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    Water Bottle

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    • HieruH Offline
      Hieru
      last edited by

      I can see what you mean now Brooke. I could probably rearrange some of the lights and reflectors so that the waist doesn't get lost in the background, but it will be quicker and just as effective to do it in post.

      The bottle does have some scratches and a subtle amount of bump, but it doesn't show up too well.........and when I increase the values it just looks unrealistic. Again, maybe that's something that I can do with PS.

      www.davidhier.co.uk

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      • C Offline
        cmoreink
        last edited by

        Great modeling and rendering job!
        Can you please upload file in ver. 7 SU.
        Thanks

        my portfolio

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        • N Offline
          ninopiamonte
          last edited by

          I like the realism of the cap and the water.

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          • HieruH Offline
            Hieru
            last edited by

            @cmoreink said:

            Can you please upload file in ver. 7 SU.
            Thanks

            Here you go:

            WaterBottle_Proxy_SU7.skp

            www.davidhier.co.uk

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            • boofredlayB Offline
              boofredlay
              last edited by

              Great work David.

              http://www.coroflot.com/boofredlay

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              • andybotA Offline
                andybot
                last edited by

                What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                http://charlottesvillearchitecturalrendering.com/

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                • HieruH Offline
                  Hieru
                  last edited by

                  Thanks Eric ๐Ÿ‘

                  @andybot said:

                  What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                  I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                  www.davidhier.co.uk

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                  • soloS Offline
                    solo
                    last edited by

                    @hieru said:

                    I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                    Thanks for that I was wondering also.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • andybotA Offline
                      andybot
                      last edited by

                      Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

                      edit: - oh yeah, another question - did you model the water as a separate object?

                      http://charlottesvillearchitecturalrendering.com/

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                      • HieruH Offline
                        Hieru
                        last edited by

                        The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                        There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                        www.davidhier.co.uk

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                        • C Offline
                          cmoreink
                          last edited by

                          @hieru said:

                          @cmoreink said:

                          Can you please upload file in ver. 7 SU.
                          Thanks

                          Here you go:

                          [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

                          Thanks. I will try to render this in vray.

                          my portfolio

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                          • L Offline
                            leminilab
                            last edited by

                            @hieru said:

                            The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                            There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                            http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                            I don't know if you must be logged in first to read the post... ๐Ÿ˜•

                            • "Live every day as if it were your last and then some day you'll be right."
                            • "ThomThom rules!!!"
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                            • HieruH Offline
                              Hieru
                              last edited by

                              Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                              www.davidhier.co.uk

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                              • R Offline
                                Roger
                                last edited by

                                Some Post Pro
                                Just some post pro to see what you think. The DOF simulation and opening up the tones in the top of the bottle are the most important effects.

                                http://www.azcreative.com

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Thanks for that Roger - I had completely overlooked the possibility of using a little DOF.

                                  www.davidhier.co.uk

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                                  • N Offline
                                    notareal
                                    last edited by

                                    @hieru said:

                                    Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                                    Keep in mind that the posted Frederik's diagram is for Kerkythea. Even as models needs to be split a bit similarly in Thea, same diagram does not apply. Use of "Container" is required for correct result. Study Thea example scene GlassOfWater.scn.thea (that you can find under File > Scenes > Examples). Also on said topic it's mentioned that you need to use mouse right click > Assign Interface. "Assign Interface" was replaced in some point with term "Assign Container".

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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