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    Mysterious Bug [followme related]

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    • C Offline
      Chris88
      last edited by

      @thomthom: i can start successfully the script in SU per Ruby Code Editor or per Sketchup Bridge in RDE to test it. The error appears when i copy my script in the plugin-folder, load it from ruby console in SU or start SU per cmd and assign my script as parameter in the cmd.

      @TIG: thanks for your corrected code and suggestion, but it doesn't solve the bug. And i don't 'understand' your first lines: "make a new template containing the desired stuff as the default" ... and it shouldn't be premade components (that's was my first attempt 😞 )

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      • TIGT Offline
        TIG Moderator
        last edited by

        Why make all of the complex geometry in a new group every time ?
        Make it as a SKP, load that as a component, and add an instance of it inside a new group's entities, and explode the instance, then erase all of the just loaded component's definition's entities and it is removed from the model [provided there's a start/commit_operation around the actions]... That way you don't need to 'code' the making of the object and it's still inside a group as you have now AND there's no new component been added to the model...
        IF you explained what it is you are attempting to 'automate' then we might have more insight... πŸ˜•

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          Maybe we need to take a step back. What is the overall goal of what you are making?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • C Offline
            Chris88
            last edited by

            So because i'm almost at the end of coding my program, i actually don't want to modify the rubyscript, that it loads premade components.

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            • C Offline
              Chris88
              last edited by

              The course of action of my program, which conduces to woodworking:
              in C#:

              • read technical values out of xml-files
              • generate a rubyscript for every object
                (tool, wood, machining line,...) in .txt- format
              • replace the wildcards (i.e: width,height,depth of a wooden box)
              • put all rubyscripts together an name the file xy.rb
              • start Sketchup with the file xy.rb as argument

              ... and my code is all but finished, when i start SU with the file xy.rb it crashes and SU reports a "bug splat"
              http://images.wikia.com/sketchyphysics/images/6/63/BugSplat.png

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              • thomthomT Offline
                thomthom
                last edited by

                Right. And I understand that it crashes when you start SU with an argument to execute that plugin? Correct?

                But not if start SketchUp and use the Ruby Console to load it?

                If the plugin is located in the plugin folder - does it crash then?

                This is what is unclear to me.

                @unknownuser said:

                this bug is only when loading the script out of the plugins
                <- I don't understand what you mean there. "out of the plugins"?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  Try it like this:

                  module Chris88
                  
                    module LineA
                  
                      TIMER = nil
                  
                      def self.create_line()
                        # delete lines 1-4 with loop
                        #
                        begin
                          model.start_operation( 'LineA' )
                          #
                          # the rest of your method code
                          #
                        rescue => e
                          model.abort_operation
                          puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                          puts(e.backtrace)
                        else
                          model.commit_operation
                        end
                      end # def
                  
                    end # module LineA
                  
                  
                    # run when file loads
                    #
                    if Sketchup.active_model &&
                    Sketchup.active_model.active_entities
                      LineA.create_line
                    else
                      LineA;;TIMER = UI.start_timer(2.0, true){
                        if Sketchup.active_model &&
                        Sketchup.active_model.active_entities
                          UI.stop_timer(LineA;;TIMER)
                          LineA.create_line
                        end #if
                      }
                    end
                  
                  end # module Chris88
                  
                  

                  Your modules need to be wrapped inside your "author" outer module.

                  I'm not here much anymore.

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                  • C Offline
                    Chris88
                    last edited by

                    @thomthom: Correct. And yes, it crashes if it's located in the plugin-folder, too.
                    And it doesn't matter, if i load the script with the Ruby Console or if i start SU normally and the script is in the plugin-folder.

                    @Dan: Thanks Dan! I will test it in a few minutes...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                      I called the method afterwards in SU.

                      Tube.png

                      Sidenote - it seems that you create the profile for your shape (the circle) many times. Many small segments for what is in reality one single tube. As you can see- you end up with gaps where the straight sides meets the arced corners.

                      You would avoid that by making the tube as you would in SU. Making one single path, and one profile - then using follow me only once for the whole shape.

                      Should make a cleaner geometry, be faster and simplify the code.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Oh yea - as Dan suggested with his code. several operations should be wrapped in .start_operation - .commit_operation so it produces only one undo step. And if you use the disable_ui argument it should run faster.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @thomthom said:

                          I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                          Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            maybe a wait timer like this is safer...

                              # run when file loads
                              #
                              if Sketchup.active_model &&
                              Sketchup.active_model.active_entities
                                UI.start_timer(0.0, false){ LineA.create_line }
                              else
                                LineA;;TIMER = UI.start_timer(2.0, true){
                                  if Sketchup.active_model &&
                                  Sketchup.active_model.active_entities
                                    UI.stop_timer(LineA;;TIMER)
                                    LineA.create_line
                                  end #if
                                }
                              end
                            
                            

                            I'm not here much anymore.

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                            • C Offline
                              Chris88
                              last edited by

                              @Dan: Thank you. Now my code looks like:

                              
                              require 'sketchup.rb'
                              
                              module Chris88
                              
                                module LineA
                              
                                  TIMER = nil
                              
                                  def self.create_line()
                                    # delete lines 1-4 with loop
                                    #
                                     model = Sketchup.active_model
                                     entities = model.active_entities
                              #--------------------------------------------------------------------------
                                     # Add the group to the entities in the model
                                     group = entities.add_group
                                     # Get the entities within the group
                                     # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                                     entities2 = group.entities
                                    
                                    begin
                                      model.start_operation( 'LineA' )
                                      
                                      @width_small = 55 # 55  
                                      @depth_small = 45 # 45  
                                      @height_small = 30 # 30 
                                      @width_big = 70 # 70 
                                      @depth_big = 60 # 60
                                      @height_big = 70 # 40
                                  
                                      @height_line = (4/3) * @height_small
                                      @radius = 1
                                      @arcradius = 3        
                              #--------------------------------------------------------------------------   
                                      @mat_linie=model.materials.add("Material_Linie")
                                      @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
                              #--------------------------------------------------------------------------
                                      @anzahl_arcs = ((@depth_small-6)/6).to_i
                                  
                                      @pts =[]
                                      @helpvar_depth = 3
                                      @helpvar_pts = 1
                                      @helpvar_baseline = 1
                                      @helpvar_basearc = 1     
                              #--------------------------------------------------------------------------
                                     1.upto(@anzahl_arcs) do |x|
                                      @helpvar2_pts = @helpvar_pts +1
                              #--------------------------------------------------------------------------
                                     if (x%2 > 0)
                                      @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                      @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                      # arc_point
                                      @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                        
                                      arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                                      arc_circle_face_odd = entities2.add_face arc_circle_odd
                                      arc_circle_face_odd.material = @mat_linie
                                      arc_circle_face_odd.back_material = @mat_linie
                              
                                      line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                      line_circle_face_odd = entities2.add_face line_circle_odd
                                      line_circle_face_odd.material = @mat_linie
                                      line_circle_face_odd.back_material = @mat_linie
                              
                                      @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                              
                                      @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                                      
                                      arc_circle_face_odd.followme @helpvar_basearc_odd
                                      line_circle_face_odd.followme @helpvar_baseline_odd
                                      
                              #--------------------------------------------------------------------------
                                    elsif (x%2 == 0) 
                                      @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                      @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                      # arc_point
                                      @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                            
                                      arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                                      arc_circle_face_even = entities2.add_face arc_circle_even
                                      arc_circle_face_even.material = @mat_linie
                                      arc_circle_face_even.back_material = @mat_linie
                                      
                                      line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                                      line_circle_face_even = entities2.add_face line_circle_even
                                      line_circle_face_even.material = @mat_linie
                                      line_circle_face_even.back_material = @mat_linie
                                              
                                      @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
                              
                                      @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                                      
                                      arc_circle_face_even.followme @helpvar_basearc_even
                                      line_circle_face_even.followme @helpvar_baseline_even
                                      
                                    end # if
                              #--------------------------------------------------------------------------
                                    if (x == @anzahl_arcs)
                                      @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                      @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                      
                                      @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                      
                                      line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                      line_circle_face_odd = entities2.add_face line_circle_odd
                                      line_circle_face_odd.material = @mat_linie
                                      line_circle_face_odd.back_material = @mat_linie
                              
                                      line_circle_face_odd.followme @helpvar_baseline_ende
                                      
                                    end # if
                              #--------------------------------------------------------------------------
                                    @helpvar_depth = @helpvar_depth + 6
                                    @helpvar_pts = @helpvar_pts + 3
                              #--------------------------------------------------------------------------
                                  end # upto - do    
                                  
                              #--------------------------------------------------------------------------        
                                    rescue => e
                                      model.abort_operation
                                      puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                                      puts(e.backtrace)
                                    else
                                      model.commit_operation
                                    end
                                  end # def
                              
                                end # module LineA
                              
                              
                                # run when file loads
                                #
                                if Sketchup.active_model &&
                                Sketchup.active_model.active_entities
                                  LineA.create_line
                                else
                                  LineA;;TIMER = UI.start_timer(2.0, true){
                                    if Sketchup.active_model &&
                                    Sketchup.active_model.active_entities
                                      UI.stop_timer(LineA;;TIMER)
                                      LineA.create_line
                                    end #if
                                  }
                                end
                              
                              end # module Chris88
                              
                              

                              Is this what do you mean?
                              However it doesn't solve the bug.

                              @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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                              • C Offline
                                Chris88
                                last edited by

                                Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! πŸ˜„ [Edit:] i just noticed, this is what thomthom meant. 😒 [/Edit]
                                But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @chris88 said:

                                  Do you think the gaps could be the reason for the bug?

                                  Don't think so. Just a sidenote. It is possible to create that shape in one operation.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    Alright replace the load loop with this ...

                                      # run when file loads
                                      #
                                      prevdir = Dir.getwd
                                      Dir.chdir Sketchup.find_support_file("Tools")
                                      tools = Dir["*.rb"]
                                      Dir.chdir(prevdir)
                                      if ( tools & $LOADED_FEATURES == tools ) &&
                                      Sketchup.active_model &&
                                      Sketchup.active_model.active_entities
                                        UI.start_timer(2.0, false){ LineA.create_line }
                                      else
                                        timer_LineA = UI.start_timer(2.0, true){
                                          if ( tools & $LOADED_FEATURES == tools ) &&
                                          Sketchup.active_model &&
                                          Sketchup.active_model.active_entities
                                            UI.stop_timer(timer_LineA)
                                            LineA.create_line
                                          end #if
                                        }
                                      end
                                      tools = nil
                                    
                                    

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      And here's a version that makes sure the Tool Stack is ready ...

                                        # run when file loads
                                        #
                                        prevdir = Dir.getwd
                                        Dir.chdir Sketchup.find_support_file("Tools")
                                        tools = Dir["*.rb"]
                                        Dir.chdir(prevdir)
                                        if ( tools & $LOADED_FEATURES == tools ) &&
                                        Sketchup.active_model &&
                                        Sketchup.active_model.active_entities &&
                                        Sketchup.active_model.tools.active_tool_id != 0
                                          UI.start_timer(2.0, false){ LineA.create_line }
                                        else
                                          timer_LineA = UI.start_timer(2.0, true){
                                            if ( tools & $LOADED_FEATURES == tools ) &&
                                            Sketchup.active_model &&
                                            Sketchup.active_model.active_entities &&
                                            Sketchup.active_model.tools.active_tool_id != 0
                                              UI.stop_timer(timer_LineA)
                                              LineA.create_line
                                            end #if
                                          }
                                        end
                                        tools = nil
                                      
                                      

                                      I'm not here much anymore.

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Let's step back to the very beginning...
                                        Do you need this script to run automatically EVERY time EVERY SKP opens?
                                        A. Yes.
                                        Why for goodness sake ???
                                        A. No.
                                        Then what's the problem?
                                        If it runs from a menu/toolbar then everything will be loaded by the time you think about using it anyway. Just do NOT include the code that runs it as it loads and everything is cushty!
                                        πŸ˜•

                                        TIG

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          Because he's generating ruby scripts (that build geometry,) from a C# program, which reads XML data.
                                          A batch mode use of Sketchup.

                                          He's not that good with Ruby, or else he could use Ruby's XML libraries directly.

                                          And I do have an API request in for an AppObserver "onReadyState" callback method.

                                          I'm not here much anymore.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Well, I tried the snippet - installed in my Plugins folder - now executing the command. It splatted. But wrapping the command in a timer that delay the operation with two seconds - no splat.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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