Best way of modeling a column capital ...
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Thanks Rich, the thought of a photo-texture never even entered my head.
I don't intend doing any close ups of the columns so this should be great, just need some jiggerypokery in PS first then.
Thanks again.
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You could bastadize this....
http://www.archive3d.net/?a=download&id=e8ccefe6
That'd be cheating though
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I've yet to find a halfway decent corinthian capital in any 3D repository. If you find one let me know. I like the suggestion to do a photo-textured low-poly version.
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Rich is right; use a texture. I have modelled a corinthian column in geometry, but even the low poly version was nearly 4000 faces. If you've got a lot of them, that's not good news.
The capital below, however, is image based and only has 423 faces...just enough to provide decent looking corners.
Obviously it requires a column, but that's not going to amount to much.
Sorry I can't share, as it's commercial...but it at least shows what can be done with ultra low poly and a map. -
Just for info because it's make with ZBrush
But the construction can maybe be help you on your project!By Nicolas
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of course! I should have checked formfonts!
The columns there look pretty nice Alan!for example:
http://www.formfonts.com/viewModel.php?id=4699&config=3&action=&sub_action=&type=&active= -
Hi all,
Thanks so much for the input. I definitely think a texture is the way forward, will post up the finished article in the WIP thread when it's done.
Thanks again.
Lee
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Came up with this. Get's found out with a close up but doesn't look too bad from further away.
Thanks again for all your help.
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That's more than sufficient IMO. Pilou's solution is obviously an overkill unless you are examining it from a couple of centimetres (but still an overkill as far as invested time is concerned - ZBrush or not, you only spend days on a capital like that if you want to show of with that detail only).
Can you show a real close-up so we can see where the "cheat" with textures begin?
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Here it is. Think the geometry could be reduced a bit more but going to run with this at the moment anyway.
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Thanks.
Indeed, as you are there to represent geometry much with textures, there could be some place of further reduction but still better than modelling every part.
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