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    Terrain from contours - improve on native 'from contours'?

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    • fredo6F Offline
      fredo6
      last edited by

      Here is another contour set, also from pbacot:

      Fredo

      Toposhaper 31 .png

      Toposhaper 31 concave hull.gif

      TopoShaper 3.skp

      and the previous ones with the current state of the script

      Toposhaper 32.png

      Toposhaper 33.png

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      • fredo6F Offline
        fredo6
        last edited by

        @pbacot said:

        Here's a house site set of contours anyone can experiment with

        On another layer there is TIN provided by the civil, if useful for comparison

        I welded the contours with Curvizard. I hope that's helpful.

        Peter

        Peter,

        Thanks very much for this model, which is very helpful for me to progress on the script.

        Toposhaper samples the contours on a grid, and therefore it is not necessary to have extra-smoothed contours. On the contrary, when there is less segments in contours, the calculation is much faster.

        In the attached SKP file, you'll have the resulting terrains

        • for your original model, with high-definition contours
        • for the same model after simplification of contours by Curvizard simplify (17 degerees).
          You can see that the generated terrains are almost identical. The simplified model takes 3 seconds (see video) whereas the original one takes over 30 seconds.

        Toposhaper pbacot 01 Jan 13.png

        Toposhaper pbacot 01 Jan 13.gif

        TopoShaper pbacot model - 01 Jan 13.skp

        Fredo

        PS: There is still some work on the algorithms, for calculation of concave hull and extrapolating on the borders, and also some work to package a decent GUI.

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        • pbacotP Offline
          pbacot
          last edited by

          Fredo,

          Very good looking models! I suppose one can judge how it follows the contours by how much is buried or floating... and these look quite accurate, especially given that contours themselves are a more or less rough approximation of field conditions from point readings. (a further angle of the tool might be using other data like depth maps).

          I like that the created model uses all the extent of the contours and doesn't cut corners. The skirt is very nice. Have you got anywhere with adjusting complexity of the grid?

          All methods have trouble with the drainage ditches (the v-shaped contours). Perhaps these need to handled separately if one is in need of detail there. (this brings up something that I have experimented with a bit--how to "regrade" a portion of the mesh and join it to the original--or join two meshes). At least this tool gives a smooth result, whereas Sandbox can look all creased in the tight spots.

          I realized the first set of contours was quite fine. Surprising to me. This is from a civil in an old project. So it might be a good example of the definition created by some programs (the segments were tiny, a few inches long). I think your result is much more detailed than the TIN that came with the file.

          Happy New Year and THANKS for the fine contributions!

          Peter

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • M Offline
            mac1
            last edited by

            IMHO there is a lesson to be learned.
            One cannot grab data and try to use without first understanding its quality.
            The OP info ,as I previously noted, was drastically under sampled in some areas. The sample interval( Both x , y and z) must be related to the gradients in that area
            As an experiment I used a xy plane with a small grid( one dimensional), set that at each level of the contours and intersected to get additional points( just at the several elevation levels). The results look very similar to Pabcots. Would not want to do this in a production sense. It is too labor intensive and prone to errors.
            The question I keep asking myself is: If it looks better is it?
            I could not find anything in the quick net search to answer that ❓

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            • fredo6F Offline
              fredo6
              last edited by

              @pbacot and mac1

              Grid refinement (both densify and undensify) is possible, though complex to handle, but with a quad mesh structure, it means that it will break the regularity of cells, i.e. one cell will be split into 4 smaller quads, or 4 quads will be replaced by one bigger quad.

              At this stage, I am trying to obtain a decent geometry with a regular grid in an acceptable time.

              pbacot: thanks for the model. If you have others, they will be welcome to perform further tests and validation.

              Fredo

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              • simon le bonS Offline
                simon le bon
                last edited by

                (From first page)
                http://sketchucation.com/forums/viewtopic.php?f=15&t=44282#p400386

                @unknownuser said:

                .../
                You probably need to use some external software (I have seen one some time ago, but I don't remember the name. It has export capability to Sketchup, can handle crests and is fully specialized on this problem of terrain shaping)./...

                Hi Fredo πŸ˜„
                your Toposhaper looks very promizing πŸ‘ πŸ‘ β˜€
                You were probably talking about Terragen
                ( Terragen 2.4 Free Version Now Available)

                Here a model made by Google Guy (G.G.):
                http://sketchup.google.com/3dwarehouse/details?mid=f4350227d1c9debd6623100010a93a06

                some really nice models by TaffGoch:
                http://sketchup.google.com/3dwarehouse/search?tags=Terragen

                http://i.snag.gy/NSHXP.jpg

                Here from [url=http://wetbanana.deviantart.com/:6upgx29j]Wetbanana terragen gallery[/url:6upgx29j]

                http://th05.deviantart.net/fs71/PRE/f/2012/347/d/e/rocky_cliffs_2_by_wetbanana-d5nxfwx.png

                picked up into Terragen forums:
                [url=http://www.planetside.co.uk/forums/index.php?topic=5763.msg59956#msg59956:6upgx29j]Re: Terrains For Google SketchUp?[/url:6upgx29j]

                @unknownuser said:

                For minimal effort your best bet would be to forget all about generating your own terrains and import real world elevation data instead. If I recall correctly you can directly import .dem files into sketchup. Try downloading some files from here and see if they work out for you.

                [url:6upgx29j]http://seamless.usgs.gov[/url:6upgx29j]

                The link appears to don't work πŸ˜•
                but this one is ok (free topo download in pdf)

                Illustrates available US Topos
                [url:6upgx29j]http://viewer.nationalmap.gov/viewer/[/url:6upgx29j]

                Historical Topographic Map Collection
                http://nationalmap.gov/historical/

                etc..

                ++simon.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @simon le bon said:

                  You were probably talking about Terragen
                  ( Terragen 2.4 Free Version Now Available)

                  Simon,

                  That was not Terragen. I really need to find this software.

                  Fredo

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Was it this one: http://www.geocontrol2.com/e_index.htm

                    Or maybe one of these: http://vterrain.org/Packages/Artificial/

                    Or Leveller here: http://www.daylongraphics.com/

                    Or Grome: http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      That was not Terragen. I really need to find this software.

                      Does this program was a "free" program ?
                      A plug or a complet program ? (MojoWorld, World Machine, Bryce 7...)

                      here maybe some little things? (in French and not aespecially for MAC! πŸ˜‰
                      http://www.igeomac.fr/igeomac/Applications_Mac.html

                      Scroll and see LandSerf ? Maybe not direct SU export but...

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        I think I found it, this is SimuTerra by COMPUneering.

                        See link there: http://www.compuneering.com/simuterra.php;

                        It costs 200$ in Pro version and 100$ for an entry-level version.

                        It has some capability to export / import with Sketchup.

                        Fred

                        PS: there are interesting [url=http://www.compuneering.com/simuterraMovies.php:3g8iku5m]videos[/url:3g8iku5m] showing the capabilities of the software, including to draw roads and other landscaping decorations

                        Simuterra overview.png

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                        • M Offline
                          mac1
                          last edited by

                          Fredo:
                          Excellent as usual πŸ‘
                          Looks like a great program. πŸ‘ I Wonder how it compares to others like Arcgis. Would take a lots of testing to find out.
                          I also like their emphasis on model preprocessing. Think that is where novices like myself get in big trouble trying to use questionable data. Ran into this in some searching;
                          "

                          • Contours should always point upstream in valleys
                            Contours should always point downridge along ridges
                            Adjacent contours should always be sequential or equivalent
                            Contours should never split into two
                            Contours should never cross or loop
                            Contours should never spiral
                            Contours should never stop in the middle of a map
                            Liking to hit my finger with a hammer I tried this;
                            Used you ploy segmenter to get more consistent points on the contour lines, ignored some info ref above. In most cases used 80 segs , but during process kept eye on entity info and for some short segs keep count down close to orginal. Needs to be redone to remove warts but looks more reasonable to me vs like orginal.

                          contours simplified-post._mac1skp.skp

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            Thank you Fred et al.

                            Here is another set of contours for testing from a civil engineer's file. I had to set the heights in my CAD drawing. I think I got it all right. In some of the twisted minor contours, I had to use what logic I have at my disposal...

                            I have not recurved these, and again they are higly segmented--and this seems to be a norm one would need to account for. So simplify (I can do this if there is a problem) and recurve as desired.

                            Sandbox creates over 42,000 faces.

                            Peter


                            DN house contours.skp


                            Screen shot 2013-01-05 at 12.54.09 PM.png

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • M Offline
                              mac1
                              last edited by

                              I have been trying to understand what the general accepted criteria is for "TINs". One site I have found ,which seems credible to me, states the segment length should be > then contour seperation. The rational for that is to avoid " flat triangles ".
                              Here are the links I found of interest. . Note the Harvard school link has good press for SU'
                              http://www.ian-ko.com/ Under resources check out the solution center
                              http://www.gsd.harvard.edu/gis/manual/contours/
                              Note these are more GIS centric and thus not one to one applicable to the limited SU intent for their TIN implementation.

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                For comparison here is a TIN (picture of it) provided in the same project. I think the engineers set the parameters for their needs. A SB skin made from the contours "looks better" than one from the TIN and shows some site features better (such as the dirt road winding down the slope). Still they must be from the same dataset.


                                Screen shot 2013-01-06 at 12.20.47 AM.png

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @pbacot
                                  Here is a first result. Actually, considering that the terrain is rather regular and there are many contours closely spaced, I don't think it is necessary to have a very detailed grid (50 x 22 in the attached file).

                                  Note that I had to simplify the contours with Curvizard to keep an acceptable calculation time (here over 30 seconds, mostly related to the computation of the concave hull).

                                  DN house contours - pbacot - 6 Jan 13 - results.skp

                                  House pbacot 6 Jan 13.png

                                  House pbacot 6 Jan 13 - 2.png

                                  @Mac1
                                  I am not familiar with TIN algorithms, but it seems the one posted by pbacot does not reflect the fine granularity of the contours.

                                  Fredo

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Yes, I noticed the TIN was pretty simple. I am not sure I have the subset of readings they had for this project (would be interesting to compare to the output). Without having studied the process, I am guessing that more advanced extrapolation goes into creating contours. The civil engineer may have created the TIN for some soils or drainage analysis--and it may be just sufficient for those purposes.

                                    Those terrains look great for OUR general purpose: showing the new construction in a simulation of the site. I would be curious to see it at a higher resolution of quads. I don't think 30 sec is that long, though I imagine the time goes up exponentially when you try to add a little more detail. As I noted there is a rough road on the slope, which can be made out in the contours, but not sure it registers on the final topo. Also there is part of a drainage ditch on the right. Such an area might want more detail, if ever a way is worked out for selective resolution in adjoining parts--or a way go back in a redo an area such that it can be joined to the rest....

                                    But this definitely is giving a clean looking (without the oil-canning) surface with good geometry. Thanks for the effort and sharing the great results!

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @pbacot said:

                                      Those terrains look great for OUR general purpose: showing the new construction in a simulation of the site. I would be curious to see it at a higher resolution of quads. I don't think 30 sec is that long, though I imagine the time goes up exponentially when you try to add a little more detail.

                                      Here is a more detailed reconstruction of the terrain, with a grid 120 x 53. This one takes less than a minute.

                                      Indeed, the best would be to adjust the granularity of the mesh based on the resulting terrain shape itself (more than the density of the contours actually).

                                      DN house contours - pbacot - 6 Jan 13 - results.skp

                                      House pbacot 6 Jan 13 - 3.png

                                      Fredo

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                                      • utilerU Offline
                                        utiler
                                        last edited by

                                        Sorry to sound a little dumb but Fredo what is the process you're doing here?

                                        1. Start with imported contours
                                        2. run through Curviloft

                                        purpose/expression/purpose/....

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Yes, that's looking quite muscular. that's worth a minute, depending if you can handle the number of polygons in the end. Thanks for posting! Looks like progress is good.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @utiler said:

                                            Sorry to sound a little dumb but Fredo what is the process you're doing here?

                                            1. Start with imported contours
                                            2. run through Curviloft

                                            Toposhaper uses a different algorithm which is more adapted to terrains and can cope with connection of more than two contours (for example when you have a saddle). It also works on a quad mesh.

                                            So it is a very different approach compared with Curviloft

                                            Fredo

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