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    [Plugin] TIG.splitsausage

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    • Dave RD Offline
      Dave R
      last edited by

      Sorry about the orientation. I was just looking at it from below.

      No reversed faces--those would be obvious with the green back face color I use. It's just a simple Follow Me. No coincident faces. Deleting the face and healing it seems to take care of the problem.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • TIGT Offline
        TIG Moderator
        last edited by

        Another way to avoid the issue without even reforming the face is to select just the face and one short end edge, then it splits OK.
        I think what it is, is that if you have all of the edges selected it takes the first one in the 'collection' and starts the splitting from there, because the form is 'concave' you can then get some diagonal splitting lines that don't do what you want if that first edge isn't a short 'end one'... Maybe reforming the face takes the first edge as the 'end one' and thereby running the tool with all of the face's edges selected works OK.

        So the lesson is select just the face and one edge that then determines where the splitting starts from - usually at the 'end' of the sausage !

        TIG

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        • Dave RD Offline
          Dave R
          last edited by

          Thanks, TIG.

          So basically it might work if the face and all its edges are selected or it might not. And if it doesn't, select the face and only one edge. Got it.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • N Offline
            numerobis
            last edited by

            oh... unbeleivable that i missed this one before... Thanks for bringing this up again, Dave. πŸ˜‰
            Great plugin! thank you very much! i will try it πŸ˜„

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            • R Offline
              rv1974
              last edited by

              This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges. πŸ˜’

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              • N Offline
                numerobis
                last edited by

                @rv1974 said:

                This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges. πŸ˜’

                http://sketchucation.com/forums/viewtopic.php?f=323&t=44552&hilit=thrupaint
                πŸ˜‰

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                • S Offline
                  smicha
                  last edited by

                  TIG,

                  When I use SplitSausage on arcs I get strange results - see the screenshot. Is it possible to fix it?

                  Sebastian

                  https://lh4.googleusercontent.com/-6kEbBbV6D2s/UTHByEhQVjI/AAAAAAAAC7k/gqQD2RbxgyU/s927/splitsausage.jpg

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                  • S Offline
                    smicha
                    last edited by

                    Sorry TIG,

                    I just didn't select the edge - it works like a charm.

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                    • B Offline
                      bhbarchitects
                      last edited by

                      Cheers Tig

                      Donation sent

                      Have been having fun with uv mapping a curb - your plugin was the missing link.

                      Thank you.

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                      • D Offline
                        Drachenbauer
                        last edited by

                        Where is the download-Button?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          This tool was combined into SplitTools with other similar ones...
                          https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS

                          TIG

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                          • P Offline
                            pasha bell
                            last edited by

                            Hi there!
                            So as i was learning my way into this amazing tool, but i failed to implement it with my shape - over and over again.
                            It works perfect on archs and circles, but i couldn't make it work on my segmented shape. I just don't understand how to devide my (not so curvy) shape to equal segments in order to get a bick size quades...

                            Can you please try and help me?

                            I have this shape that i need to create a 1M frame and texture it with perpendicular bricks texture.
                            I'm gonna use the FredoTools for that (workes perfect for this purpose, https://sketchucation.com/resources/tutorials/intermediate/1764-arch-texturing-in-sketchup-with-thrupaint). but i need to devide the buffer zone properly beforhand, and I thought of using splitsausage for that.
                            But I can make it splite correctly...

                            The polygon and it's buffer:

                            https://i.imgur.com/fX2xjhv.png

                            The desired segmentation (exampled on a circle):

                            https://i.imgur.com/jGcH2V5.png

                            The desired, end result (using FredoTools):

                            https://i.imgur.com/wJr4Gmi.png

                            The best way i succeded to segment the polygon:

                            https://i.imgur.com/JBoXeYO.png

                            And thus the result:

                            https://i.imgur.com/EgP6aBi.png

                            I have attached the file.
                            Thanks in advance!!


                            sussagesplit.skp

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                            • R Offline
                              rv1974
                              last edited by

                              No need in sausage. Take your border, divide it the way you want with one of Fredo's dividers, then extrude it downwards and then extrude side faces with JPP.

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                              • P Offline
                                pasha bell
                                last edited by

                                hi rv1974. thanks for replying.
                                I must admit i did not understand. why would i extrude anything?
                                what do you mean?

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                                • R Offline
                                  rv1974
                                  last edited by

                                  Search extrude line in plugin store. It's in Top 3 most used tools inside SU.
                                  Extrude line is needed to get faces for JPPing.

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                                  • P Offline
                                    pasha bell
                                    last edited by

                                    Forgive me, but what's JPP?

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      @pasha bell said:

                                      Forgive me, but what's JPP?

                                      JPP is joint push pull plugin but I don't know how it relates to your problem. You may want to push-pull the top surface of the border a little before you split it into more faces to give it some definition in a rendering.

                                      You may use other divide tools to add points along the curves before using split tools. if you do this before offsetting the second edge, the number of divisions should relate mostly. Your shape has different forms. It may take some tries to get it right. Tight corners will probably take special work.

                                      You can work on half of a symmetrical shape and mirror it.

                                      On a large radius curves the bricks are laid with adjustments to grout joints. This can be simulated with ThruPaint and a surface with radial divisions. Or a tighter curve may involve tapered pavers, and this could be shown the same way like the brick archway examples. For straight runs and sharp corners, I'd try to use a pattern perpendicular to the long edge and the pattern gets mitered at the corner, as they would cut bricks on the diagonal to fit. ThruPaint makes adjusting the pattern angle and size easier in some cases, but you can also use the native "Texture: Position" command for straight runs.

                                      Something like this but I didn't use the best texture.


                                      Screen Shot 2020-10-15 at 12.26.27 AM.png

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        @unknownuser said:

                                        Forgive me, but what's JPP?
                                        

                                        JPP is joint push pull plugin but I don't know how it relates to your problem.


                                        GIF 10-15-2020 6-49-54 PM.gif

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                                        • P Offline
                                          pasha bell
                                          last edited by

                                          Thank you all so very much for all the help!
                                          I actually got an advise that helped me with this issue - and I'd like to share it with all of you.

                                          The process was simple:

                                          1. using sussage split from the SplitTools (https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS😞

                                          https://i.imgur.com/aQjXGNz.png

                                          1. applying the texture to all the segments:

                                          https://i.imgur.com/LEN8GKD.jpg

                                          1. fixing the texture in each segments to be perpendicular to the outer border, one by one, by Eneroth Texture Positioning Tools (https://sketchucation.com/pluginstore?pln=ene_texturepositioning_v1.0.2_0😞

                                          https://i.imgur.com/ltgEnp1.jpg

                                          1. Final result - exactly what I was loking for:

                                          https://i.imgur.com/O0dIRxR.jpg

                                          Basically, that's 100% what I nedded, so the only thing that's still missing is a way to 'fix' the texture all at once πŸ˜„

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                                          • Z Offline
                                            zaz1
                                            last edited by

                                            I realize this thread goes back many years, before the arrival of the current TIG Split Tools v2.0 which combined the split-up, splitdonut and splitsausage functions together. My interest is in splitting moldings as DaveR posted back in 2013. After some years of use, I am wondering how the the split tools have performed splitting moldings? Any insights in using this, especially for the curved molding example.

                                            Has any extension been developed with the features Dave mentioned:

                                            @unknownuser said:

                                            [i]So to look the proverbial gift horse in the mouth, is it possible to get all of the surfaces divided at the corners? I'm thinking that one might select the profile that was used for Follow Me and divide all faces where there's a direction change in the bounding edges.[/i]

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