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[Plugin] SketchUV - now free

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  • S Offline
    sh00ks
    last edited by 16 Dec 2012, 09:29

    Rich,

    Thx for the quick reply!

    In the examples there is no triangulation, 'cause I thought it didn't matter in this case if it was triangulated or not and tested it before.

    I was wrong 😳 😳 😳 😳 😳

    Traingulation does the trick!
    Before I only triangulated when mapping was doing something weird, but from now on I'll always triangulate πŸ˜„

    Thx for the (oh so simple and obvious) solution!!

    When I was testing your solution I encoutered another thing I don't understand and I hope you can enlighten me on this one:

    When tube mapping, I encouter an error (see attachement) when I first triangulate the tube and then apply tube mapping.
    When I start off with tube mapping and afterward triangulate the tube, it works.

    Is this (first map, then triangulate) the preffered way or is there something I need to change to first triangulate and then map without the error?


    Error when tubemapping traingulated tube

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    • R Online
      Rich O Brien Moderator
      last edited by 16 Dec 2012, 09:35

      Tube Mapping only works on quad faces. So if you triangulate it's not a quad.

      Download the free D'oh Book for SketchUp πŸ“–

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      • S Offline
        sh00ks
        last edited by 16 Dec 2012, 09:37

        πŸ‘

        Again, thx!

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        • S Offline
          smicha
          last edited by 2 Mar 2013, 08:53

          First of all - I love the plugin. Thank you so much for your work. This is my major tool for uv mapping.

          When I uv map different groups or components of different sizes I get different sized sketchuv texture. What I usually do to normalize them (make their texture sizes equal, see the screenshot) I just use '*' or '/' operations but this is extremely time consuming for hundreds of different groups and in most situations this gives me only approximate results. So my question and big wish is - is it possible to add extra feature to auto normalize sizes of the same sketchuv texture?

          Kind regards,

          Sebastian

          https://lh5.googleusercontent.com/-sp_9Q7V1q_Q/UTG89bIdFgI/AAAAAAAAC7Q/fIpR6y7x3fc/s1000/sketchuv.jpg

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          • C Offline
            clausgs
            last edited by 9 Mar 2013, 16:07

            HI

            Looks like a great plugin. I am considering buying the plugin.
            I am the user of Sketchup and Octane render, have any one tested if the UV mapping created with sketchuv are correctly exported with the octane render exporter (made by TIG).
            I mean both normal faces and triangulated faces.
            ???

            Brg.
            Claus

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            • W Offline
              Whaat
              last edited by 10 Mar 2013, 00:30

              @smicha said:

              First of all - I love the plugin. Thank you so much for your work. This is my major tool for uv mapping.

              When I uv map different groups or components of different sizes I get different sized sketchuv texture. What I usually do to normalize them (make their texture sizes equal, see the screenshot) I just use '*' or '/' operations but this is extremely time consuming for hundreds of different groups and in most situations this gives me only approximate results. So my question and big wish is - is it possible to add extra feature to auto normalize sizes of the same sketchuv texture?

              Kind regards,

              Sebastian

              Hi Sebastian,
              What you are suggesting should be possible. I will consider it in a future update. Thanks!
              Dale

              SketchUp Plugins for Professionals

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              • W Offline
                Whaat
                last edited by 10 Mar 2013, 00:32

                @unknownuser said:

                HI

                Looks like a great plugin. I am considering buying the plugin.
                I am the user of Sketchup and Octane render, have any one tested if the UV mapping created with sketchuv are correctly exported with the octane render exporter (made by TIG).
                I mean both normal faces and triangulated faces.
                ???

                Brg.
                Claus

                It should work fine with Octane render. If you are getting unexpected results, try triangulating your faces using the tool in SketchUV. The tutorials on the Smustard website demonstrate the workflow.

                Cheers,
                Dale

                SketchUp Plugins for Professionals

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                • C Offline
                  clausgs
                  last edited by 12 Mar 2013, 11:48

                  @whaat said:

                  @unknownuser said:

                  HI

                  Looks like a great plugin. I am considering buying the plugin.
                  I am the user of Sketchup and Octane render, have any one tested if the UV mapping created with sketchuv are correctly exported with the octane render exporter (made by TIG).
                  I mean both normal faces and triangulated faces.
                  ???

                  Brg.
                  Claus

                  It should work fine with Octane render. If you are getting unexpected results, try triangulating your faces using the tool in SketchUV. The tutorials on the Smustard website demonstrate the workflow.

                  Cheers,
                  Dale

                  Hi

                  Thanks for the confirmation.
                  One more thing i need to check before I buy is... Will this UV tool be able to handle wood veneers / materials well??

                  I have some curved parts with a big rounding on the edges where I want to apply a wood material.

                  I have attached a link to the skp and wood texture file, can you pleas apply it on the part so it goes nicely around the curved and rounded edge.???
                  If it work it will save me hundreds of hours and I will for sure buy the plug-in.

                  Object moved

                  favicon

                  (skydrive.live.com)

                  Pleas tell me if the link do not work.

                  Brg.
                  Claus

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                  • S Offline
                    smicha
                    last edited by 17 Mar 2013, 12:09

                    @unknownuser said:

                    Hi Sebastian,
                    What you are suggesting should be possible. I will consider it in a future update. Thanks!
                    Dale

                    Dale,

                    Such update would be awesome and extremely useful for my current work.

                    Best wishes,

                    smicha

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                    • S Offline
                      smicha
                      last edited by 17 Mar 2013, 15:18

                      Claus,

                      All uvs are properly exported using TIG's exporter. This is the only exporter I am using for Octane render. In your example I used tube mapping, which is extremely useful on round edges.

                      https://lh5.googleusercontent.com/-v5ummJxmaho/UUXeQOyrXTI/AAAAAAAAC8U/HGyfW-oreiE/s1467/octane.jpg

                      https://lh6.googleusercontent.com/-HOFWx-9R_RM/UUXeiTQ3iyI/AAAAAAAAC8c/ho-jrg7qe-s/s1467/sketchup.jpg

                      Kind regards,

                      smicha

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                      • C Offline
                        clausgs
                        last edited by 18 Mar 2013, 01:32

                        @smicha said:

                        Claus,

                        All uvs are properly exported using TIG's exporter. This is the only exporter I am using for Octane render. In your example I used tube mapping, which is extremely useful on round edges.

                        https://lh5.googleusercontent.com/-v5ummJxmaho/UUXeQOyrXTI/AAAAAAAAC8U/HGyfW-oreiE/s1467/octane.jpg

                        https://lh6.googleusercontent.com/-HOFWx-9R_RM/UUXeiTQ3iyI/AAAAAAAAC8c/ho-jrg7qe-s/s1467/sketchup.jpg

                        Kind regards,

                        smicha

                        HI

                        Thanks for the demonstration, it seams that there is a texture lineup problem vertically in the middle of the component but i guess it is just a matter of adjustment.
                        Also it seams that the texture on the flat surfaces do not continue on the round surfaces, but again i guess it is a issue that can be solved.

                        I will most-likely buy the plugin and test it out, hope it is easy to use and can make some of my texture mapping easier.

                        Claus S

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                        • C Offline
                          clausgs
                          last edited by 18 Mar 2013, 03:29

                          HI

                          Have now bought the plugin and tried it.

                          What happen is that I use planar mapping and it wrap the sketchUV texture around the component. I save uv's and then apply the texture that i want to use on this surfaces, then i load the uv's. what happen is that it re-scale my texture in a non-uniform way. My texture is a 10000x3300 pix png file and it looks terrible.

                          How to keep a uniformed scale of you end texture while using sketchUV???
                          Something i miss here or???
                          Or it can only be used with squared sizes-ed texture files??

                          Claus S

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                          • S Offline
                            smicha
                            last edited by 18 Mar 2013, 08:01

                            @unknownuser said:

                            ... My texture is a 10000x3300 pix png file and it looks terrible.

                            How to keep a uniformed scale of you end texture while using sketchUV???
                            Something i miss here or???
                            Or it can only be used with squared sizes-ed texture files??

                            Claus S

                            Can you post a screenshot?

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                            • W Offline
                              Whaat
                              last edited by 18 Mar 2013, 18:19

                              Yeah, a screenshot might help. Can you fix the scaling by adjusting the length and width values in the SketchUp material editor window?

                              SketchUp Plugins for Professionals

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                              • C Offline
                                clausgs
                                last edited by 18 Mar 2013, 23:00

                                HI

                                On the attached pic you can see o the left a 10000x3300 mm plane where i have applied a texture (10000x3300 pix png file).
                                Now i make a simple curved surface and apply a planar map with sketchuv, you can see that the sketchuv texture are re sized to fit the whole curved surface. I save the uv's and apply the wood texture and load Uv's, what happen is that the 10000x3300 pix texture get re-sized to fit the whole curved surface.
                                now i will need to re-scale the wood texture with sketchuv manualy what never will be perfect.
                                If i change the dimensions in the texture / material editor it will re-scale all textures in the whole model.
                                Any solution to that issue???

                                Claus S


                                Clipboard01.jpg

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                                • S Offline
                                  smicha
                                  last edited by 19 Mar 2013, 08:11

                                  Claus,

                                  The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.

                                  smicha

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                                  • C Offline
                                    clausgs
                                    last edited by 19 Mar 2013, 10:17

                                    @smicha said:

                                    Claus,

                                    The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.

                                    smicha

                                    Hi

                                    Thanks for offering a solution...
                                    The attached skp is just a simple sample,,, my components are many and very different in shape. So what I am looking for is a general solution / workflow to keep the aspect-ratio of the texture....

                                    Claus S


                                    sketchuv.skp

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                                    • S Offline
                                      smicha
                                      last edited by 19 Mar 2013, 12:10

                                      Claus,

                                      1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

                                      2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
                                        Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

                                      PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

                                      Kind regards,

                                      smicha

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                                      • C Offline
                                        clausgs
                                        last edited by 19 Mar 2013, 23:48

                                        @smicha said:

                                        Claus,

                                        1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

                                        2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
                                          Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

                                        PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

                                        Kind regards,

                                        smicha

                                        HI Smicha
                                        It works, but it is a very time consuming process, and to keep track of the U V direction is not easy.
                                        Thanks for your instructions.

                                        Dale
                                        There for sure is space for improvement or should I say functionality of this plugin.
                                        You see to keep the aspect of a texture is very important when you use wood textures, but even fabric and other textures that are more of an even pattern need to keep the aspect.

                                        Dale, what can be done on this issue???

                                        I bought the plugin and it do what it say, but I can really not use it for many of my projects.

                                        Claus S

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                                        • S Offline
                                          smicha
                                          last edited by 20 Mar 2013, 06:45

                                          I completely agree with Claus. When we apply a texture on any surface using any method its dimensions should match (within small error) dimensions of a texture that is entered in SU.

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