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    Mysterious Bug [followme related]

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    • C Offline
      Chris88
      last edited by

      The course of action of my program, which conduces to woodworking:
      in C#:

      • read technical values out of xml-files
      • generate a rubyscript for every object
        (tool, wood, machining line,...) in .txt- format
      • replace the wildcards (i.e: width,height,depth of a wooden box)
      • put all rubyscripts together an name the file xy.rb
      • start Sketchup with the file xy.rb as argument

      ... and my code is all but finished, when i start SU with the file xy.rb it crashes and SU reports a "bug splat"
      http://images.wikia.com/sketchyphysics/images/6/63/BugSplat.png

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      • thomthomT Offline
        thomthom
        last edited by

        Right. And I understand that it crashes when you start SU with an argument to execute that plugin? Correct?

        But not if start SketchUp and use the Ruby Console to load it?

        If the plugin is located in the plugin folder - does it crash then?

        This is what is unclear to me.

        @unknownuser said:

        this bug is only when loading the script out of the plugins
        <- I don't understand what you mean there. "out of the plugins"?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          Try it like this:

          module Chris88
          
            module LineA
          
              TIMER = nil
          
              def self.create_line()
                # delete lines 1-4 with loop
                #
                begin
                  model.start_operation( 'LineA' )
                  #
                  # the rest of your method code
                  #
                rescue => e
                  model.abort_operation
                  puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                  puts(e.backtrace)
                else
                  model.commit_operation
                end
              end # def
          
            end # module LineA
          
          
            # run when file loads
            #
            if Sketchup.active_model &&
            Sketchup.active_model.active_entities
              LineA.create_line
            else
              LineA;;TIMER = UI.start_timer(2.0, true){
                if Sketchup.active_model &&
                Sketchup.active_model.active_entities
                  UI.stop_timer(LineA;;TIMER)
                  LineA.create_line
                end #if
              }
            end
          
          end # module Chris88
          
          

          Your modules need to be wrapped inside your "author" outer module.

          I'm not here much anymore.

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          • C Offline
            Chris88
            last edited by

            @thomthom: Correct. And yes, it crashes if it's located in the plugin-folder, too.
            And it doesn't matter, if i load the script with the Ruby Console or if i start SU normally and the script is in the plugin-folder.

            @Dan: Thanks Dan! I will test it in a few minutes...

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            • thomthomT Offline
              thomthom
              last edited by

              I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

              I called the method afterwards in SU.

              Tube.png

              Sidenote - it seems that you create the profile for your shape (the circle) many times. Many small segments for what is in reality one single tube. As you can see- you end up with gaps where the straight sides meets the arced corners.

              You would avoid that by making the tube as you would in SU. Making one single path, and one profile - then using follow me only once for the whole shape.

              Should make a cleaner geometry, be faster and simplify the code.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Oh yea - as Dan suggested with his code. several operations should be wrapped in .start_operation - .commit_operation so it produces only one undo step. And if you use the disable_ui argument it should run faster.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @thomthom said:

                  I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                  Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    maybe a wait timer like this is safer...

                      # run when file loads
                      #
                      if Sketchup.active_model &&
                      Sketchup.active_model.active_entities
                        UI.start_timer(0.0, false){ LineA.create_line }
                      else
                        LineA;;TIMER = UI.start_timer(2.0, true){
                          if Sketchup.active_model &&
                          Sketchup.active_model.active_entities
                            UI.stop_timer(LineA;;TIMER)
                            LineA.create_line
                          end #if
                        }
                      end
                    
                    

                    I'm not here much anymore.

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                    • C Offline
                      Chris88
                      last edited by

                      @Dan: Thank you. Now my code looks like:

                      
                      require 'sketchup.rb'
                      
                      module Chris88
                      
                        module LineA
                      
                          TIMER = nil
                      
                          def self.create_line()
                            # delete lines 1-4 with loop
                            #
                             model = Sketchup.active_model
                             entities = model.active_entities
                      #--------------------------------------------------------------------------
                             # Add the group to the entities in the model
                             group = entities.add_group
                             # Get the entities within the group
                             # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                             entities2 = group.entities
                            
                            begin
                              model.start_operation( 'LineA' )
                              
                              @width_small = 55 # 55  
                              @depth_small = 45 # 45  
                              @height_small = 30 # 30 
                              @width_big = 70 # 70 
                              @depth_big = 60 # 60
                              @height_big = 70 # 40
                          
                              @height_line = (4/3) * @height_small
                              @radius = 1
                              @arcradius = 3        
                      #--------------------------------------------------------------------------   
                              @mat_linie=model.materials.add("Material_Linie")
                              @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
                      #--------------------------------------------------------------------------
                              @anzahl_arcs = ((@depth_small-6)/6).to_i
                          
                              @pts =[]
                              @helpvar_depth = 3
                              @helpvar_pts = 1
                              @helpvar_baseline = 1
                              @helpvar_basearc = 1     
                      #--------------------------------------------------------------------------
                             1.upto(@anzahl_arcs) do |x|
                              @helpvar2_pts = @helpvar_pts +1
                      #--------------------------------------------------------------------------
                             if (x%2 > 0)
                              @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                              @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                              # arc_point
                              @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                
                              arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                              arc_circle_face_odd = entities2.add_face arc_circle_odd
                              arc_circle_face_odd.material = @mat_linie
                              arc_circle_face_odd.back_material = @mat_linie
                      
                              line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                              line_circle_face_odd = entities2.add_face line_circle_odd
                              line_circle_face_odd.material = @mat_linie
                              line_circle_face_odd.back_material = @mat_linie
                      
                              @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                      
                              @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                              
                              arc_circle_face_odd.followme @helpvar_basearc_odd
                              line_circle_face_odd.followme @helpvar_baseline_odd
                              
                      #--------------------------------------------------------------------------
                            elsif (x%2 == 0) 
                              @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                              @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                              # arc_point
                              @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                    
                              arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                              arc_circle_face_even = entities2.add_face arc_circle_even
                              arc_circle_face_even.material = @mat_linie
                              arc_circle_face_even.back_material = @mat_linie
                              
                              line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                              line_circle_face_even = entities2.add_face line_circle_even
                              line_circle_face_even.material = @mat_linie
                              line_circle_face_even.back_material = @mat_linie
                                      
                              @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
                      
                              @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                              
                              arc_circle_face_even.followme @helpvar_basearc_even
                              line_circle_face_even.followme @helpvar_baseline_even
                              
                            end # if
                      #--------------------------------------------------------------------------
                            if (x == @anzahl_arcs)
                              @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                              @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                              
                              @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                              
                              line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                              line_circle_face_odd = entities2.add_face line_circle_odd
                              line_circle_face_odd.material = @mat_linie
                              line_circle_face_odd.back_material = @mat_linie
                      
                              line_circle_face_odd.followme @helpvar_baseline_ende
                              
                            end # if
                      #--------------------------------------------------------------------------
                            @helpvar_depth = @helpvar_depth + 6
                            @helpvar_pts = @helpvar_pts + 3
                      #--------------------------------------------------------------------------
                          end # upto - do    
                          
                      #--------------------------------------------------------------------------        
                            rescue => e
                              model.abort_operation
                              puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                              puts(e.backtrace)
                            else
                              model.commit_operation
                            end
                          end # def
                      
                        end # module LineA
                      
                      
                        # run when file loads
                        #
                        if Sketchup.active_model &&
                        Sketchup.active_model.active_entities
                          LineA.create_line
                        else
                          LineA;;TIMER = UI.start_timer(2.0, true){
                            if Sketchup.active_model &&
                            Sketchup.active_model.active_entities
                              UI.stop_timer(LineA;;TIMER)
                              LineA.create_line
                            end #if
                          }
                        end
                      
                      end # module Chris88
                      
                      

                      Is this what do you mean?
                      However it doesn't solve the bug.

                      @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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                      • C Offline
                        Chris88
                        last edited by

                        Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! 😄 [Edit:] i just noticed, this is what thomthom meant. 😢 [/Edit]
                        But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @chris88 said:

                          Do you think the gaps could be the reason for the bug?

                          Don't think so. Just a sidenote. It is possible to create that shape in one operation.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Alright replace the load loop with this ...

                              # run when file loads
                              #
                              prevdir = Dir.getwd
                              Dir.chdir Sketchup.find_support_file("Tools")
                              tools = Dir["*.rb"]
                              Dir.chdir(prevdir)
                              if ( tools & $LOADED_FEATURES == tools ) &&
                              Sketchup.active_model &&
                              Sketchup.active_model.active_entities
                                UI.start_timer(2.0, false){ LineA.create_line }
                              else
                                timer_LineA = UI.start_timer(2.0, true){
                                  if ( tools & $LOADED_FEATURES == tools ) &&
                                  Sketchup.active_model &&
                                  Sketchup.active_model.active_entities
                                    UI.stop_timer(timer_LineA)
                                    LineA.create_line
                                  end #if
                                }
                              end
                              tools = nil
                            
                            

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              And here's a version that makes sure the Tool Stack is ready ...

                                # run when file loads
                                #
                                prevdir = Dir.getwd
                                Dir.chdir Sketchup.find_support_file("Tools")
                                tools = Dir["*.rb"]
                                Dir.chdir(prevdir)
                                if ( tools & $LOADED_FEATURES == tools ) &&
                                Sketchup.active_model &&
                                Sketchup.active_model.active_entities &&
                                Sketchup.active_model.tools.active_tool_id != 0
                                  UI.start_timer(2.0, false){ LineA.create_line }
                                else
                                  timer_LineA = UI.start_timer(2.0, true){
                                    if ( tools & $LOADED_FEATURES == tools ) &&
                                    Sketchup.active_model &&
                                    Sketchup.active_model.active_entities &&
                                    Sketchup.active_model.tools.active_tool_id != 0
                                      UI.stop_timer(timer_LineA)
                                      LineA.create_line
                                    end #if
                                  }
                                end
                                tools = nil
                              
                              

                              I'm not here much anymore.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Let's step back to the very beginning...
                                Do you need this script to run automatically EVERY time EVERY SKP opens?
                                A. Yes.
                                Why for goodness sake ???
                                A. No.
                                Then what's the problem?
                                If it runs from a menu/toolbar then everything will be loaded by the time you think about using it anyway. Just do NOT include the code that runs it as it loads and everything is cushty!
                                😕

                                TIG

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Because he's generating ruby scripts (that build geometry,) from a C# program, which reads XML data.
                                  A batch mode use of Sketchup.

                                  He's not that good with Ruby, or else he could use Ruby's XML libraries directly.

                                  And I do have an API request in for an AppObserver "onReadyState" callback method.

                                  I'm not here much anymore.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Well, I tried the snippet - installed in my Plugins folder - now executing the command. It splatted. But wrapping the command in a timer that delay the operation with two seconds - no splat.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      The processing of the Tools dir must complete, so that the menus and toolbars can all be built and displayed.

                                      I'm not here much anymore.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Isn't he doing it arse-before-face as we say in the UK ?

                                        Open Sketchup.
                                        Start_operation.
                                        Run the external 'tool'...
                                        Load the objects in turn, each one as an individual component.
                                        When all objects are done Export those objects in turn as separate SKPs.
                                        Abort_operation.
                                        Close Sketchup [no save].

                                        That way nothing relies on something else 'opening in time' ?

                                        TIG

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @tig said:

                                          Isn't he doing it arse-before-face as we say in the UK ?

                                          We'll, he knows C#, and not much of Ruby.

                                          Instead of using Sketchup in a hacked batchmode... he or someone needs to wrap the C++ Interfaces for SKPWriter.DLL for C#. (Likely someone has already done it.) Any way it would be better to directly create skps.

                                          I'm not here much anymore.

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                                          • C Offline
                                            Chris88
                                            last edited by

                                            THANKS to all for your efforts!
                                            Now it works!!! it's slower than before, but it runs and that's the main thing!
                                            @Dan: Thank you, you're the best! ^^

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