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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • M 離線
      mwm5053
      最後由 編輯

      A question. Would someone look at these settings and tell me why I can't seem to rotate or otherwise scale this texture? When I rotate or scale the texture with the gizmo nothing happens.


      Screen Shot 2017-04-18 at 8.14.06 AM.png

      2011 iMac
      SU 2015 Pro, 2017 Make
      V2 Twilight
      macOS Sierra 10.12.5

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      • M 離線
        mwm5053
        最後由 編輯

        Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.

        2011 iMac
        SU 2015 Pro, 2017 Make
        V2 Twilight
        macOS Sierra 10.12.5

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        • jujuJ 離線
          juju
          最後由 編輯

          @mwm5053 said:

          Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.

          Another D'oh book entry? 😉

          Save the Earth, it's the only planet with chocolate.

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          • tuna1957T 離線
            tuna1957
            最後由 編輯

            Been back at trying to get better with SubD and Quadface Tools and ran into this situation with Thru Paint. Modeled a pillow with above mentioned tools. The model passed the Quad Tools analyze function. Tried to texture the model with Thru Paint using the "paint quads" function. Piping textured fine, tried for the rest of the model and get error message there is problem with models quads. Don't know why it's doing this. Something I did wrong or am I asking Thru Paint to do something it really can't do ? Still in the learning stages with quad modeling. Attached a screen shot showing what happened. Thru Paint highlighted the row of quads in all four corners.


            thru paint error.jpg

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            • D 離線
              dmorong
              最後由 編輯

              I am having problems with the texture mapping gizmo in Thrupaint. When I click on a surface the gizmo appears for a moment, but then goes away before I can make any changes with it. I have reinstalled both Fredo6 Tools and LibFredo.
              Looking for any tips on getting the little gizmo to stick around long enough to be useful.

              Macbook Pro 16" (M1)
              Mac 12.1
              Sketchup 22.0.353

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              • fredo6F 離線
                fredo6
                最後由 編輯

                @dmorong

                Difficult for me to reproduce, as I don't have a Mac and I cannot reproduce the problem on Windows.

                Maybe a Mac user can help. But first time I hear about that problem.

                Fredo

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                • D 離線
                  dmorong
                  最後由 編輯

                  I tried the plugin in a computer lab over the weekend with Late 2015 4K iMacs running 10.11 and had the same issue.
                  I am attaching a short screen capture showing what is happening. Sampling, painting into groups and mapping controls all work fine, but the single click on the surface to bring up the mapping adjustment tool results in just a flash of the gizmo and corresponding window, and then it goes away before any adjustments can be made.

                  Let me know if I can provide you with any other information on the problem.

                  David


                  thrupaint.mov

                  Macbook Pro 16" (M1)
                  Mac 12.1
                  Sketchup 22.0.353

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @dmorong said:

                    Let me know if I can provide you with any other information on the problem.

                    Could you open the Ruby Console, when running ThruPaint, just in case there is an error message.

                    Thanks

                    Fredo

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                    • D 離線
                      dmorong
                      最後由 編輯

                      Nothing shows up in the Ruby Console when running the Extension.

                      David

                      Macbook Pro 16" (M1)
                      Mac 12.1
                      Sketchup 22.0.353

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                      • fredo6F 離線
                        fredo6
                        最後由 編輯

                        David,

                        When you hover over the painted surface, could you type Enter. This also goes into the Edition mode.

                        Fredo

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                        • D 離線
                          dmorong
                          最後由 編輯

                          Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem

                          David

                          Macbook Pro 16" (M1)
                          Mac 12.1
                          Sketchup 22.0.353

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                          • pbacotP 離線
                            pbacot
                            最後由 編輯

                            I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • pep75P 離線
                              pep75
                              最後由 編輯

                              I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?

                              Thanks in advance!


                              Fredo_ThruPaint.PNG

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                              • pep75P 離線
                                pep75
                                最後由 編輯

                                Thanks Pbacot! 😄

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                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  @pbacot said:

                                  I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                                  This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes)

                                  Fredo

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                                  • pep75P 離線
                                    pep75
                                    最後由 編輯

                                    Thanks a lot Fredo!

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                                    • R 離線
                                      rv1974
                                      最後由 編輯

                                      Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
                                      In attached picture UVW's of 3 instances of one component were jittered in U/V dimention.


                                      Capture.PNG

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                                      • E 離線
                                        Einstein
                                        最後由 編輯

                                        Hi!

                                        Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                                        I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.

                                        In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.


                                        single face transformation.png

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @einstein said:

                                          Hi!

                                          Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                                          ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.

                                          So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.

                                          Fredo

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                                          • E 離線
                                            Einstein
                                            最後由 編輯

                                            Right, that's simple. I didn't think about it at the beginning, thank you.

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