sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    [Plugin] TIG.splitsausage

    Scheduled Pinned Locked Moved Plugins
    38 Posts 14 Posters 41.4k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      Sorry, I misinterpreted the form, it looks like a 3d surface because you showed it 'upside down'... The other view explained it πŸ˜’
      So now I see no reason it shouldn't work on this other face.
      Do you have any reversed faces ?
      If you erase the face and remake it by overdrawing an edge does it split OK then ?
      Is it one of these 'coincident faces' where if you erase it there's still one below it ??
      Can you PM me the SKP for some testing ...

      TIG

      1 Reply Last reply Reply Quote 0
      • Dave RD Offline
        Dave R
        last edited by

        Sorry about the orientation. I was just looking at it from below.

        No reversed faces--those would be obvious with the green back face color I use. It's just a simple Follow Me. No coincident faces. Deleting the face and healing it seems to take care of the problem.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          Another way to avoid the issue without even reforming the face is to select just the face and one short end edge, then it splits OK.
          I think what it is, is that if you have all of the edges selected it takes the first one in the 'collection' and starts the splitting from there, because the form is 'concave' you can then get some diagonal splitting lines that don't do what you want if that first edge isn't a short 'end one'... Maybe reforming the face takes the first edge as the 'end one' and thereby running the tool with all of the face's edges selected works OK.

          So the lesson is select just the face and one edge that then determines where the splitting starts from - usually at the 'end' of the sausage !

          TIG

          1 Reply Last reply Reply Quote 0
          • Dave RD Offline
            Dave R
            last edited by

            Thanks, TIG.

            So basically it might work if the face and all its edges are selected or it might not. And if it doesn't, select the face and only one edge. Got it.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 Reply Last reply Reply Quote 0
            • N Offline
              numerobis
              last edited by

              oh... unbeleivable that i missed this one before... Thanks for bringing this up again, Dave. πŸ˜‰
              Great plugin! thank you very much! i will try it πŸ˜„

              1 Reply Last reply Reply Quote 0
              • R Offline
                rv1974
                last edited by

                This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges. πŸ˜’

                1 Reply Last reply Reply Quote 0
                • N Offline
                  numerobis
                  last edited by

                  @rv1974 said:

                  This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges. πŸ˜’

                  http://sketchucation.com/forums/viewtopic.php?f=323&t=44552&hilit=thrupaint
                  πŸ˜‰

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    smicha
                    last edited by

                    TIG,

                    When I use SplitSausage on arcs I get strange results - see the screenshot. Is it possible to fix it?

                    Sebastian

                    https://lh4.googleusercontent.com/-6kEbBbV6D2s/UTHByEhQVjI/AAAAAAAAC7k/gqQD2RbxgyU/s927/splitsausage.jpg

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      smicha
                      last edited by

                      Sorry TIG,

                      I just didn't select the edge - it works like a charm.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bhbarchitects
                        last edited by

                        Cheers Tig

                        Donation sent

                        Have been having fun with uv mapping a curb - your plugin was the missing link.

                        Thank you.

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          Drachenbauer
                          last edited by

                          Where is the download-Button?

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            This tool was combined into SplitTools with other similar ones...
                            https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              pasha bell
                              last edited by

                              Hi there!
                              So as i was learning my way into this amazing tool, but i failed to implement it with my shape - over and over again.
                              It works perfect on archs and circles, but i couldn't make it work on my segmented shape. I just don't understand how to devide my (not so curvy) shape to equal segments in order to get a bick size quades...

                              Can you please try and help me?

                              I have this shape that i need to create a 1M frame and texture it with perpendicular bricks texture.
                              I'm gonna use the FredoTools for that (workes perfect for this purpose, https://sketchucation.com/resources/tutorials/intermediate/1764-arch-texturing-in-sketchup-with-thrupaint). but i need to devide the buffer zone properly beforhand, and I thought of using splitsausage for that.
                              But I can make it splite correctly...

                              The polygon and it's buffer:

                              https://i.imgur.com/fX2xjhv.png

                              The desired segmentation (exampled on a circle):

                              https://i.imgur.com/jGcH2V5.png

                              The desired, end result (using FredoTools):

                              https://i.imgur.com/wJr4Gmi.png

                              The best way i succeded to segment the polygon:

                              https://i.imgur.com/JBoXeYO.png

                              And thus the result:

                              https://i.imgur.com/EgP6aBi.png

                              I have attached the file.
                              Thanks in advance!!


                              sussagesplit.skp

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                rv1974
                                last edited by

                                No need in sausage. Take your border, divide it the way you want with one of Fredo's dividers, then extrude it downwards and then extrude side faces with JPP.

                                1 Reply Last reply Reply Quote 0
                                • P Offline
                                  pasha bell
                                  last edited by

                                  hi rv1974. thanks for replying.
                                  I must admit i did not understand. why would i extrude anything?
                                  what do you mean?

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    rv1974
                                    last edited by

                                    Search extrude line in plugin store. It's in Top 3 most used tools inside SU.
                                    Extrude line is needed to get faces for JPPing.

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      pasha bell
                                      last edited by

                                      Forgive me, but what's JPP?

                                      1 Reply Last reply Reply Quote 0
                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        @pasha bell said:

                                        Forgive me, but what's JPP?

                                        JPP is joint push pull plugin but I don't know how it relates to your problem. You may want to push-pull the top surface of the border a little before you split it into more faces to give it some definition in a rendering.

                                        You may use other divide tools to add points along the curves before using split tools. if you do this before offsetting the second edge, the number of divisions should relate mostly. Your shape has different forms. It may take some tries to get it right. Tight corners will probably take special work.

                                        You can work on half of a symmetrical shape and mirror it.

                                        On a large radius curves the bricks are laid with adjustments to grout joints. This can be simulated with ThruPaint and a surface with radial divisions. Or a tighter curve may involve tapered pavers, and this could be shown the same way like the brick archway examples. For straight runs and sharp corners, I'd try to use a pattern perpendicular to the long edge and the pattern gets mitered at the corner, as they would cut bricks on the diagonal to fit. ThruPaint makes adjusting the pattern angle and size easier in some cases, but you can also use the native "Texture: Position" command for straight runs.

                                        Something like this but I didn't use the best texture.


                                        Screen Shot 2020-10-15 at 12.26.27 AM.png

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          rv1974
                                          last edited by

                                          @unknownuser said:

                                          Forgive me, but what's JPP?
                                          

                                          JPP is joint push pull plugin but I don't know how it relates to your problem.


                                          GIF 10-15-2020 6-49-54 PM.gif

                                          1 Reply Last reply Reply Quote 0
                                          • P Offline
                                            pasha bell
                                            last edited by

                                            Thank you all so very much for all the help!
                                            I actually got an advise that helped me with this issue - and I'd like to share it with all of you.

                                            The process was simple:

                                            1. using sussage split from the SplitTools (https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS😞

                                            https://i.imgur.com/aQjXGNz.png

                                            1. applying the texture to all the segments:

                                            https://i.imgur.com/LEN8GKD.jpg

                                            1. fixing the texture in each segments to be perpendicular to the outer border, one by one, by Eneroth Texture Positioning Tools (https://sketchucation.com/pluginstore?pln=ene_texturepositioning_v1.0.2_0😞

                                            https://i.imgur.com/ltgEnp1.jpg

                                            1. Final result - exactly what I was loking for:

                                            https://i.imgur.com/O0dIRxR.jpg

                                            Basically, that's 100% what I nedded, so the only thing that's still missing is a way to 'fix' the texture all at once πŸ˜„

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement