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Water Bottle

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  • H Offline
    Hieru
    last edited by 1 Apr 2012, 18:51

    No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

    I've got to get some work out of the way, but I have another model and proxy set I will share later in the week. Here's a sneak peek:

    Skateboard.jpg

    www.davidhier.co.uk

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    • H Offline
      Hieru
      last edited by 1 Apr 2012, 18:56

      @brookefox said:

      a headless (and mismatching) reflection

      Not sure what you mean. Maybe it's because the area above the label is smooth and doesn't have the same kind of reflective interest as the ridged base?

      www.davidhier.co.uk

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      • B Offline
        brookefox
        last edited by 1 Apr 2012, 18:57

        Nice bottle render and thanks much for the tut. Always useful to me, anyway.

        (Curious thing on the render: to me looks like a short bottle with a headless (and mismatching) reflection, and the bubbles on the mirror surface seem to agree with this reading, but it reads right, too.)

        ~ Brooke

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        • B Offline
          brookefox
          last edited by 1 Apr 2012, 19:00

          Just that the narrowing of the waist looks like it could actually be the base. No importa, just curious. After all it is not cut-and-paste. Gorgeous, really, if hairless.

          ~ Brooke

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          • C Offline
            cotty
            last edited by 1 Apr 2012, 19:03

            @hieru said:

            No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

            impressive is a good excuse not to be simple 😎

            my SketchUp gallery

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            • H Offline
              Hieru
              last edited by 1 Apr 2012, 19:57

              I can see what you mean now Brooke. I could probably rearrange some of the lights and reflectors so that the waist doesn't get lost in the background, but it will be quicker and just as effective to do it in post.

              The bottle does have some scratches and a subtle amount of bump, but it doesn't show up too well.........and when I increase the values it just looks unrealistic. Again, maybe that's something that I can do with PS.

              www.davidhier.co.uk

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              • C Offline
                cmoreink
                last edited by 1 Apr 2012, 21:35

                Great modeling and rendering job!
                Can you please upload file in ver. 7 SU.
                Thanks

                my portfolio

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                • N Offline
                  ninopiamonte
                  last edited by 1 Apr 2012, 23:49

                  I like the realism of the cap and the water.

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                  • H Offline
                    Hieru
                    last edited by 2 Apr 2012, 12:31

                    @cmoreink said:

                    Can you please upload file in ver. 7 SU.
                    Thanks

                    Here you go:

                    WaterBottle_Proxy_SU7.skp

                    www.davidhier.co.uk

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                    • B Offline
                      boofredlay
                      last edited by 2 Apr 2012, 15:09

                      Great work David.

                      http://www.coroflot.com/boofredlay

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                      • A Offline
                        andybot
                        last edited by 2 Apr 2012, 15:14

                        What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                        http://charlottesvillearchitecturalrendering.com/

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                        • H Offline
                          Hieru
                          last edited by 2 Apr 2012, 15:51

                          Thanks Eric πŸ‘

                          @andybot said:

                          What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                          I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                          www.davidhier.co.uk

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                          • soloS Offline
                            solo
                            last edited by 2 Apr 2012, 16:04

                            @hieru said:

                            I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                            Thanks for that I was wondering also.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • A Offline
                              andybot
                              last edited by 2 Apr 2012, 16:12

                              Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

                              edit: - oh yeah, another question - did you model the water as a separate object?

                              http://charlottesvillearchitecturalrendering.com/

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                              • H Offline
                                Hieru
                                last edited by 2 Apr 2012, 16:50

                                The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                                There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                                www.davidhier.co.uk

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                                • C Offline
                                  cmoreink
                                  last edited by 2 Apr 2012, 17:42

                                  @hieru said:

                                  @cmoreink said:

                                  Can you please upload file in ver. 7 SU.
                                  Thanks

                                  Here you go:

                                  [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

                                  Thanks. I will try to render this in vray.

                                  my portfolio

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                                  • L Offline
                                    leminilab
                                    last edited by 12 Jun 2012, 08:17

                                    @hieru said:

                                    The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                                    There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                                    http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                                    I don't know if you must be logged in first to read the post... πŸ˜•

                                    • "Live every day as if it were your last and then some day you'll be right."
                                    • "ThomThom rules!!!"
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                                    • H Offline
                                      Hieru
                                      last edited by 12 Jun 2012, 10:20

                                      Frederik's diagram on that thread is pretty good and Notareal provides some useful variations, but I thought all the options might be a bit confusing.

                                      www.davidhier.co.uk

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                                      • R Offline
                                        Roger
                                        last edited by 12 Jun 2012, 15:19

                                        Some Post Pro
                                        Just some post pro to see what you think. The DOF simulation and opening up the tones in the top of the bottle are the most important effects.

                                        http://www.azcreative.com

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                                        • H Offline
                                          Hieru
                                          last edited by 12 Jun 2012, 16:53

                                          Thanks for that Roger - I had completely overlooked the possibility of using a little DOF.

                                          www.davidhier.co.uk

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