[Plugin] TIG.splitsausage
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Sorry, I misinterpreted the form, it looks like a 3d surface because you showed it 'upside down'... The other view explained it
So now I see no reason it shouldn't work on this other face.
Do you have any reversed faces ?
If you erase the face and remake it by overdrawing an edge does it split OK then ?
Is it one of these 'coincident faces' where if you erase it there's still one below it ??
Can you PM me the SKP for some testing ... -
Sorry about the orientation. I was just looking at it from below.
No reversed faces--those would be obvious with the green back face color I use. It's just a simple Follow Me. No coincident faces. Deleting the face and healing it seems to take care of the problem.
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Another way to avoid the issue without even reforming the face is to select just the face and one short end edge, then it splits OK.
I think what it is, is that if you have all of the edges selected it takes the first one in the 'collection' and starts the splitting from there, because the form is 'concave' you can then get some diagonal splitting lines that don't do what you want if that first edge isn't a short 'end one'... Maybe reforming the face takes the first edge as the 'end one' and thereby running the tool with all of the face's edges selected works OK.So the lesson is select just the face and one edge that then determines where the splitting starts from - usually at the 'end' of the sausage !
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Thanks, TIG.
So basically it might work if the face and all its edges are selected or it might not. And if it doesn't, select the face and only one edge. Got it.
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oh... unbeleivable that i missed this one before... Thanks for bringing this up again, Dave.
Great plugin! thank you very much! i will try it -
This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges.
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@rv1974 said:
This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges.
http://sketchucation.com/forums/viewtopic.php?f=323&t=44552&hilit=thrupaint
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TIG,
When I use SplitSausage on arcs I get strange results - see the screenshot. Is it possible to fix it?
Sebastian
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Sorry TIG,
I just didn't select the edge - it works like a charm.
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Cheers Tig
Donation sent
Have been having fun with uv mapping a curb - your plugin was the missing link.
Thank you.
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Where is the download-Button?
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This tool was combined into SplitTools with other similar ones...
https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS -
Hi there!
So as i was learning my way into this amazing tool, but i failed to implement it with my shape - over and over again.
It works perfect on archs and circles, but i couldn't make it work on my segmented shape. I just don't understand how to devide my (not so curvy) shape to equal segments in order to get a bick size quades...Can you please try and help me?
I have this shape that i need to create a 1M frame and texture it with perpendicular bricks texture.
I'm gonna use the FredoTools for that (workes perfect for this purpose, https://sketchucation.com/resources/tutorials/intermediate/1764-arch-texturing-in-sketchup-with-thrupaint). but i need to devide the buffer zone properly beforhand, and I thought of using splitsausage for that.
But I can make it splite correctly...The polygon and it's buffer:
The desired segmentation (exampled on a circle):
The desired, end result (using FredoTools):
The best way i succeded to segment the polygon:
And thus the result:
I have attached the file.
Thanks in advance!!
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No need in sausage. Take your border, divide it the way you want with one of Fredo's dividers, then extrude it downwards and then extrude side faces with JPP.
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hi rv1974. thanks for replying.
I must admit i did not understand. why would i extrude anything?
what do you mean? -
Search extrude line in plugin store. It's in Top 3 most used tools inside SU.
Extrude line is needed to get faces for JPPing. -
Forgive me, but what's JPP?
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@pasha bell said:
Forgive me, but what's JPP?
JPP is joint push pull plugin but I don't know how it relates to your problem. You may want to push-pull the top surface of the border a little before you split it into more faces to give it some definition in a rendering.
You may use other divide tools to add points along the curves before using split tools. if you do this before offsetting the second edge, the number of divisions should relate mostly. Your shape has different forms. It may take some tries to get it right. Tight corners will probably take special work.
You can work on half of a symmetrical shape and mirror it.
On a large radius curves the bricks are laid with adjustments to grout joints. This can be simulated with ThruPaint and a surface with radial divisions. Or a tighter curve may involve tapered pavers, and this could be shown the same way like the brick archway examples. For straight runs and sharp corners, I'd try to use a pattern perpendicular to the long edge and the pattern gets mitered at the corner, as they would cut bricks on the diagonal to fit. ThruPaint makes adjusting the pattern angle and size easier in some cases, but you can also use the native "Texture: Position" command for straight runs.
Something like this but I didn't use the best texture.
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@unknownuser said:
Forgive me, but what's JPP?
JPP is joint push pull plugin but I don't know how it relates to your problem.
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Thank you all so very much for all the help!
I actually got an advise that helped me with this issue - and I'd like to share it with all of you.The process was simple:
- using sussage split from the SplitTools (https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS
- applying the texture to all the segments:
- fixing the texture in each segments to be perpendicular to the outer border, one by one, by Eneroth Texture Positioning Tools (https://sketchucation.com/pluginstore?pln=ene_texturepositioning_v1.0.2_0
- Final result - exactly what I was loking for:
Basically, that's 100% what I nedded, so the only thing that's still missing is a way to 'fix' the texture all at once
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