[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
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I have checked, and the two materials are axactly the same. I have the free version of Maxwell Render, so I'll repost this under "extensions & applications". Thanks for answering!
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I'd still recommend you contact Maxwell - as this would then be something that presumably affects all users. Reporting issues to the developers is important - otherwise it'll never get fixed.
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Is this plugin for premium members only? If I click the download icon I get a banner.png.
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@unknownuser said:
ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.
See the main post for this plugin for Installation of FredoTools
So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.
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@massimo said:
@unknownuser said:
ThruPaint is installed as part of FredoTools.. It requires LibFredo6 4.4 or above.
See the main post for this plugin for Installation of FredoTools
So you have to go to Fredo tools thread to download the plugin. Scroll down the page and you'll find it below the "download" icon.
Cheers!
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I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.
Edit: Uploaded the file also.
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@masterpaul said:
I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.
Edit: Uploaded the file also.
The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.Fredo
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@unknownuser said:
@masterpaul said:
I cant seem to texture this irregular surface, it just wont do it, textures wont align no matter what, and they also rotated differently everywhere.
Edit: Uploaded the file also.
The surafce is very 'irregular' actually. Unless it is made of Quads (with Thomthom's convention), I am afraid it cannot be properly mapped with ThruPaint.
I would recommend you try with SketchUV plugin, which is more specialized in UV-mapping any kind of surface.Fredo
Thanks
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Hi Fredo,
I'm user of Thea4SU plugin and I have found a conflict with your plugin, before to install Thea4SU, ThruPaint worked fine but after, it appears this Error in Ruby Console:
I don't know if you can help me, I'll comment it to Tomasz (plugin developer) too. -
Oxer,
Thanks for signaling.
Could you type the following in the Ruby console and send me the output
Sketchup.read_default "FredoTools_ThruPaint", "Param"
Thanks
Fredo
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This is the output in Ruby Console:
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Oxer,
Thanks. Did you type the command with Thea installed or uninstalled (because the string is correct)?
Fredo
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With Thea installed, I probed to type the command before and after to use Thea4SU and the result in the ruby console is the same.
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Perhaps Thea uses a materials-observer and that then clashes with how this Fredo tool works ?
Other renderers like Twilight probably have something similar too, without clashing; so it will be fixable, but then that's probably needed on the Thea side... -
Many render engines has a tendency to cause instability due to observers. Now, I do think ThruPaint also uses some observers. It's not easy to work out where the conflict lies when most render engines scramble their files (understandably).
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The issue does not seem to be related to observers but to a corruption in the Plist registry, since
Sketchup.read_default
returns a corrupted string.
What is not clear is the relation with Thea Render and where this can come from.I don't know is any other users on Mac, using both Thea and ThruPaint (and Ivy) have met this problem!
Fredo
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I am trying to setup Sketchup on a Mac Mountain Lion computer. When I load Thrupaint the dialog is cramped and tiny. Obviously I can't work with this. What determines this? The dialog for Curviloft is the same.
Has anyone had luck with this and Mountain Lion? It's on a 15" retina display laptop.
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Somebody should give you a gold medal dear Fredo6
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I really love this plugin, it is probably the one I use most often, just because it makes texturing so much more quick and easy than with the native tool. However, the QuadMesh-Mode does not work when exporting the meshes to other programs, because the textures get distorted. First I had this problem with Walkabout3D and now it happens when I export objects to Unity engine with Playup Tools. Is this due to limitations in Sketchup or could this be fixed somehow? Might this work better with SketchUV? Haven't tried but I think I am going to purchase it, just noticed the price drop.
edit: It worked with SketchUV. Still this plugin is amazing.
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@pherim said:
I really love this plugin, it is probably the one I use most often, just because it makes texturing so much more quick and easy than with the native tool. However, the QuadMesh-Mode does not work when exporting the meshes to other programs, because the textures get distorted. First I had this problem with Walkabout3D and now it happens when I export objects to Unity engine with Playup Tools. Is this due to limitations in Sketchup or could this be fixed somehow? Might this work better with SketchUV? Haven't tried but I think I am going to purchase it, just noticed the price drop.
edit: It worked with SketchUV. Still this plugin is amazing.
The Quadmesh mode deforms the texture, which is not well handled by Sketchup, as it only supports 'perspective' deformation. In some model, this is OK, in others it is not. Very often, the best technique is to have a set of patches with projected texture and take care of their nice junctions. In any case, you are right to use SkethcUV which is a great plugin and is much more powerful for accurate texturing.
Fredo
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