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    Constant "Bug" ...how to fix? [Shadow related]

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
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    • K Offline
      Karash
      last edited by

      Hello Gurus,

      I need some serious help. I have been using sketchup for several years now, and this one recurring problem keeps coming up. I don't know if its just a problem with my workflow, or something that SU is doing and borking out on, but I would love some feedback on how to prevent this from happening.

      Whenever I am doing more detailed work on areas, I always get this shadowy effect where faces are broken up into several distinct shades of crap. I have posted the pictures to show what I mean.

      I am at the end of my rope to be honest...


      skin_errors_01.jpg


      skin_errors_02.jpg

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      • thomthomT Offline
        thomthom
        last edited by

        Can you post a sample model?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          It looks like your orange decal is geometry rather than a texture. Can you use textures instead?

          If not there's another thread around here that discusses techniques to use to keep the surrounding mesh smooth.

          Download the free D'oh Book for SketchUp πŸ“–

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          • K Offline
            Karash
            last edited by

            Yes, I am using geometry for my design work...and I probably shouldn't. However, does anyone know how to fix this, since this happens a lot to me even if I do not use geometry for my 'texturing' of surfaces. I do a lot of intersection of curved surfaces (then cutting and deleting), and this problem always comes up. So this isn't really a texturing issue as this happens all the time when I am building my mesh.

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            • Dave RD Offline
              Dave R
              last edited by

              It kind of looks to me as if the edges between the faces are hidden rather than softened. Could that be right?

              I get that same effect when the edges are hidden instead of softened.
              Hide vs soften.png

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • K Offline
                Karash
                last edited by

                No, they are softened, that is why I posted the pic with the wireframe + textures.

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Read this thread

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @karash said:

                    No, they are softened, that is why I posted the pic with the wireframe + textures.

                    Can you post a small sample?

                    I'm guessing the shading turns out like that due to the number of extreme shapes around the rounded corners etc. The shading algorithm doesn't seem to work well there. What if you try to triangulate and/or subdivide the faces a little? I know, not as clean a model, but...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      @karash said:

                      No, they are softened, that is why I posted the pic with the wireframe + textures.

                      I'm not seeing a wireframe pic. I'm seeing what looks like two of the same image.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        That happens to me and to everybody all the time.
                        This is something you can't fix(as far as I know)!


                        1.jpg


                        2.jpg

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • K Offline
                          Karash
                          last edited by

                          @unknownuser said:

                          Read this thread

                          What thread, I think you forgot to link.

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Sorry 😳

                            http://forums.sketchucation.com/viewtopic.php?f=15&t=40347

                            It goes through limiting the faceting caused by such geometry

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • bigstickB Offline
                              bigstick
                              last edited by

                              I see this all the time, t's down to mesh triangulation when you have cut in your 'decals'. You could try re-smoothing the mesh.

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