beginner of sketchup and your wonderful plug-in.
          now I have some serious problem using Thrupaint.
          The main problem is super slow whenever I paint UV map or adjust UV map(visual editor or simply use arrow key)

          in every kind of furface(probably plain,non curve surface is the only kind that's still work normally)
          288 faces sphere is slow(around 30sec),74 faces cylindrical is slow.
          even 6x6 grid rectangle from sandbox tool takes about 20sec to apply UV map.
          it's just frozen there about 30sec or several minute.

          I have tried : turned off vray extension , turned off fast feedback in OpenGL,
          open ruby console before using Thrupaint(no error) or not using other software beside sketchup.
          still not working.

          the only way I find work better is to delete all other model in the file,just keep the one I want to paint. (but i have keep other model out of my sight,would that be a problem?)

          I'm using : sketchup 2018pro
          intel i7-8700 CPU
          NVIDIA geforce gtx 1060(driver is up to date)
          libfredo6 8.8a
          fredo6 tools 3.3c

          it has great ability to paint UV map.but i have no idea why it seems so unusable in my situation.
          please help if you have some time.

          1 Reply Last reply Reply Quote 0
          • fredo6F Offline
            fredo6
            last edited by

            @chaosaic,

            Difficult to tell what is the problem.
            Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

            Also, what kind of texture do you use? Is it a heavy image?

            1 Reply Last reply Reply Quote 0
            • C Offline
              chaosaic
              last edited by

              @fredo6 said:

              @chaosaic,
              Also, what kind of texture do you use? Is it a heavy image?

              I have tested natural,quadmesh,projected in simple 146 faces cylindrical(24*6 + 2).
              all three mode take over than 20sec to put on UV map.

              and the visual mode is lag to hell.

              Using the default map in "sketchuv mapping tools"(rainbow-like checker)
              which is like 512x512 pixel?
              I have also try my own texture(1024x1024). still lag.

              If I delete most of other high poly model in the file. still need about 15sec.
              And if I change selection face to visible face,it will down to 5~10sec.
              (but sketchuv mapping tools and native paint bucket is instant operation.)

              1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6
                last edited by

                Maybe you can PM me the model so that I see if this is related to ThruPaint or to your machine configuration.

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Ahmed0007
                  last edited by

                  hi fredo6
                  i'm making a tutorial about your this plugin but i think i found bug.
                  it's not painting Dimensions in sketchup 2018-19
                  what is the solution.
                  Thanks


                  Video


                  Help.skp

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @ahmed0007 said:

                    hi fredo6
                    i'm making a tutorial about your this plugin but i think i found bug.
                    it's not painting Dimensions in sketchup 2018-19
                    what is the solution.
                    Thanks

                    It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

                    Fredo

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      Ahmed0007
                      last edited by

                      @fredo6 said:

                      @ahmed0007 said:

                      hi fredo6
                      i'm making a tutorial about your this plugin but i think i found bug.
                      it's not painting Dimensions in sketchup 2018-19
                      what is the solution.
                      Thanks

                      It's just a missing feature. Not sure if there is a value in this (versus using the native Paint tool).

                      Fredo

                      ok.
                      thanks for reply.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        chaosaic
                        last edited by

                        @fredo6 said:

                        @chaosaic,

                        Difficult to tell what is the problem.
                        Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

                        Also, what kind of texture do you use? Is it a heavy image?

                        after few days of searching and testing , I believe I have found the problem.
                        at least the huge one of them.

                        when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
                        painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

                        anyway , really appreciate that you take your time to answer my question patiently.
                        and again , great plug-in.

                        1 Reply Last reply Reply Quote 0
                        • fredo6F Offline
                          fredo6
                          last edited by

                          @chaosaic said:

                          after few days of searching and testing , I believe I have found the problem.
                          at least the huge one of them.

                          when outliner tray is expanded , if the file contains high poly geometry , whether its hidden or not (but geometry in invisible layer not in this case),
                          painting UV and using of visual mode will be extremly lag(I'm not sure if this happen in my PC only).

                          For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

                          So if you wish to test if it works in your case...

                          Fred0

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            chaosaic
                            last edited by

                            @unknownuser said:

                            For info, I made a change in FredoTools 3.4a to keep performance OK when outliner is open.

                            So if you wish to test if it works in your case...

                            Fred0

                            I have just test ThruPaint in FredoTools 3.4a.
                            When outliner tray is opened , painting and adjusting speed is almost the same as its not open.
                            Outliner problem just like mystery to me and you just solve it 😆

                            As a newbie I want to ask if there's a way to export a 3dsmax model's UV to sketchup?
                            I hvae a 3dsmax model already has it's own UV map, then I export it as .obj, import to WrapR check its the same as 3dsmax model, then import UV.obj by SketchUV tools, but not working.

                            1 Reply Last reply Reply Quote 0
                            • V Offline
                              Vicente122334
                              last edited by

                              Hey Fredo6!
                              So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                              Is there any way I can solve this? I've been searching for almost a week, thanks!


                              Capturar.PNG

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @vicente122334 said:

                                Hey Fredo6!
                                So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                Is there any way I can solve this? I've been searching for almost a week, thanks!

                                Difficult to tell without the model.
                                In general, you should do all the segments of the road in one go.

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  dedmin
                                  last edited by

                                  @vicente122334 said:

                                  Hey Fredo6!
                                  So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                  Is there any way I can solve this? I've been searching for almost a week, thanks!

                                  1 Reply Last reply Reply Quote 0
                                  • V Offline
                                    Vicente122334
                                    last edited by

                                    @fredo6 said:

                                    @vicente122334 said:

                                    Hey Fredo6!
                                    So, I was messing around with Thrupaint trying to texture a curved and "Z axis" road and when I tried to texture it, The section where the road is straight and curved is just diferent (deformed) like in the image I just sent...
                                    Is there any way I can solve this? I've been searching for almost a week, thanks!

                                    Difficult to tell without the model.
                                    In general, you should do all the segments of the road in one go.

                                    Hello! Thank you so much for replying!
                                    I actually manage to find the solution, I just had to triangulate and I also did what you said in your post, I did all the road together. I actually have another issue but I don't think this one is solvable, I don't know... when the curve starts in my road, the part of the texture on the left side scales up way more than the one on the right side. Is it possible to keep both at the same scale?
                                    Thanks for reading! I will also send the sketch file this time.


                                    Image.png


                                    Untitled14.skp

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Stretching of the texture is inevitable in the rounding with the way Sketchup handles texture adjustment. There is nothing you can really do about it, even if you manage it manually with the pins.

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        Ahmed0007
                                        last edited by

                                        Complete Tutorial of Fredo ThruPaint
                                        https://youtu.be/db3KAv0-ATI

                                        1 Reply Last reply Reply Quote 0
                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @ahmed0007 said:

                                          Complete Tutorial of Fredo ThruPaint
                                          https://youtu.be/db3KAv0-ATI

                                          Thank you very much. Very complete and didactic. Congratulations.

                                          I inserted the video in the main post of this thread.

                                          Fred

                                          PS: You should post on SketchUp Forum too.

                                          1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            Ahmed0007
                                            last edited by

                                            @fredo6 said:

                                            @ahmed0007 said:

                                            Complete Tutorial of Fredo ThruPaint
                                            https://youtu.be/db3KAv0-ATI

                                            Thank you very much. Very complete and didactic. Congratulations.

                                            I inserted the video in the main post of this thread.

                                            Fred

                                            PS: You should post on SketchUp Forum too.

                                            Thank you so much 😄

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 16
                                            • 17
                                            • 2 / 17
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement