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    Water Bottle

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    • cottyC Offline
      cotty
      last edited by

      @hieru said:

      No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

      impressive is a good excuse not to be simple 😎

      my SketchUp gallery

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      • HieruH Offline
        Hieru
        last edited by

        I can see what you mean now Brooke. I could probably rearrange some of the lights and reflectors so that the waist doesn't get lost in the background, but it will be quicker and just as effective to do it in post.

        The bottle does have some scratches and a subtle amount of bump, but it doesn't show up too well.........and when I increase the values it just looks unrealistic. Again, maybe that's something that I can do with PS.

        www.davidhier.co.uk

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        • C Offline
          cmoreink
          last edited by

          Great modeling and rendering job!
          Can you please upload file in ver. 7 SU.
          Thanks

          my portfolio

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          • N Offline
            ninopiamonte
            last edited by

            I like the realism of the cap and the water.

            1 Reply Last reply Reply Quote 0
            • HieruH Offline
              Hieru
              last edited by

              @cmoreink said:

              Can you please upload file in ver. 7 SU.
              Thanks

              Here you go:

              WaterBottle_Proxy_SU7.skp

              www.davidhier.co.uk

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              • boofredlayB Offline
                boofredlay
                last edited by

                Great work David.

                http://www.coroflot.com/boofredlay

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                • andybotA Offline
                  andybot
                  last edited by

                  What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                  http://charlottesvillearchitecturalrendering.com/

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                  • HieruH Offline
                    Hieru
                    last edited by

                    Thanks Eric πŸ‘

                    @andybot said:

                    What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                    I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                    www.davidhier.co.uk

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                    • soloS Offline
                      solo
                      last edited by

                      @hieru said:

                      I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                      Thanks for that I was wondering also.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • andybotA Offline
                        andybot
                        last edited by

                        Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

                        edit: - oh yeah, another question - did you model the water as a separate object?

                        http://charlottesvillearchitecturalrendering.com/

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                        • HieruH Offline
                          Hieru
                          last edited by

                          The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                          There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                          www.davidhier.co.uk

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                          • C Offline
                            cmoreink
                            last edited by

                            @hieru said:

                            @cmoreink said:

                            Can you please upload file in ver. 7 SU.
                            Thanks

                            Here you go:

                            [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

                            Thanks. I will try to render this in vray.

                            my portfolio

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                            • L Offline
                              leminilab
                              last edited by

                              @hieru said:

                              The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                              There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                              http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                              I don't know if you must be logged in first to read the post... πŸ˜•

                              • "Live every day as if it were your last and then some day you'll be right."
                              • "ThomThom rules!!!"
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                              • HieruH Offline
                                Hieru
                                last edited by

                                Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                                www.davidhier.co.uk

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                                • R Offline
                                  Roger
                                  last edited by

                                  Some Post Pro
                                  Just some post pro to see what you think. The DOF simulation and opening up the tones in the top of the bottle are the most important effects.

                                  http://www.azcreative.com

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    Thanks for that Roger - I had completely overlooked the possibility of using a little DOF.

                                    www.davidhier.co.uk

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                                    • N Offline
                                      notareal
                                      last edited by

                                      @hieru said:

                                      Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                                      Keep in mind that the posted Frederik's diagram is for Kerkythea. Even as models needs to be split a bit similarly in Thea, same diagram does not apply. Use of "Container" is required for correct result. Study Thea example scene GlassOfWater.scn.thea (that you can find under File > Scenes > Examples). Also on said topic it's mentioned that you need to use mouse right click > Assign Interface. "Assign Interface" was replaced in some point with term "Assign Container".

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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