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    Best way of modeling a column capital ...

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      That will kill SU. But good challenge. Though they are plentiful on Archive3D. I'd use a texture in place if possible. Properly projected or mapped on lo-poly version would look great.

      Download the free D'oh Book for SketchUp πŸ“–

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      • leedeeteeL Offline
        leedeetee
        last edited by

        Thanks Rich, the thought of a photo-texture never even entered my head. 😳

        I don't intend doing any close ups of the columns so this should be great, just need some jiggerypokery in PS first then.

        Thanks again.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          You could bastadize this....

          http://storage3d.com/storage/2010.12/b69600465c9f817fc5e427f24628bc94.jpg

          http://www.archive3d.net/?a=download&id=e8ccefe6

          That'd be cheating though πŸ˜‰

          Download the free D'oh Book for SketchUp πŸ“–

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          • leedeeteeL Offline
            leedeetee
            last edited by

            @unknownuser said:

            That'd be cheating though πŸ˜‰

            Hehe, it sure would. 😎

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            • andybotA Offline
              andybot
              last edited by

              I've yet to find a halfway decent corinthian capital in any 3D repository. If you find one let me know. I like the suggestion to do a photo-textured low-poly version.

              http://charlottesvillearchitecturalrendering.com/

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                Rich is right; use a texture. I have modelled a corinthian column in geometry, but even the low poly version was nearly 4000 faces. If you've got a lot of them, that's not good news.

                The capital below, however, is image based and only has 423 faces...just enough to provide decent looking corners.
                Obviously it requires a column, but that's not going to amount to much.
                Sorry I can't share, as it's commercial...but it at least shows what can be done with ultra low poly and a map.

                http://www.formfonts.com/requestFile.php?type=1&id=4931&img=FF_Model_ID4931_1_pedestal_classical.jpg

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • pilouP Offline
                  pilou
                  last edited by

                  Just for info because it's make with ZBrush πŸ˜‰
                  But the construction can maybe be help you on your project! πŸ˜‰

                  http://forum.zbrush.fr/index.php?action=dlattach;topic=8210.0;attach=19204;image

                  By Nicolas

                  http://forum.zbrush.fr/index.php?action=dlattach;topic=8210.0;attach=19541;image

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • andybotA Offline
                    andybot
                    last edited by

                    of course! I should have checked formfonts!
                    The columns there look pretty nice Alan!

                    for example:
                    http://www.formfonts.com/viewModel.php?id=4699&config=3&action=&sub_action=&type=&active=

                    http://charlottesvillearchitecturalrendering.com/

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                    • leedeeteeL Offline
                      leedeetee
                      last edited by

                      Hi all,

                      Thanks so much for the input. I definitely think a texture is the way forward, will post up the finished article in the WIP thread when it's done.

                      Thanks again.

                      Lee

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                      • leedeeteeL Offline
                        leedeetee
                        last edited by

                        Came up with this. Get's found out with a close up but doesn't look too bad from further away.

                        Thanks again for all your help. πŸ‘


                        20110110a.jpg


                        20110110b.jpg

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          That's more than sufficient IMO. Pilou's solution is obviously an overkill unless you are examining it from a couple of centimetres (but still an overkill as far as invested time is concerned - ZBrush or not, you only spend days on a capital like that if you want to show of with that detail only).

                          Can you show a real close-up so we can see where the "cheat" with textures begin?

                          Gai...

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                          • leedeeteeL Offline
                            leedeetee
                            last edited by

                            Here it is. Think the geometry could be reduced a bit more but going to run with this at the moment anyway.


                            20110110c.jpg

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              πŸ‘ Thanks.

                              Indeed, as you are there to represent geometry much with textures, there could be some place of further reduction but still better than modelling every part.

                              Gai...

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