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    [Plugin] SketchUV - now free

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    • romboutR Offline
      rombout
      last edited by

      That seems like a dirty solution. There's a quad texture in this plugin than why cant it handle quads correct, making it triangles makes unnecessary big. Isnt there a other solution

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Do some tests on exporting obj from blender.

        You'll see that non planar quad faces are subdivided and not triangulated.

        So whilst these plugins support the QuadFace convention it doesn't work both ways unless you force it.

        The other solution which is faster is to stay entirely in Blender.

        Download the free D'oh Book for SketchUp πŸ“–

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        • ToboboT Offline
          Tobobo
          last edited by

          Ok so I have had a read through the thread and it doesn't seem like anyone is dumb enough to try what I want to do... 😳

          I want to create a Icosahedron (triangular sided) globe. So I choose the spherical mapping and the UV maps appear to be ok but when I put the globe texture on the poles aren't quite right.

          Is it because there aren't enough faces to map to? Would sub dividing help? or is it too low poly?

          Here are the screen shots and skippy.

          Thanks in advance

          North 2.jpg

          North.jpg

          South 2.jpg

          South.jpg


          Icosahedron.skp

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            That look about right to me.

            Tri's and poles are hard for any mapping method.

            Download the free D'oh Book for SketchUp πŸ“–

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            • ToboboT Offline
              Tobobo
              last edited by

              @rich o brien said:

              That look about right to me.

              Tri's and poles are hard for any mapping method.

              I'm not so fussed about Antarctica but Greenland isn't quite all there.

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                this might be better....

                PicPick-005.png

                ....but it'll pinch at poles...

                PicPick-006.png

                Download the free D'oh Book for SketchUp πŸ“–

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                • ToboboT Offline
                  Tobobo
                  last edited by

                  That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. πŸ˜’

                  Toby

                  Philippians 4:13

                  I can do everything through him who gives me strength.

                  1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    You can have tris but that shape is hard to resolve

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • ToboboT Offline
                      Tobobo
                      last edited by

                      @rich o brien said:

                      You can have tris but that shape is hard to resolve

                      Ok thanks Rich πŸ˜„ , I will try and sort it

                      Toby

                      Philippians 4:13

                      I can do everything through him who gives me strength.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        Not sure if you can use this, but that paper globe model is available for free at model+model... πŸ˜‰

                        I downloaded the OBJ and imported it to SketchUp and got this result...


                        Geografia-paper-globe.jpg

                        Cheers
                        Kim Frederik

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          A hipoly lo poly version.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            It even looks great when rendered... πŸ˜„


                            Geografia-paper-globe_Thea-render.jpg

                            Cheers
                            Kim Frederik

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              My pleasure... πŸ˜„

                              Cheers
                              Kim Frederik

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                              • J Offline
                                jamenloh
                                last edited by

                                Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                                I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                                Have tried it many times to no avail.

                                Any idea what happened ?

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                                • ToboboT Offline
                                  Tobobo
                                  last edited by

                                  @frederik said:

                                  It even looks great when rendered... πŸ˜„

                                  That's great πŸ˜„

                                  Thanks mate!

                                  Toby

                                  Philippians 4:13

                                  I can do everything through him who gives me strength.

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    Zacchia
                                    last edited by

                                    Many thanks for this nice plugin!!

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                                      what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                                      Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                                      • romboutR Offline
                                        rombout
                                        last edited by

                                        After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                                        Now i wonder why the scale is such awkward number, any know familiar with this πŸ˜„

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                                        • Z Offline
                                          Zacchia
                                          last edited by

                                          This is because 1 m is about 39.37 inches I think...

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                                          • A Offline
                                            AcesHigh
                                            last edited by

                                            I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnΒ΄t work at all.

                                            The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill πŸ˜•

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