[Plugin] Generate Ceiling Grid (Updated 27-Mar-2014)
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Thanks Sam.
Two little things after a very quick test:
-the faces of the tiles pointing inside the room are back-faces. This could be a problem if you want to do a render;
-would be possible that the tiles were components? I mean in that way you could easily change the texture for example and the model would be lighter. -
I beg to differ. The faces pointing into the room are front faces. I only apply material to the front face so, if they were back faces, you would not be able to see it.
Making the tiles components is impractical. Yes, all the full tiles could be a single component, but any and all partials would have to be unique components. You could not edit one and affect them all.
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@unknownuser said:
I beg to differ. The faces pointing into the room are front faces.
Then I'm probably doing something wrong. It's the same starting with a back or a front face.
@unknownuser said:
You could not edit one and affect them all.
That's why it would be really useful.
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@sdmitch said:
Yet another final update with the option to add tiles to the grid.
Same face of the front are generally below, upside down is a problem
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Whether the face you select is face up or down doesn't matter because I check that and turn it face down if needed.
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The ceiling doesn't really need to be made of individual components, it could just copy the original shape of the ceiling, but move it up a fraction so it sits on the grid properly. Not only woudl this be easier to code, it wouldn't require tonnes of custom components on awkward shaped ceilings.
One would just apply a ceiling texture and it would give a nice illusion of tiles. Also, there would be less texture tiling.
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mra, you are right. Don't know why I thought that actual tiles were necessary.
massimo, It seems you were right also. It seems that the pushpull operation "flips" the face and apparently moves the texture to the back. How weird is that.
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Hi:
Dear sdmitch,your plugin nice,maybe have little need to change:
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@sdmitch said:
mra, you are right. Don't know why I thought that actual tiles were necessary.
massimo, It seems you were right also. It seems that the pushpull operation "flips" the face and apparently moves the texture to the back. How weird is that.
Sdmitch ... I was getting an odd result when I tried your latest update. Some of the tiles were positioned low, and some were high ... and faces were flipped too?
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@unknownuser said:
Hi:
Dear sdmitch,your plugin nice,maybe have little need to change:Please lets not get carried away here! whats ... next a request for the actual supporting hanger holes and hanger wires?
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@tomot said:
@unknownuser said:
Hi:
Dear sdmitch,your plugin nice,maybe have little need to change:Please lets not get carried away here! whats ... next a request for the actual supporting hanger holes and hanger wires?
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It should be noted that not all ceiling tiles are designed to simply drop into the metal grid, some manufacturers also provide Ceiling tiles that do indeed project below the metal grid hence providing a nice rebated look to the entire ceiling.
Regardless its great to see the option of adding real tiles or using a texture map. -
@tomot said:
It should be noted that not all ceiling tiles are designed to simply drop into the metal grid, some manufacturers also provide Ceiling tiles that do indeed project below the metal grid hence providing a nice rebated look to the entire ceiling.
Regardless its great to see the option of adding real tiles or using a texture map.Good point tomot ... I agree with you.
One benefit of the individual tiles being created is the ability to switch them out with a lighting fixture.
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@tomot said:
@unknownuser said:
Hi:
Dear sdmitch,your plugin nice,maybe have little need to change:Please lets not get carried away here! whats ... next a request for the actual supporting hanger holes and hanger wires?
next thing people will want an algorithm to place light and vent openings
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@sufractal said:
Sdmitch ... I was getting an odd result when I tried your latest update. Some of the tiles were positioned low, and some were high ... and faces were flipped too?
Was this a one time thing or have you had this result on other occasions. I have never seen this.
Anyone else having this problem?
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@sdmitch said:
@sufractal said:
Sdmitch ... I was getting an odd result when I tried your latest update. Some of the tiles were positioned low, and some were high ... and faces were flipped too?
Was this a one time thing or have you had this result on other occasions. I have never seen this.
Anyone else having this problem?
I tried a handful of times and kept getting the same result unfortunately. And it was a simple rectangular ceiling shape.
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FYI: In several previous version I was able to add tiles sizes, see attached pic, when I do the same with the current version I get a ruby console error Ceiling Grid.rb:95:in `max'
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tomat, check the case of the "x" in the options. It looks like lower case which will not match the "X" in the case statement.
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seems to work perfect. including complex ceilings. but... if you have the face @ zero on the z-axis, you do see the inverted faces which are flush with the grid and not dropping through. so just make sure your ceiling face is above the zero plane... then again i may have spoke too soon... a complex ceiling definitely exhibits some strange results even when sitting above the 0 on z-axis...
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@gullfo said:
seems to work perfect. including complex ceilings. but... if you have the face @ zero on the z-axis, you do see the inverted faces which are flush with the grid and not dropping through. so just make sure your ceiling face is above the zero plane... then again i may have spoke too soon... a complex ceiling definitely exhibits some strange results even when sitting above the 0 on z-axis...
Each time I've tried (and just did again), my ceiling plane was 'elevated'. The plugin worked perfectly until this last tweak ... I'm no programmer or ruby person, but it would appear something occurred w/in the last effort?
I've also tried both 2 x 2 and 2 x 4 grids.
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