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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • soloS Offline
      solo
      last edited by

      @rich o brien said:

      There's a setting in the ThruPaint parameters that toggles it on/off. By default it's off so at some point you turned it on.

      I unchecked that option but still pops up when I use SU material editor

      edit F9 worked. Doh!

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        screen-grab_106.jpg

        Is that on or off?

        Download the free D'oh Book for SketchUp 📖

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        • M Offline
          mwm5053
          last edited by

          A question. Would someone look at these settings and tell me why I can't seem to rotate or otherwise scale this texture? When I rotate or scale the texture with the gizmo nothing happens.


          Screen Shot 2017-04-18 at 8.14.06 AM.png

          2011 iMac
          SU 2015 Pro, 2017 Make
          V2 Twilight
          macOS Sierra 10.12.5

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          • M Offline
            mwm5053
            last edited by

            Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.

            2011 iMac
            SU 2015 Pro, 2017 Make
            V2 Twilight
            macOS Sierra 10.12.5

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            • jujuJ Offline
              juju
              last edited by

              @mwm5053 said:

              Dah I had the faces reversed didn't realize that and ThruPaint settings were set to front face.

              Another D'oh book entry? 😉

              Save the Earth, it's the only planet with chocolate.

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              • tuna1957T Offline
                tuna1957
                last edited by

                Been back at trying to get better with SubD and Quadface Tools and ran into this situation with Thru Paint. Modeled a pillow with above mentioned tools. The model passed the Quad Tools analyze function. Tried to texture the model with Thru Paint using the "paint quads" function. Piping textured fine, tried for the rest of the model and get error message there is problem with models quads. Don't know why it's doing this. Something I did wrong or am I asking Thru Paint to do something it really can't do ? Still in the learning stages with quad modeling. Attached a screen shot showing what happened. Thru Paint highlighted the row of quads in all four corners.


                thru paint error.jpg

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                • D Offline
                  dmorong
                  last edited by

                  I am having problems with the texture mapping gizmo in Thrupaint. When I click on a surface the gizmo appears for a moment, but then goes away before I can make any changes with it. I have reinstalled both Fredo6 Tools and LibFredo.
                  Looking for any tips on getting the little gizmo to stick around long enough to be useful.

                  Macbook Pro 16" (M1)
                  Mac 12.1
                  Sketchup 22.0.353

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @dmorong

                    Difficult for me to reproduce, as I don't have a Mac and I cannot reproduce the problem on Windows.

                    Maybe a Mac user can help. But first time I hear about that problem.

                    Fredo

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                    • D Offline
                      dmorong
                      last edited by

                      I tried the plugin in a computer lab over the weekend with Late 2015 4K iMacs running 10.11 and had the same issue.
                      I am attaching a short screen capture showing what is happening. Sampling, painting into groups and mapping controls all work fine, but the single click on the surface to bring up the mapping adjustment tool results in just a flash of the gizmo and corresponding window, and then it goes away before any adjustments can be made.

                      Let me know if I can provide you with any other information on the problem.

                      David


                      thrupaint.mov

                      Macbook Pro 16" (M1)
                      Mac 12.1
                      Sketchup 22.0.353

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @dmorong said:

                        Let me know if I can provide you with any other information on the problem.

                        Could you open the Ruby Console, when running ThruPaint, just in case there is an error message.

                        Thanks

                        Fredo

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                        • D Offline
                          dmorong
                          last edited by

                          Nothing shows up in the Ruby Console when running the Extension.

                          David

                          Macbook Pro 16" (M1)
                          Mac 12.1
                          Sketchup 22.0.353

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            David,

                            When you hover over the painted surface, could you type Enter. This also goes into the Edition mode.

                            Fredo

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                            • D Offline
                              dmorong
                              last edited by

                              Yes, anytime you hover over the surface, as long as you see the small postit that indicates the mapping (Front Quadmesh, Natural, or Projected) you can hit enter and the adjustment gizmo will come up and stay so it can be manipulated. Thanks for pointing out that key command. That solves the problem

                              David

                              Macbook Pro 16" (M1)
                              Mac 12.1
                              Sketchup 22.0.353

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • pep75P Offline
                                  pep75
                                  last edited by

                                  I was wondering if someone can tell me where the sliders are on the visual tool in ThruPaint? I used to scale(non uniform) textures in U and V direction seperately but cannot right now. What am I doing wrong?

                                  Thanks in advance!


                                  Fredo_ThruPaint.PNG

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                                  • pep75P Offline
                                    pep75
                                    last edited by

                                    Thanks Pbacot! 😄

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @pbacot said:

                                      I didn't realize it but that non-uniform scaling function does not work in the "natural" UV setting (it's "non-deforming")

                                      This is correct. In Natural mode, the textures are never deformed, because the UV mapping is computed by propagation in all direction (so no real geometric reference to rely on, unlike the Projected or Quad modes)

                                      Fredo

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                                      • pep75P Offline
                                        pep75
                                        last edited by

                                        Thanks a lot Fredo!

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                                        • R Offline
                                          rv1974
                                          last edited by

                                          Hi Fredo, recently I was fantasizing about extra feature for Pantthru. Please take a look at attached. The idea is to jitter the UVW's of multiple objects according to user input (in %% for each dimention). And it should work regardless the context (as ThruPaint does).
                                          In attached picture UVW's of 3 instances of one component were jittered in U/V dimention.


                                          Capture.PNG

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                                          • E Offline
                                            Einstein
                                            last edited by

                                            Hi!

                                            Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

                                            I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.

                                            In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.


                                            single face transformation.png

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