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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • thomthomT Offline
      thomthom
      last edited by

      I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • C Offline
        cadmunkey
        last edited by

        Is this plugin for premium members only? If I click the download icon I get a banner.png.

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        • massimoM Offline
          massimo Moderator
          last edited by

          @unknownuser said:

          ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

          See the main post for this plugin for Installation of FredoTools

          So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

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          • C Offline
            cadmunkey
            last edited by

            @massimo said:

            @unknownuser said:

            ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.

            See the main post for this plugin for Installation of FredoTools

            So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.

            Cheers!

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            • masterpaulM Offline
              masterpaul
              last edited by

              I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

              Edit: Uploaded the file also.


              Help.jpg


              Trickeywall.skp

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              • fredo6F Offline
                fredo6
                last edited by

                @masterpaul said:

                I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                Edit: Uploaded the file also.

                The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                Fredo

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                • masterpaulM Offline
                  masterpaul
                  last edited by

                  @unknownuser said:

                  @masterpaul said:

                  I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.

                  Edit: Uploaded the file also.

                  The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
                  I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.

                  Fredo

                  Thanks πŸ˜„

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                  • OxerO Offline
                    Oxer
                    last edited by

                    Hi Fredo,
                    I'm user of Thea4SU plugin and I have found a conflict with your plugin, before to install Thea4SU, ThruPaint worked fine but after, it appears this Error in Ruby Console:
                    Thrupaint Error.png
                    I don't know if you can help me, I'll comment it to Tomasz (plugin developer) too.

                    "The result is the end what is important is the process" by Oxer
                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Oxer,

                      Thanks for signaling.

                      Could you type the following in the Ruby console and send me the output
                      Sketchup.read_default "FredoTools_ThruPaint", "Param"

                      Thanks

                      Fredo

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                      • OxerO Offline
                        Oxer
                        last edited by

                        This is the output in Ruby Console:
                        Output Ruby Console.png

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Oxer,

                          Thanks. Did you type the command with Thea installed or uninstalled (because the string is correct)?

                          Fredo

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                          • OxerO Offline
                            Oxer
                            last edited by

                            With Thea installed, I probed to type the command before and after to use Thea4SU and the result in the ruby console is the same.

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Perhaps Thea uses a materials-observer and that then clashes with how this Fredo tool works ?
                              Other renderers like Twilight probably have something similar too, without clashing; so it will be fixable, but then that's probably needed on the Thea side...

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Many render engines has a tendency to cause instability due to observers. Now, I do think ThruPaint also uses some observers. It's not easy to work out where the conflict lies when most render engines scramble their files (understandably).

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  The issue does not seem to be related to observers but to a corruption in the Plist registry, since Sketchup.read_default returns a corrupted string.
                                  What is not clear is the relation with Thea Render and where this can come from.

                                  I don't know is any other users on Mac, using both Thea and ThruPaint (and Ivy) have met this problem!

                                  Fredo

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    I am trying to setup Sketchup on a Mac Mountain Lion computer. When I load Thrupaint the dialog is cramped and tiny. Obviously I can't work with this. What determines this? The dialog for Curviloft is the same.

                                    Has anyone had luck with this and Mountain Lion? It's on a 15" retina display laptop.


                                    Screen Shot 2013-03-11 at 9.47.37 PM.png

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • jarynzlesaJ Offline
                                      jarynzlesa
                                      last edited by

                                      Somebody should give you a gold medal dear Fredo6 πŸ‘

                                      http://www.vizualizaceschodiste.mypage.cz/

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                                      • P Offline
                                        Pherim
                                        last edited by

                                        I really love this plugin, it is probably the one I use most often, just because it makes texturing so much more quick and easy than with the native tool. However, the QuadMesh-Mode does not work when exporting the meshes to other programs, because the textures get distorted. First I had this problem with Walkabout3D and now it happens when I export objects to Unity engine with Playup Tools. Is this due to limitations in Sketchup or could this be fixed somehow? Might this work better with SketchUV? Haven't tried but I think I am going to purchase it, just noticed the price drop.

                                        edit: It worked with SketchUV. Still this plugin is amazing.

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @pherim said:

                                          I really love this plugin, it is probably the one I use most often, just because it makes texturing so much more quick and easy than with the native tool. However, the QuadMesh-Mode does not work when exporting the meshes to other programs, because the textures get distorted. First I had this problem with Walkabout3D and now it happens when I export objects to Unity engine with Playup Tools. Is this due to limitations in Sketchup or could this be fixed somehow? Might this work better with SketchUV? Haven't tried but I think I am going to purchase it, just noticed the price drop.

                                          edit: It worked with SketchUV. Still this plugin is amazing.

                                          The Quadmesh mode deforms the texture, which is not well handled by Sketchup, as it only supports 'perspective' deformation. In some model, this is OK, in others it is not. Very often, the best technique is to have a set of patches with projected texture and take care of their nice junctions. In any case, you are right to use SkethcUV which is a great plugin and is much more powerful for accurate texturing.

                                          Fredo

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                                          • P Offline
                                            Pherim
                                            last edited by

                                            Just wanted to add to my previous post, that I have since discovered that ThruPaint and SketchUV really work well together. For example, if I paint a texture in Quadface mode with ThruPaint it will be distorted when I export the model to Unity, as I wrote before. However, when I use SketchUV to triangulate the faces after applying the texture with ThruPaint, the mapping gets preserved and the export works perfectly. So thanks a lot to the creators of both plugins, they complete each other wonderfully.

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