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    Help needed with organic modelling

    Scheduled Pinned Locked Moved Organic Modelling
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    • HieruH Offline
      Hieru
      last edited by

      And now again with Artisan (you need to crease the edges of the base and top planes):

      OrganicForm-Artisan.jpg

      There are plenty of ways to skin this particular cat and I'm sure someone else will be along in a minute with an alternative method.


      OrganicForm-Artisan.skp

      www.davidhier.co.uk

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      • HieruH Offline
        Hieru
        last edited by

        I've exaggerated the rotation here (using Curviloft), but it should give you an idea of what is possible.

        OrganicForm.jpg


        OrganicForm.skp

        www.davidhier.co.uk

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        • HieruH Offline
          Hieru
          last edited by

          As suggested by Daredevil, for that particular shape I think Curviloft is a good option - use the loft along path option.

          www.davidhier.co.uk

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          • O Offline
            o0rico0o
            last edited by

            Thank you so much, you guys are literally legends! ill have a play around now and let you know how I get on.

            I'm normally quite confident with sketchUp, but this has stumped me. I managed to draw up a gridshell for my last project which was a challenge, have a look here if you fancy seeing a sample of my work http://ricocacciatore.co.uk/sports-centre.html , let me know what you think

            Thanks again guys!!

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            • HieruH Offline
              Hieru
              last edited by

              Nice project and judging by the roof you should have no problem with this shape now 😉

              www.davidhier.co.uk

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              • O Offline
                o0rico0o
                last edited by

                Hi again guys, still struggling....

                I'm still playing around with shapes but I think I have one that's almost there. I have just downloaded slicer5 but when I attempt to slice it up its telling me that it is not a manifold solid and hence will not slice. Any ideas how to get around this problem, or even what it means?

                Thanks Again

                Rico

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Non manifold means it has internal geometry. Use Thom's Solid Inspector plugin to track it down.

                  Download the free D'oh Book for SketchUp 📖

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Hi, Rico:
                    I can tell you what I think it means, and maybe you can figure out how to get around it.
                    In modeling, and/or 3d printing, manifold means a fully closed volume. "Absolutely" no gaps, even tiny ones. People use the analogy of "watertight".

                    I take the slow, deliberate approach in my aimless wandering.

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                    • O Offline
                      o0rico0o
                      last edited by

                      Thanks guys, Thom's Solid Inspector did the trick, and managed to slice up the shape. Now comes the tricky part....

                      for each of the layers im going to have to model window mullions of some sort, is there an easy way to do this?
                      I would also need to give the skin some thickness, is there any sort of offset plugin that works with curved walls?

                      Cheers

                      Rico

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Theoretically, any form can be offset by a tool like Fredo6's JointPushPull set. However, based on the images above, you may have some difficulty because of the complexity. With a little bit of planning for setting up central reference points you may want to use either the Scale Tool or FredoScale--both act similarly but Fredo's enhances certain steps. If you group and scale down a percentage that would represent the "wall" thickness, keep in mind you are "offsetting" the top and bottom by the same factor. You will probably have to do some knitting.
                        All that said, there may be some jaw dropping tool out there that I am not aware of.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • HieruH Offline
                          Hieru
                          last edited by

                          If you used the Artisan method then you could use Joint Push Pull on the proxy to add thickness before subdividing.

                          Using the Curviloft method you can offset each segment to create two sets of profiles that will give you thickness.

                          www.davidhier.co.uk

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                          • O Offline
                            o0rico0o
                            last edited by

                            ok sweet, thanks alot guys, anyone got ideas about how to cut out holes for the windows?

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                            • HieruH Offline
                              Hieru
                              last edited by

                              There are so many options, it's difficult to offer advice without seeing exactly what you have in mind.

                              www.davidhier.co.uk

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                              • HieruH Offline
                                Hieru
                                last edited by

                                That's a really elegant solution 👍

                                The only downside is that I have feeling that Windowizer will only work on single planes (I might be wrong).

                                www.davidhier.co.uk

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Maybe like this ?
                                  "Multiple Face Offset" By Remus 😎

                                  Windowizer(3 free or 4) By Rick Wilson @Smustard ("Frame Inset")
                                  Windowizer take any form of windows in multiple selection! 😲

                                  Selection Only faces by Selection Toys by Thomthom ☀
                                  Invert Selection by TIG ☀

                                  geodesic domes! 😉

                                  http://www.polyloop.net/attachment.php?attachmentid=31242&d=1265075841

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • O Offline
                                    o0rico0o
                                    last edited by

                                    Just tried to use windowizer but no luck, thing it might have something to do with the insane amount of geometry in the thing.....
                                    Screen Shot 2012-03-15 at 20.52.34.png
                                    Screen Shot 2012-03-15 at 20.52.24.png

                                    The windows id like to achieve would ideally like to be something like this http://www.archiscene.net/wp-content/uploads/2012/01/Garden-Ribbons-by-ShaGa-Studio02.jpg or thisScreen Shot 2012-03-15 at 20.57.32.png

                                    Thanks again guys!

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      For that kind of thing I would create a window component and then try using Component Stringer to add them to each floor.

                                      www.davidhier.co.uk

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                                      • O Offline
                                        o0rico0o
                                        last edited by

                                        ok thats great, im trying that now. I've intersected the overall form manually then grouped the shape and left the intersection lines which i then welded. When I apply the component stringer the components are scattered randomly due to the geometry of the line, is there any way to smooth the line and then divide it into equal lengths of geometry so that the components get scattered equally?

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          I've only used the plugin for basic stuff so I'm not sure. I'll have a look when I'm back in the office tomorrow.

                                          www.davidhier.co.uk

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                                          • O Offline
                                            o0rico0o
                                            last edited by

                                            great stuff, thanks alot

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