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    [Plugin] FredoTools - v4.5c - 24 Jun 24

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    • V 離線
      vlad_s
      最後由 編輯

      Good day, does not work markvertex with fredolib 7.3 and 7.5 in windows xp. In fredolib 6.4 worked.
      Sorry for the English language, computer translation from Russian.


      fredo73a_1.jpg

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      • C 離線
        cadmunkey
        最後由 編輯

        Hi Fredo, any reason the Sold Volume calculator would report a solid back as a minus figure?
        I took volume calc from my marble model and thought something was strange with the result. So checked individual pieces and some are reporting a minus figure, which of course deducts itself from the final overall result.

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        • Dave RD 離線
          Dave R
          最後由 編輯

          Cadmunkey, is it possible the faces are reversed on the volume?

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • C 離線
            cadmunkey
            最後由 編輯

            @dave r said:

            Cadmunkey, is it possible the faces are reversed on the volume?

            Hi Dave, no I did check for this. I cant see a reason for it at all.

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            • Dave RD 離線
              Dave R
              最後由 編輯

              How about copying and pasting that volume into a new file and sharing it so we can see it?

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • C 離線
                cadmunkey
                最後由 編輯

                @dave r said:

                How about copying and pasting that volume into a new file and sharing it so we can see it?

                Dave, happy to send it to you privately for a look? its a 12mb file.

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  @cadmunkey
                  You are right. Actually, the result is correct mathematically. In the algorithm, negative volumes are normally used for holes in solids. But intuitively, we are not used to negative volumes.

                  So, I fixed it, and it will go in the next release.

                  Fredo

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                  • C 離線
                    cadmunkey
                    最後由 編輯

                    @fredo6 said:

                    @cadmunkey
                    You are right. Actually, the result is correct mathematically. In the algorithm, negative volumes are normally used for holes in solids. But intuitively, we are not used to negative volumes.

                    So, I fixed it, and it will go in the next release.

                    Fredo

                    These are not holes in solids, if you want I can email you my model for analysis.
                    Its a marble stone cut list, and some of the stones are reporting back as negative volumes.

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      I mean that when you flip along a group or component instances, you actually transform their axes and mathematically, this gives a negative volume, as it does for holes in the solid.

                      Anyway, many thanks for signalling the problem.

                      Fredo

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                      • R 離線
                        rv1974
                        最後由 編輯

                        I wish Curvishear could be become way more usable by
                        letting user 'in-vivo' move a vertex (and thus setting desired height and slope direction)


                        Capture.JPG

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                        • B 離線
                          bharralure
                          最後由 編輯

                          Bonjour Dave
                          Je confirme que "Volume Solides" affiche une valeur négative pour toute instance crée en miroir.
                          Ce problème n'est pas spécifique à SU 2017, l'ayant déjà constaté sous SU 2016 et SU 2015.
                          Je joint un Gif crée sous SU 2017.
                          FredoTools_VolumeSolides.gif

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            NEW RELEASE: FredoTools v3.1a - 09 Jul 17

                            Requirement: LibFredo6 v7.7a

                            FredoTools 3.1a introduces a new plugin, called DivideEdges. It also supports hi-resolution screens and fixes some bugs.

                            See FredoTools home page for Download.

                            Fredo

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                            • JClementsJ 離線
                              JClements
                              最後由 編輯

                              Divide Edges (DE) is a nice new addition to your toolset. Thank you!

                              Perhaps a version of DE could be adapted to produce dashed lines? When selected only an ODD number of segments would be available, then every-other-segment after the first segment would be deleted or hidden (not sure which would be the best to go). Maybe it could be "parametric" in the sense that the user could restore the original at later time and apply and different number of segments.

                              John | Illustrator | Beaverton, Oregon

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                NEW RELEASE: FredoTools v3.1b - 11 Jul 17

                                FredoTools 3.1b fixes a bug in FredoTools::SolidVolume, as signaled by Alex37550. See this post.

                                See FredoTools plugin home page for Download.

                                See also main post of this thread for User Discussion.

                                Fredo

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                                • R 離線
                                  rv1974
                                  最後由 編輯

                                  MoveAlong question:
                                  How difficult would it be to implement
                                  a Multiple objects move (rotate?) by their local axes?

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @rv1974 said:

                                    MoveAlong question:
                                    How difficult would it be to implement
                                    a Multiple objects move (rotate?) by their local axes?

                                    Should be a dedicated tool.

                                    MoveAlong is already complex, and I did not add the move along local axes (there are inferences however), as I did in Animator.

                                    That's not a matter of programming ; Putting too many features in a plugin defeats the purpose, as then it is judged cluttered with options that nobody really uses.

                                    Fredo

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      NEW RELEASE: FredoTools v3.1c - 18 Aug 17

                                      FredoTools 3.1c fixes problems with non-ascii usernames and provides verious bug fixing.

                                      See FredoTools plugin home page for Download.

                                      See also main post of this thread for User Discussion.

                                      Fredo

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        NEW RELEASE: FredoTools v3.1d - 28 Sep 17

                                        FredoTools 3.1d fixes potential bugsplat in ThruPaint. Thanks to report if you have any.

                                        See FredoTools plugin home page for Download.

                                        See also main post of this thread for User Discussion.

                                        Fredo

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                                        • ecatiE 離線
                                          ecati
                                          最後由 編輯

                                          For Msphysics, I used "Convexify" to divide the object shown in the figure into convex pieces, but I did not create the division process. What would be the reason?


                                          1.JPG


                                          1.skp

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @ecati said:

                                            For Msphysics, I used "Convexify" to divide the object shown in the figure into convex pieces, but I did not create the division process. What would be the reason?

                                            I tried, and it's probably too much for the algorithm.
                                            And on a portion of it, the convexification won't give you something 'nice as expected', because the the triangulation makes most individual edges concave, with relatively large angles.

                                            I guess you have to find another way to generate the shape directly into small bits.

                                            Fredo

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