[Plugin] SketchUV - now free
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Hi, Is there any one can help me with the problem: I have bought and downloaded the sketchUV plugin then following the standard installation instruction, but when I run my sketchup i cannot locate where the toolbar is. How to show the tool bar? I tried to find them in the view/tool bar menu, tools, plugins, but it's seems no where to find. Is there anything that i missed when installing maybe?
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@iwayan.ekadiana said:
Hi, Is there any one can help me with the problem: I have bought and downloaded the sketchUV plugin then following the standard installation instruction, but when I run my sketchup i cannot locate where the toolbar is. How to show the tool bar? I tried to find them in the view/tool bar menu, tools, plugins, but it's seems no where to find. Is there anything that i missed when installing maybe?
Smustard guide
http://dl.dropbox.com/u/22333105/SketchUV%20Tutorials/SketchUV%20Manual.pdf -
@agrazdi, thank you for your info. Actually i have tried to follow that link too from smustard site. There's another problem in relation to that link, recently I'm residing in Beijing, China and somehow the dropbox link to the SketchUV guide is cannot be accessed, but this is definitely something very "normal" in China that certain site will be blocked due to certain authority policy. And I have tried browsed any other source that might be able to provide me with the answer but nothing found so far. I wish there's someone could help guide me through this forum. I really appreciate it. Thanks
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Maybe by e mail or drop box.
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@agrazdi; yes, if you would kindly share the .pdf guide with me. Please send it to my email address:
iwayan_ekadiana[at]yahoo.co.id Thank you, I really appreciate your help. -
Thank you Dale, your plug-in has been very useful.
I dont know how i would have mapped that curvy road without SketchUV
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I'm having a bit of an issue with sketchUV. The issue comes with the backside face of a flag I have created. Here's a pic of the issue...
The UV's don't seem to affect the backside of the flag that I created. Is there a way to fix this? Or will i need to give the flag face a bit of depth and do it again?
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With UV Toolkit, you can easily copy what's (correctly) mapped on one side and apply the material with the same mapping on the other.
http://forums.sketchucation.com/viewtopic.php?t=18992
Note the installation instructions as it needs an additional plugin library. -
Holy crap, I had not known about this toolkit, this is perfect! Thank you so much, and a HUGE thanks to thomthom, I know he's a major player in the sketchup scene and I'd be messing with this for hours and hours if it weren't for your help!
Thanks!
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I'm having another issue with sketchUV it seems. I have used the plugin to apply a planar and box mapping on a roof, the roof uv's turn out pretty wacked out and nothing seems to correct it. I can apply another texture on it and basically start over but the next time I try to adjust the uv map, rotate or scale with sketchUV it becomes messed up all over again. I tried trangulating the planes but that doesn't fix the issue. I'm not sure what I'm missing here, the roof in this case is about as simple as it gets so why would a projected map not work correctly?
I have another instance on a curved roof where one piece of the roof just goes completely wack as well, I can't fix it without removing the plane and redrawing it but it generally does not fix the situation.
Is this just poor design on my part or have I forgotten a step in there somewhere?
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Can you share the troublesome area?
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It's happening pretty randomly it seems, I noticed it happens on random pieces of the brick work and the roofs mainly. Here's a heavily reduced file, the full file is a bit more than triple the file size.
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You have internal faces here and there. Check the recessed corners on the curved roof you'll see the is a misalignment.
Same goes for the doors. Is it an imported model?
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The model was imported as a .dxf from a revit file I received from the architect. The sketchup model has went through several revisions so i guess I should have known to check that they were all front facing. Thank you for identifying the issue so quickly, I was really starting to think I had some kind of other issue going on here.
Thanks!
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It's a bad model with funky geometry. Some times it's quicker to redraw than fix
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Yeah, I'm totally not surprised there's some wonky geometry in the model, I'm still picking up some new methods for developing the models in sketchup (it's a pretty large sidestep coming from Revit/CAD). I can already tell that for the next model I will need to break things down into even more groups and components. Still a lot to learn about the program but I will say I really do love how quick and dare I say enjoyable it can be working in sketchup, even though it lacks a lot of the tools that you might need.
Thank goodness for all the rubyscripts and information to be found on this site, I'd truly be lost without all of your guys plugins, tips, and help!
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Purchased, installed and ready to use, thanks
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Hi all,
I bought, installed. I learn.
I have read the whole thread. I watched all the movies found on SketchUV but I have not found the answer to my problem.I have a texture with dimensions of 10x10cm. I import it into Sketchup and I set the dimensions 10x10cm. After applying it to the object of its dimensions change. After application can scale the texture. But this is not accurate. How can I get SketchUV to use texture on a 1:1 scale. In this case, 10x10cm.
Regards,
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@skibbbi said:
Hi all,
I bought, installed. I learn.
I have read the whole thread. I watched all the movies found on SketchUV but I have not found the answer to my problem.I have a texture with dimensions of 10x10cm. I import it into Sketchup and I set the dimensions 10x10cm. After applying it to the object of its dimensions change. After application can scale the texture. But this is not accurate. How can I get SketchUV to use texture on a 1:1 scale. In this case, 10x10cm.
Regards,
One way is to first create some reference lines using the tape measure tool that correspond to a 10x10cm grid. Then use SketchUV scaling by keying the scale (eg. '*5') or hold down shift and press the arrow keys. You should be able to get it very accurate if you zoom in closely as you press the arrow keys. Try to match the scale to your reference lines.
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@whaat said:
... You should be able to get it very accurate ...
This, unfortunately, is not enough. For example, if I impose a texture on the wall of the glaze. I need to be able to apply precise dimension, for example, has a plate size 597x597mm and 2mm on the fugue.
Currently, I was faced with the problem that I have a lot more texture than the object (very fine texture of wood) as in this case, to deal with texture mapping on a scale of 1:1.
The Quad Face Tool plugin is the function of the "Use material size". Maybe it is also possible to introduce such a feature SketchUV.
I do not want to be the smartest but you may want to change the approach to the dimensions of texture. Maybe instead of using the '* 5' or '/ 5', convert it to a percentage system. 100% texture dimension 1:1, 80% reduced texture size, 150% increase texture size. All simple and clear, and always under control.
I'm curious what others Total Members this plugin think about it.
Or maybe there is another opportunity to have full control on the dimensions of texture?
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