sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Draw 3D arc point to point

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    25 Posts 9 Posters 1.3k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dave RD Offline
      Dave R
      last edited by

      Would an intersecting plane give the arc you want?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

      1 Reply Last reply Reply Quote 0
      • brookefoxB Offline
        brookefox
        last edited by

        That's a good idea... Draw the 2d arc, close the shape to get a face, pull it up and intersect the volume with a tilted plane.

        At that point it would be short, though, so it could be scaled to fit.

        ~ Brooke

        1 Reply Last reply Reply Quote 0
        • Dave RD Offline
          Dave R
          last edited by

          One possible problem is the shape you got is sort of a helical shape so a single plane wouldn't do the trick. So, let's think about an alternate approach.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

          1 Reply Last reply Reply Quote 0
          • brookefoxB Offline
            brookefox
            last edited by

            I see. It would take at least two such intersections, or an infinite number, I am not sure at the moment.

            I thought I might be able to do a vertical scaling, but no such luck, except for this fakery.3D ARC-2.JPG

            Perhaps I'm just asking too much. It is not really an arc from point to point but rather several, tangential...
            Still, if one could just make it sticky at the origin and move the end up vertically and have the usual sticky stretchy deformation happen, that would do it.

            ~ Brooke

            1 Reply Last reply Reply Quote 0
            • M Offline
              MattC
              last edited by

              Hi , I see it like that:

              • Assume that You select curve, that means you can calculate distance from beginning to every vertex , lets call it "di" for i-vertex. Total length of a curve will be "L"
              • Start vertex stays in his place and end vertex will be moved with a distance "z" up
              • Every vertex in between will move up by a value "dz" where dz=z*di/L
                This will give you linear slope, for other possibilities (expotential, etc. ) dz will be calculated with another equation

              Maybe someone can write a simple plugin ?

              Matt

              1 Reply Last reply Reply Quote 0
              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @matt
                that's already possible with tools on surface

                @brooke
                which tool in TOS are you using? arc on surface?
                if so, try using a simple line on surface.. click on the start point then the end point and that's it.
                that should give you what you want (unless I'm missing something.. I think your use of the words arcs and tangent are confusing me here as it's very unlikely the resulting curve and/or segment of said curve will be an arc)

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • gillesG Offline
                  gilles
                  last edited by

                  Have you tried Shape bender?


                  bend.png

                  " c'est curieux chez les marins ce besoin de faire des phrases "

                  1 Reply Last reply Reply Quote 0
                  • brookefoxB Offline
                    brookefox
                    last edited by

                    @Matt I did think of calculating the linear slope, but being lazy, wanted something easier and thought modelers with better skills than mine could nail it quicker. Perhaps shape bender can help with the slope calc (see below).

                    @Jeff I was using TOS arc but tried other TOS tools as well. TOS draw line wants to do the job and comes quite close but does not, for me. I can get it to make 3 tangent arcs but not resulting in the end at my desired end, or to accept my endpoint for one, which would be the ticket. There's hope there. If I were more proficient with it, probably. Fredo built it with what appear to be such robust inferencing tools that probably I just need to practice. Can you get it to work?

                    @gilles I had thought of shape bender also but am not sure how to use it here. One possibility: take the 2d arc copy it up; join the arcs to make a face, unroll the face; connect the end points, thus getting the new 3d arc (with linear slope) unrolled; roll it back up. Can shape bender roll it back up? I must try. Seems like what is needed is shape unbender and rebender; after a quick look it does not look like shape bender at present can do this. Further tips?

                    Thanks very much for your tips. Very much appreciated.

                    ~ Brooke

                    1 Reply Last reply Reply Quote 0
                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      ah.. ok. I think I'm understanding what you're after a little better now..

                      the best way (which isn't possible in sketchup afaik) would be to have a soft selection/move tool.. thomthom has shown us this is possible with his vertex tools (as well as the sandbox tools) but neither would work in this case.. you'd want to move one end of the arc up while each subsequent vertex of said arc receives less and less weight until the final seqment which won't move at all..

                      there is a way to get what you want if you're looking for utmost accuracy but it involves a lot of manual drawing.. shapebender will work as well but it's also going to require some manual drawing (customized arcs) prior to running it.

                      I'll try to upload an example file later tonight to show my technique.
                      (can't do it now.. I'm at a 6yr old's bday party 😄 )

                      dotdotdot

                      1 Reply Last reply Reply Quote 0
                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi,

                        @unknownuser said:

                        @matt
                        that's already possible with tools on surface

                        which tool in TOS are you using? arc on surface?
                        if so, try using a simple line on surface.. click on the start point then the end point and that's it.
                        be an arc)

                        I Have tried it with the line but it does not work. I do not know if I did something wrong.


                        2012-03-16_194858.jpg


                        Untitled.skp

                        He who makes no mistakes, makes nothing

                        1 Reply Last reply Reply Quote 0
                        • brookefoxB Offline
                          brookefox
                          last edited by

                          I don't think you did anything wrong, the tool just isn't cooperating. If you did as you did but instead of clicking the desired endpoint, travel along the surface toward it and note the line proposed by TOS, it looks good, but apparently since the desired end wraps a bit, as it were, TOS gets confused or wants to go another way. Drawing the line with multiple segments allows inferencing from the first drawn, say to continue along the same path or something equivalent but since the end has not been accurately input the result here will not be as desired, though it may be quite similar. Does this make sense?

                          @Jeff please do post something if it is quick and easy but don't trouble yourself otherwise. Q and E is what the doctor prescribed.

                          I still think TOS is the key, I just can't make it work.

                          ~ Brooke

                          1 Reply Last reply Reply Quote 0
                          • Dave RD Offline
                            Dave R
                            last edited by

                            This is an interesting puzzle. I just had a thought that we need some method of flattening the curved surface to allow drawing the sloped line and then rolling it back up. I envision something a bit like the way the Scale tool can be used with components for avoiding the small face issue. For example, if I want to draw a small item with detailed curves--a small, turned knob for example. I will draw the profile and a Follow Me path. Then I make all of that geometry a component, copy it and scale up the copy by 100 times or something. I then open the large copy for editing and run Follow Me. After the operation is complete, I close the large copy and delete it. The original copy which is still the proper size been made with no holes in it.

                            So, could a plugin be created to flatten out a copy of a component without flattening the original instance?

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

                            1 Reply Last reply Reply Quote 0
                            • gillesG Offline
                              gilles
                              last edited by

                              If you want a linear slope I see no problem with Shape bender.

                              You will need some extra plugins:
                              -BZ tools
                              -Weld

                              #1 draw your three arcs
                              #2 weld them
                              #3 select the resulting curve, in context menu choose BZ convert to, choose polyline segmentor, choose how many segments.
                              #4 select your curve, in entity info look at its length, let say 1000.
                              #5 on red axis draw a triangle length 1000 height ,let say 400 then make it a group.
                              #6 on red axis draw a line length 1000.
                              #7 apply Shape bender, note that you may have to use arrow keys to get the result you expect.

                              " c'est curieux chez les marins ce besoin de faire des phrases "

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Something like this?

                                [flash=800,600:2f3ymz0f]http://www.youtube.com/v/LzuiBX-N7Fc[/flash:2f3ymz0f]

                                Download the free D'oh Book for SketchUp 📖

                                1 Reply Last reply Reply Quote 0
                                • brookefoxB Offline
                                  brookefox
                                  last edited by

                                  My experience here with trying to use TOS inferencing is that the same inference, drawn from the same edge, can lead to seemingly contradictory results, though both can be 'logical'.
                                  3D ARC-TOS-1.JPG
                                  The first segment is drawn, sloping up, and the second is meant to continue this as if tangent. The continue along edge inference is locked and the resulting line slopes up and then down, even though the first was only sloping up. It is as if at some point the tool says OK, this line is sloping down, which of course it is: any up sloping line is also sloping down from the other end.

                                  ~ Brooke

                                  1 Reply Last reply Reply Quote 0
                                  • brookefoxB Offline
                                    brookefox
                                    last edited by

                                    That sure looks like it, Rich.

                                    Fredo Tools Curvishear. I will go-a-looking.

                                    Thank you.

                                    And thank you, gilles, I will try that.

                                    ~ Brooke

                                    1 Reply Last reply Reply Quote 0
                                    • kenK Offline
                                      ken
                                      last edited by

                                      Rich

                                      I wasn't looking for this, however, you demo was impressive. It is hard to keep up with all the plugins and what exactly they will do.

                                      So thanks Rich

                                      Ken

                                      Fight like your the third monkey on Noah's Ark gangway.

                                      1 Reply Last reply Reply Quote 0
                                      • gillesG Offline
                                        gilles
                                        last edited by

                                        Curvishear !!
                                        I forgot this one, yes too much plugins.

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

                                        1 Reply Last reply Reply Quote 0
                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          oh wait.. if curvishear is doing it then I guess I didn't actually realize what you wanted. 😳

                                          I was picturing 3 different radius arcs being tangent at the start point then being applied to a curved surface..
                                          (which is possible to do btw.. just not with plugins (yet))

                                          please ignore my post in the thread 😄

                                          dotdotdot

                                          1 Reply Last reply Reply Quote 0
                                          • brookefoxB Offline
                                            brookefox
                                            last edited by

                                            Your post was not and will not be ignored. The surface was made from the 2d arcs as something upon which to more easily build the 3d arcs and indeed seemed to get most of the job done: TOS then had a surface upon which to draw and I still think could do it. But CurviShear obviates the need for the surface, and I really wanted the 3d arcs alone, anyway.

                                            Tanks again to all tipsters.

                                            ~ Brooke

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement