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    Help needed with organic modelling

    Scheduled Pinned Locked Moved Organic Modelling
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    • O Offline
      o0rico0o
      last edited by

      Thank you so much, you guys are literally legends! ill have a play around now and let you know how I get on.

      I'm normally quite confident with sketchUp, but this has stumped me. I managed to draw up a gridshell for my last project which was a challenge, have a look here if you fancy seeing a sample of my work http://ricocacciatore.co.uk/sports-centre.html , let me know what you think

      Thanks again guys!!

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      • HieruH Offline
        Hieru
        last edited by

        Nice project and judging by the roof you should have no problem with this shape now 😉

        www.davidhier.co.uk

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        • O Offline
          o0rico0o
          last edited by

          Hi again guys, still struggling....

          I'm still playing around with shapes but I think I have one that's almost there. I have just downloaded slicer5 but when I attempt to slice it up its telling me that it is not a manifold solid and hence will not slice. Any ideas how to get around this problem, or even what it means?

          Thanks Again

          Rico

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Non manifold means it has internal geometry. Use Thom's Solid Inspector plugin to track it down.

            Download the free D'oh Book for SketchUp 📖

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            • mitcorbM Offline
              mitcorb
              last edited by

              Hi, Rico:
              I can tell you what I think it means, and maybe you can figure out how to get around it.
              In modeling, and/or 3d printing, manifold means a fully closed volume. "Absolutely" no gaps, even tiny ones. People use the analogy of "watertight".

              I take the slow, deliberate approach in my aimless wandering.

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              • O Offline
                o0rico0o
                last edited by

                Thanks guys, Thom's Solid Inspector did the trick, and managed to slice up the shape. Now comes the tricky part....

                for each of the layers im going to have to model window mullions of some sort, is there an easy way to do this?
                I would also need to give the skin some thickness, is there any sort of offset plugin that works with curved walls?

                Cheers

                Rico

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Theoretically, any form can be offset by a tool like Fredo6's JointPushPull set. However, based on the images above, you may have some difficulty because of the complexity. With a little bit of planning for setting up central reference points you may want to use either the Scale Tool or FredoScale--both act similarly but Fredo's enhances certain steps. If you group and scale down a percentage that would represent the "wall" thickness, keep in mind you are "offsetting" the top and bottom by the same factor. You will probably have to do some knitting.
                  All that said, there may be some jaw dropping tool out there that I am not aware of.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • HieruH Offline
                    Hieru
                    last edited by

                    If you used the Artisan method then you could use Joint Push Pull on the proxy to add thickness before subdividing.

                    Using the Curviloft method you can offset each segment to create two sets of profiles that will give you thickness.

                    www.davidhier.co.uk

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                    • O Offline
                      o0rico0o
                      last edited by

                      ok sweet, thanks alot guys, anyone got ideas about how to cut out holes for the windows?

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                      • HieruH Offline
                        Hieru
                        last edited by

                        There are so many options, it's difficult to offer advice without seeing exactly what you have in mind.

                        www.davidhier.co.uk

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                        • HieruH Offline
                          Hieru
                          last edited by

                          That's a really elegant solution 👍

                          The only downside is that I have feeling that Windowizer will only work on single planes (I might be wrong).

                          www.davidhier.co.uk

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                          • pilouP Offline
                            pilou
                            last edited by

                            Maybe like this ?
                            "Multiple Face Offset" By Remus 😎

                            Windowizer(3 free or 4) By Rick Wilson @Smustard ("Frame Inset")
                            Windowizer take any form of windows in multiple selection! 😲

                            Selection Only faces by Selection Toys by Thomthom ☀
                            Invert Selection by TIG ☀

                            geodesic domes! 😉

                            http://www.polyloop.net/attachment.php?attachmentid=31242&d=1265075841

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • O Offline
                              o0rico0o
                              last edited by

                              Just tried to use windowizer but no luck, thing it might have something to do with the insane amount of geometry in the thing.....
                              Screen Shot 2012-03-15 at 20.52.34.png
                              Screen Shot 2012-03-15 at 20.52.24.png

                              The windows id like to achieve would ideally like to be something like this http://www.archiscene.net/wp-content/uploads/2012/01/Garden-Ribbons-by-ShaGa-Studio02.jpg or thisScreen Shot 2012-03-15 at 20.57.32.png

                              Thanks again guys!

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                              • HieruH Offline
                                Hieru
                                last edited by

                                For that kind of thing I would create a window component and then try using Component Stringer to add them to each floor.

                                www.davidhier.co.uk

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                                • O Offline
                                  o0rico0o
                                  last edited by

                                  ok thats great, im trying that now. I've intersected the overall form manually then grouped the shape and left the intersection lines which i then welded. When I apply the component stringer the components are scattered randomly due to the geometry of the line, is there any way to smooth the line and then divide it into equal lengths of geometry so that the components get scattered equally?

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    I've only used the plugin for basic stuff so I'm not sure. I'll have a look when I'm back in the office tomorrow.

                                    www.davidhier.co.uk

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                                    • O Offline
                                      o0rico0o
                                      last edited by

                                      great stuff, thanks alot

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                                      • R Offline
                                        rspierenburg
                                        last edited by

                                        I'm not sure what your intended final output of this model is, but could you just use texturing for the windows. I'm just thinking with the number of components you need for windows its going to make the model hard to work with.

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                                        • O Offline
                                          o0rico0o
                                          last edited by

                                          I did think about texturing, but i will be later using the model to generate floorplans, elevations and sections so really need all of the geometry to be there and to be accurate.

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            The only suggestion I can come up with is redrawing each floor profile with a set number of evenly sized segments. You should then be able to do something like this:

                                            StringerWindows2.jpg


                                            StringerWindows.skp

                                            www.davidhier.co.uk

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