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    Mysterious Bug [followme related]

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    • thomthomT Offline
      thomthom
      last edited by

      I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

      I called the method afterwards in SU.

      Tube.png

      Sidenote - it seems that you create the profile for your shape (the circle) many times. Many small segments for what is in reality one single tube. As you can see- you end up with gaps where the straight sides meets the arced corners.

      You would avoid that by making the tube as you would in SU. Making one single path, and one profile - then using follow me only once for the whole shape.

      Should make a cleaner geometry, be faster and simplify the code.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Oh yea - as Dan suggested with his code. several operations should be wrapped in .start_operation - .commit_operation so it produces only one undo step. And if you use the disable_ui argument it should run faster.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @thomthom said:

          I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

          Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

          I'm not here much anymore.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            maybe a wait timer like this is safer...

              # run when file loads
              #
              if Sketchup.active_model &&
              Sketchup.active_model.active_entities
                UI.start_timer(0.0, false){ LineA.create_line }
              else
                LineA;;TIMER = UI.start_timer(2.0, true){
                  if Sketchup.active_model &&
                  Sketchup.active_model.active_entities
                    UI.stop_timer(LineA;;TIMER)
                    LineA.create_line
                  end #if
                }
              end
            
            

            I'm not here much anymore.

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            • C Offline
              Chris88
              last edited by

              @Dan: Thank you. Now my code looks like:

              
              require 'sketchup.rb'
              
              module Chris88
              
                module LineA
              
                  TIMER = nil
              
                  def self.create_line()
                    # delete lines 1-4 with loop
                    #
                     model = Sketchup.active_model
                     entities = model.active_entities
              #--------------------------------------------------------------------------
                     # Add the group to the entities in the model
                     group = entities.add_group
                     # Get the entities within the group
                     # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                     entities2 = group.entities
                    
                    begin
                      model.start_operation( 'LineA' )
                      
                      @width_small = 55 # 55  
                      @depth_small = 45 # 45  
                      @height_small = 30 # 30 
                      @width_big = 70 # 70 
                      @depth_big = 60 # 60
                      @height_big = 70 # 40
                  
                      @height_line = (4/3) * @height_small
                      @radius = 1
                      @arcradius = 3        
              #--------------------------------------------------------------------------   
                      @mat_linie=model.materials.add("Material_Linie")
                      @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
              #--------------------------------------------------------------------------
                      @anzahl_arcs = ((@depth_small-6)/6).to_i
                  
                      @pts =[]
                      @helpvar_depth = 3
                      @helpvar_pts = 1
                      @helpvar_baseline = 1
                      @helpvar_basearc = 1     
              #--------------------------------------------------------------------------
                     1.upto(@anzahl_arcs) do |x|
                      @helpvar2_pts = @helpvar_pts +1
              #--------------------------------------------------------------------------
                     if (x%2 > 0)
                      @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                      @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                      # arc_point
                      @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                        
                      arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                      arc_circle_face_odd = entities2.add_face arc_circle_odd
                      arc_circle_face_odd.material = @mat_linie
                      arc_circle_face_odd.back_material = @mat_linie
              
                      line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                      line_circle_face_odd = entities2.add_face line_circle_odd
                      line_circle_face_odd.material = @mat_linie
                      line_circle_face_odd.back_material = @mat_linie
              
                      @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
              
                      @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                      
                      arc_circle_face_odd.followme @helpvar_basearc_odd
                      line_circle_face_odd.followme @helpvar_baseline_odd
                      
              #--------------------------------------------------------------------------
                    elsif (x%2 == 0) 
                      @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                      @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                      # arc_point
                      @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                            
                      arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                      arc_circle_face_even = entities2.add_face arc_circle_even
                      arc_circle_face_even.material = @mat_linie
                      arc_circle_face_even.back_material = @mat_linie
                      
                      line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                      line_circle_face_even = entities2.add_face line_circle_even
                      line_circle_face_even.material = @mat_linie
                      line_circle_face_even.back_material = @mat_linie
                              
                      @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
              
                      @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                      
                      arc_circle_face_even.followme @helpvar_basearc_even
                      line_circle_face_even.followme @helpvar_baseline_even
                      
                    end # if
              #--------------------------------------------------------------------------
                    if (x == @anzahl_arcs)
                      @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                      @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                      
                      @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                      
                      line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                      line_circle_face_odd = entities2.add_face line_circle_odd
                      line_circle_face_odd.material = @mat_linie
                      line_circle_face_odd.back_material = @mat_linie
              
                      line_circle_face_odd.followme @helpvar_baseline_ende
                      
                    end # if
              #--------------------------------------------------------------------------
                    @helpvar_depth = @helpvar_depth + 6
                    @helpvar_pts = @helpvar_pts + 3
              #--------------------------------------------------------------------------
                  end # upto - do    
                  
              #--------------------------------------------------------------------------        
                    rescue => e
                      model.abort_operation
                      puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                      puts(e.backtrace)
                    else
                      model.commit_operation
                    end
                  end # def
              
                end # module LineA
              
              
                # run when file loads
                #
                if Sketchup.active_model &&
                Sketchup.active_model.active_entities
                  LineA.create_line
                else
                  LineA;;TIMER = UI.start_timer(2.0, true){
                    if Sketchup.active_model &&
                    Sketchup.active_model.active_entities
                      UI.stop_timer(LineA;;TIMER)
                      LineA.create_line
                    end #if
                  }
                end
              
              end # module Chris88
              
              

              Is this what do you mean?
              However it doesn't solve the bug.

              @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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              • C Offline
                Chris88
                last edited by

                Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! πŸ˜„ [Edit:] i just noticed, this is what thomthom meant. 😒 [/Edit]
                But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @chris88 said:

                  Do you think the gaps could be the reason for the bug?

                  Don't think so. Just a sidenote. It is possible to create that shape in one operation.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Alright replace the load loop with this ...

                      # run when file loads
                      #
                      prevdir = Dir.getwd
                      Dir.chdir Sketchup.find_support_file("Tools")
                      tools = Dir["*.rb"]
                      Dir.chdir(prevdir)
                      if ( tools & $LOADED_FEATURES == tools ) &&
                      Sketchup.active_model &&
                      Sketchup.active_model.active_entities
                        UI.start_timer(2.0, false){ LineA.create_line }
                      else
                        timer_LineA = UI.start_timer(2.0, true){
                          if ( tools & $LOADED_FEATURES == tools ) &&
                          Sketchup.active_model &&
                          Sketchup.active_model.active_entities
                            UI.stop_timer(timer_LineA)
                            LineA.create_line
                          end #if
                        }
                      end
                      tools = nil
                    
                    

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      And here's a version that makes sure the Tool Stack is ready ...

                        # run when file loads
                        #
                        prevdir = Dir.getwd
                        Dir.chdir Sketchup.find_support_file("Tools")
                        tools = Dir["*.rb"]
                        Dir.chdir(prevdir)
                        if ( tools & $LOADED_FEATURES == tools ) &&
                        Sketchup.active_model &&
                        Sketchup.active_model.active_entities &&
                        Sketchup.active_model.tools.active_tool_id != 0
                          UI.start_timer(2.0, false){ LineA.create_line }
                        else
                          timer_LineA = UI.start_timer(2.0, true){
                            if ( tools & $LOADED_FEATURES == tools ) &&
                            Sketchup.active_model &&
                            Sketchup.active_model.active_entities &&
                            Sketchup.active_model.tools.active_tool_id != 0
                              UI.stop_timer(timer_LineA)
                              LineA.create_line
                            end #if
                          }
                        end
                        tools = nil
                      
                      

                      I'm not here much anymore.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Let's step back to the very beginning...
                        Do you need this script to run automatically EVERY time EVERY SKP opens?
                        A. Yes.
                        Why for goodness sake ???
                        A. No.
                        Then what's the problem?
                        If it runs from a menu/toolbar then everything will be loaded by the time you think about using it anyway. Just do NOT include the code that runs it as it loads and everything is cushty!
                        πŸ˜•

                        TIG

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Because he's generating ruby scripts (that build geometry,) from a C# program, which reads XML data.
                          A batch mode use of Sketchup.

                          He's not that good with Ruby, or else he could use Ruby's XML libraries directly.

                          And I do have an API request in for an AppObserver "onReadyState" callback method.

                          I'm not here much anymore.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Well, I tried the snippet - installed in my Plugins folder - now executing the command. It splatted. But wrapping the command in a timer that delay the operation with two seconds - no splat.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              The processing of the Tools dir must complete, so that the menus and toolbars can all be built and displayed.

                              I'm not here much anymore.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Isn't he doing it arse-before-face as we say in the UK ?

                                Open Sketchup.
                                Start_operation.
                                Run the external 'tool'...
                                Load the objects in turn, each one as an individual component.
                                When all objects are done Export those objects in turn as separate SKPs.
                                Abort_operation.
                                Close Sketchup [no save].

                                That way nothing relies on something else 'opening in time' ?

                                TIG

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @tig said:

                                  Isn't he doing it arse-before-face as we say in the UK ?

                                  We'll, he knows C#, and not much of Ruby.

                                  Instead of using Sketchup in a hacked batchmode... he or someone needs to wrap the C++ Interfaces for SKPWriter.DLL for C#. (Likely someone has already done it.) Any way it would be better to directly create skps.

                                  I'm not here much anymore.

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                                  • C Offline
                                    Chris88
                                    last edited by

                                    THANKS to all for your efforts!
                                    Now it works!!! it's slower than before, but it runs and that's the main thing!
                                    @Dan: Thank you, you're the best! ^^

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      No problem...

                                      Just a note that the disposal of the tools filename array needs to be inside the conditional true blocks. (Otherwise we might get an error with the & method if tools gets set to nil, prematurely.)

                                        # run when file loads
                                        #
                                        prevdir = Dir.getwd
                                        Dir.chdir Sketchup.find_support_file("Tools")
                                        tools = Dir["*.rb"]
                                        Dir.chdir(prevdir)
                                        prevdir = nil
                                        if ( tools & $LOADED_FEATURES == tools ) &&
                                        Sketchup.active_model &&
                                        Sketchup.active_model.active_entities &&
                                        Sketchup.active_model.tools.active_tool_id != 0
                                          UI.start_timer(2.0, false){ LineA.create_line }
                                          tools = nil
                                        else
                                          timer_LineA = UI.start_timer(2.0, true){
                                            if ( tools & $LOADED_FEATURES == tools ) &&
                                            Sketchup.active_model &&
                                            Sketchup.active_model.active_entities &&
                                            Sketchup.active_model.tools.active_tool_id != 0
                                              UI.stop_timer(timer_LineA)
                                              tools = nil
                                              LineA.create_line
                                            end #if
                                          }
                                        end
                                      
                                      

                                      I'm not here much anymore.

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